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Thumb Green
Raymond James Corp
1786
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Posted - 2014.11.18 18:42:00 -
[1] - Quote
Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons.
Kills:21, Deaths:5, KDR: time for a smoke.
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Thumb Green
Raymond James Corp
1788
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Posted - 2014.11.18 21:22:00 -
[2] - Quote
Zatara Rought wrote:Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons. The kick/dispersion bonus DOES help you get your damage off at longer ranges. If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change. I don't want the the Gassault bonus to change. I'm just saying that if Caldari have a bonus that make their weapons better at CQC then the Gallente need one to be better at range. The kick/dispersion reduction would help the Caldari get their damage off at CQC by allowing more bullets to connect just as the current Gallente bonus helps us at longer ranges by allowing more bullets to connect; the difference is, weapons don't lose damage the closer you are to someone (Edit: other than the laser rifle). So a kick/dispersion reduction bonus is far more useful to the Caldari weapons in CQC than it is to Gallente weapons at range.
Kills:21, Deaths:5, KDR: time for a smoke.
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Thumb Green
Raymond James Corp
1798
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Posted - 2014.11.19 16:07:00 -
[3] - Quote
korrah silain wrote:Thumb Green wrote:Zatara Rought wrote:Thumb Green wrote:Like I said in the GD version of this thread, if Caldari gets a bonus that makes their weapons better at CQC then Gallente will need a bonus that increases their weapon's optimal and effective ranges. Because that is the weakness of Gallente weapons. The kick/dispersion bonus DOES help you get your damage off at longer ranges. If you want a better bonus for gal assault then first you must convince the horde of people who don't want the gal assault to change. I don't want the the Gassault bonus to change. I'm just saying that if Caldari have a bonus that make their weapons better at CQC then the Gallente need one to be better at range. The kick/dispersion reduction would help the Caldari get their damage off at CQC by allowing more bullets to connect just as the current Gallente bonus helps us at longer ranges by allowing more bullets to connect; the difference is, weapons don't lose damage the closer you are to someone (Edit: other than the laser rifle). So a kick/dispersion reduction bonus is far more useful to the Caldari weapons in CQC than it is to Gallente weapons at range. This feels a little off topic but I am incline to disagree. I have no problem eliminating people at longer ranges with the gallente assault rifle/suit, but find it almost impossible to use a railrifle effectivly once an opponent is within dancing distance (which incidentally is the most common distance I seem to find myself engaged with the exception of certain maps) regardless the caldari assault needs a better bonus badly, as reload speed is kinda bs. I believe that a kick reduction would be the way to go, as the charge speed is what makes the gun feel like it should. So you have no problem killing people beyond 70-78 meters with the AR depending on variant? That falls between the range of they let you kill them and borderline bullsh!t because around there is when they are only doing 30% of their damage and continues to drop even quicker after that.
Kills:21, Deaths:5, KDR: time for a smoke.
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