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Kody Cole
Capital Acquisitions LLC General Tso's Alliance
73
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Posted - 2014.11.18 16:34:00 -
[1] - Quote
since the rail rifle has bin changed i think we need a new suit bonus. alot of ppl say the RR is completely broken but i say different. it is still good for what it is supposed to do....long range. the problem i think ppl are having is close quarters with lets be honest. you got about 3 secs of hip firing before you have to stop and restart firing and with that new charge time its pretty tough. but can be done because the dmg is still very nice. just less forgiving now.
but my point is we need a new bonus to help the RR for caldari assaults. Amarr gets charge time (buff the week side of the scrams) Min gets biger clip (again buffs the week side of combat rifles) Gk0 gets hip fire (hip fire is not really a problem with the AR but none the less helps a lot in my opinion) caldari gets relode speed (wtf)
i think either hip fire stability and/or charge up time would be the better option for caldari assault. buffing the week side of the RR much like the other races. this would make it so caldari assaults can CQC with the RR and other classes can use the RR as long range as its supposed to be. right now if you use the CK0 assault you might as well put a breach on and call her a day
DDB-Director
Soldier of the State
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DDx77
The Exemplars Top Men.
30
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Posted - 2014.11.18 16:45:00 -
[2] - Quote
The caldari assault should have a kick/chargetime reduction bonus Something like 5% reduction to rail/hybrid kick and charge time per level.
Rattati has mentioned a bonus that would reduce charge time only. - I think kick reduction is more important because you can precharge the weapon and the charge time should be longer to reduce cqc effectiveness.
They are still tweaking the rr and I think they'll get it to a place that is a good compromise |
medomai grey
WarRavens Capital Punishment.
1091
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Posted - 2014.11.18 16:52:00 -
[3] - Quote
The mechanics and stats of RR say its a machine gun; regardless of how many people keep claiming its a "long range rifle", it's still a machine gun.
How to balance cloaks.
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Thumb Green
Raymond James Corp
1786
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Posted - 2014.11.18 18:42:00 -
[4] - Quote
Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons.
Kills:21, Deaths:5, KDR: time for a smoke.
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Blueprint For Murder
Immortal Guides
322
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Posted - 2014.11.18 20:17:00 -
[5] - Quote
With the kick reduction the weapon is childs play again so I personally like the current bonus. If they restored the kick then I think kick reduction would be a good change that would make the rifle best on ck.
The Impossible Dream-Wizard Talk @MMoMerc
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Tebu Gan
Molon Labe. General Tso's Alliance
1233
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Posted - 2014.11.18 20:23:00 -
[6] - Quote
Kody Cole wrote:since the rail rifle has bin changed i think we need a new suit bonus. alot of ppl say the RR is completely broken but i say different. it is still good for what it is supposed to do....long range. the problem i think ppl are having is close quarters with lets be honest. you got about 3 secs of hip firing before you have to stop and restart firing and with that new charge time its pretty tough. but can be done because the dmg is still very nice. just less forgiving now.
but my point is we need a new bonus to help the RR for caldari assaults. Amarr gets charge time (buff the week side of the scrams) Min gets biger clip (again buffs the week side of combat rifles) Gk0 gets hip fire (hip fire is not really a problem with the AR but none the less helps a lot in my opinion) caldari gets relode speed (wtf)
i think either hip fire stability and/or charge up time would be the better option for caldari assault. buffing the week side of the RR much like the other races. this would make it so caldari assaults can CQC with the RR and other classes can use the RR as long range as its supposed to be. right now if you use the CK0 assault you might as well put a breach on and call her a day
Hey kody, so this is where you have been. Gave up on destiny huh! I'll have to pop in more often and play with you all. I would like to play with a gunner ( in try out the old small rail change they did against infantry).
Tanks - Balancing Turrets
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Zatara Rought
Fatal Absolution General Tso's Alliance
4692
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Posted - 2014.11.18 20:24:00 -
[7] - Quote
Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons.
The kick/dispersion bonus DOES help you get your damage off at longer ranges.
If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4692
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Posted - 2014.11.18 20:25:00 -
[8] - Quote
Blueprint For Murder wrote:Idiocy
Everyone can disregard what he says.
He's simply an idiot.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Thumb Green
Raymond James Corp
1788
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Posted - 2014.11.18 21:22:00 -
[9] - Quote
Zatara Rought wrote:Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons. The kick/dispersion bonus DOES help you get your damage off at longer ranges. If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change. I don't want the the Gassault bonus to change. I'm just saying that if Caldari have a bonus that make their weapons better at CQC then the Gallente need one to be better at range. The kick/dispersion reduction would help the Caldari get their damage off at CQC by allowing more bullets to connect just as the current Gallente bonus helps us at longer ranges by allowing more bullets to connect; the difference is, weapons don't lose damage the closer you are to someone (Edit: other than the laser rifle). So a kick/dispersion reduction bonus is far more useful to the Caldari weapons in CQC than it is to Gallente weapons at range.
Kills:21, Deaths:5, KDR: time for a smoke.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2224
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Posted - 2014.11.18 21:39:00 -
[10] - Quote
Zatara Rought wrote:Blueprint For Murder wrote:Idiocy Everyone can disregard what he says. He's simply an idiot. You're a CPM and you're directly personally attacking a player?
Anyone who voted for you should be ashamed but probably isn't because they're in your little circlejerk voting bloc.
Gò¡Gê¬Gò«(Gùú_Gùó)Gò¡Gê¬Gò«
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korrah silain
True Illuminate
1
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Posted - 2014.11.19 08:52:00 -
[11] - Quote
Thumb Green wrote:Zatara Rought wrote:Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons. The kick/dispersion bonus DOES help you get your damage off at longer ranges. If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change. I don't want the the Gassault bonus to change. I'm just saying that if Caldari have a bonus that make their weapons better at CQC then the Gallente need one to be better at range. The kick/dispersion reduction would help the Caldari get their damage off at CQC by allowing more bullets to connect just as the current Gallente bonus helps us at longer ranges by allowing more bullets to connect; the difference is, weapons don't lose damage the closer you are to someone (Edit: other than the laser rifle). So a kick/dispersion reduction bonus is far more useful to the Caldari weapons in CQC than it is to Gallente weapons at range. This feels a little off topic but I am incline to disagree. I have no problem eliminating people at longer ranges with the gallente assault rifle/suit, but find it almost impossible to use a railrifle effectivly once an opponent is within dancing distance (which incidentally is the most common distance I seem to find myself engaged with the exception of certain maps) regardless the caldari assault needs a better bonus badly, as reload speed is kinda bs. I believe that a kick reduction would be the way to go, as the charge speed is what makes the gun feel like it should. |
Thumb Green
Raymond James Corp
1798
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Posted - 2014.11.19 16:07:00 -
[12] - Quote
korrah silain wrote:Thumb Green wrote:Zatara Rought wrote:Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons. The kick/dispersion bonus DOES help you get your damage off at longer ranges. If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change. I don't want the the Gassault bonus to change. I'm just saying that if Caldari have a bonus that make their weapons better at CQC then the Gallente need one to be better at range. The kick/dispersion reduction would help the Caldari get their damage off at CQC by allowing more bullets to connect just as the current Gallente bonus helps us at longer ranges by allowing more bullets to connect; the difference is, weapons don't lose damage the closer you are to someone (Edit: other than the laser rifle). So a kick/dispersion reduction bonus is far more useful to the Caldari weapons in CQC than it is to Gallente weapons at range. This feels a little off topic but I am incline to disagree. I have no problem eliminating people at longer ranges with the gallente assault rifle/suit, but find it almost impossible to use a railrifle effectivly once an opponent is within dancing distance (which incidentally is the most common distance I seem to find myself engaged with the exception of certain maps) regardless the caldari assault needs a better bonus badly, as reload speed is kinda bs. I believe that a kick reduction would be the way to go, as the charge speed is what makes the gun feel like it should. So you have no problem killing people beyond 70-78 meters with the AR depending on variant? That falls between the range of they let you kill them and borderline bullsh!t because around there is when they are only doing 30% of their damage and continues to drop even quicker after that.
Kills:21, Deaths:5, KDR: time for a smoke.
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