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Minime Al
Alteredgenetic
29
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Posted - 2014.11.18 14:31:00 -
[1] - Quote
I don't understand ?
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ghy6tr4
Ganking Police Division
0
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Posted - 2014.11.18 15:11:00 -
[2] - Quote
Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really. |
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1104
|
Posted - 2014.11.18 15:14:00 -
[3] - Quote
ghy6tr4 wrote:Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really. But its thrown ^-^
We fight for the future of the State not our
personal goals
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Minime Al
Alteredgenetic
29
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Posted - 2014.11.18 15:15:00 -
[4] - Quote
ghy6tr4 wrote:Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really.
Still no answer. It's sound like "BECAUSE"...
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Minime Al
Alteredgenetic
29
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Posted - 2014.11.18 15:20:00 -
[5] - Quote
RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. |
ghy6tr4
Ganking Police Division
0
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Posted - 2014.11.18 15:37:00 -
[6] - Quote
Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree.
RE's being thrown is a result of the way the game is programmed and a combination of jumping and arming. Technically they aren't meant to be thrown, but they can be. They are meant to be dropped / applied to surfaces. However, the fact they can be thrown is part of the charm to them because it makes people angry and it makes them QQ. |
Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 16:01:00 -
[7] - Quote
ghy6tr4 wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. RE's being thrown is a result of the way the game is programmed and a combination of jumping and arming. Technically they aren't meant to be thrown, but they can be. They are meant to be dropped / applied to surfaces. However, the fact they can be thrown is part of the charm to them because it makes people angry and it makes them QQ.
Reduce throw distance. 1 m. What if you can't drop it in jump. Time for drop - like 1 sec. Give people eyes and ears. )) |
DDx77
The Exemplars Top Men.
29
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Posted - 2014.11.18 16:26:00 -
[8] - Quote
Because you have to activate it
It might make sense if proximity mines were in the grenade slot tho ( and if they deployed in a spread pattern) |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1156
|
Posted - 2014.11.18 16:30:00 -
[9] - Quote
Jacques Cayton II wrote:ghy6tr4 wrote:Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really. But its thrown ^-^ By this logic, Drop Uplinks and Nanohives are grenades as well...
Please, make my Opus pretty...
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Apothecary Za'ki
Biomass Positive
1967
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Posted - 2014.11.18 17:02:00 -
[10] - Quote
Minime Al wrote:I don't understand ? because grenades are throw or cook and throw.. RE need 2 buttens.. place and detonate.. if it didnt have that you would need to waste all 3+ RE just to be able to activate.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1967
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Posted - 2014.11.18 17:04:00 -
[11] - Quote
Minime Al wrote:ghy6tr4 wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. RE's being thrown is a result of the way the game is programmed and a combination of jumping and arming. Technically they aren't meant to be thrown, but they can be. They are meant to be dropped / applied to surfaces. However, the fact they can be thrown is part of the charm to them because it makes people angry and it makes them QQ. Reduce throw distance. 1 m. What if you can't drop it in jump. Time for drop - like 1 sec. Give people eyes and ears. )) no. i like being able to throw and arc my REs onto a dumb tanker with out putting myself at risk.. total distance may be like 30m but horizontal distance if it was flat ground would barely be 3m
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 17:14:00 -
[12] - Quote
Apothecary Za'ki wrote:Minime Al wrote:I don't understand ? because grenades are throw or cook and throw.. RE need 2 buttens.. place and detonate.. if it didnt have that you would need to waste all 3+ RE just to be able to activate.
Anti vechile no need. RE L2 drop. Activate from cross menu. What about explode after contact.
Give me Good Answer and I stop this discussion )))) |
ghy6tr4
Ganking Police Division
1
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Posted - 2014.11.18 17:17:00 -
[13] - Quote
Minime Al wrote:Apothecary Za'ki wrote:Minime Al wrote:I don't understand ? because grenades are throw or cook and throw.. RE need 2 buttens.. place and detonate.. if it didnt have that you would need to waste all 3+ RE just to be able to activate. Anti vechile no need. RE L2 drop. Activate from cross menu. What about explode after contact. Give me Good Answer and I stop this discussion ))))
Accept the answers you are being given because they are the answers and stop this foolishness, amigo. |
Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 17:17:00 -
[14] - Quote
Apothecary Za'ki wrote:Minime Al wrote:ghy6tr4 wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. RE's being thrown is a result of the way the game is programmed and a combination of jumping and arming. Technically they aren't meant to be thrown, but they can be. They are meant to be dropped / applied to surfaces. However, the fact they can be thrown is part of the charm to them because it makes people angry and it makes them QQ. Reduce throw distance. 1 m. What if you can't drop it in jump. Time for drop - like 1 sec. Give people eyes and ears. )) no. i like being able to throw and arc my REs onto a dumb tanker with out putting myself at risk.. total distance may be like 30m but horizontal distance if it was flat ground would barely be 3m
Disagree. I think we need one for vechile and one for people. |
Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 17:21:00 -
[15] - Quote
ghy6tr4 wrote:Minime Al wrote:Apothecary Za'ki wrote:Minime Al wrote:I don't understand ? because grenades are throw or cook and throw.. RE need 2 buttens.. place and detonate.. if it didnt have that you would need to waste all 3+ RE just to be able to activate. Anti vechile no need. RE L2 drop. Activate from cross menu. What about explode after contact. Give me Good Answer and I stop this discussion )))) Accept the answers you are being given because they are the answers and stop this foolishness, amigo.
It's not RIGHT answers. i see words not answers. |
ghy6tr4
Ganking Police Division
1
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Posted - 2014.11.18 17:24:00 -
[16] - Quote
Minime Al wrote:ghy6tr4 wrote:Minime Al wrote:Apothecary Za'ki wrote:Minime Al wrote:I don't understand ? because grenades are throw or cook and throw.. RE need 2 buttens.. place and detonate.. if it didnt have that you would need to waste all 3+ RE just to be able to activate. Anti vechile no need. RE L2 drop. Activate from cross menu. What about explode after contact. Give me Good Answer and I stop this discussion )))) Accept the answers you are being given because they are the answers and stop this foolishness, amigo. It's not RIGHT answers. i see words not answers.
My advice to you <-- to help you |
Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 17:30:00 -
[17] - Quote
Everybody have right for they "wrong" opinion. You too. |
Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1161
|
Posted - 2014.11.18 17:40:00 -
[18] - Quote
Because they aren't grenades. They don't even use the same skill.
Please, make my Opus pretty...
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
327
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Posted - 2014.11.18 17:52:00 -
[19] - Quote
All these answers have a lot of merit. But I think the better answer MIGHT be that the game really wants to keep a separation between: GÇ£weaponryGÇ¥ that is simply to KILL, and GÇ£gearGÇ¥ thatGÇÖs used to control or access areas of the map (even if the gear is still being used to help others KILL).
ItGÇÖs why uplinks, nanohives, scanners, (and especially cloaks), and remote-EGÇÖs are all GÇ£restrictedGÇ¥ by making them GÇ£equipmentGÇ¥. The team who controls movement across the map, wins the match (itGÇÖs true, thatGÇÖs all you need to win each match ), so itGÇÖs important that any items that give you that control HAVE to be carefully restriceted. Restricted in ways a simple gun and grenade donGÇÖt need to be bogged down with. A good example is the new GÇ£bandwith mechanicGÇ¥ they are putting into the equipment use, to hopefully resolve the spamming problems we have with uplinks.
So remote-explosives are GÇ£controllersGÇ¥ ( intended to nuke an opponent whoGÇÖs trying to go someplace you donGÇÖt want them to be), and really need to be in the GÇ£equipmentGÇ¥ box, where its use around the map can be managed, if it ever gets out of hand from spamming or exploiting it too much. Using an R-E for resourceful sticky-bombing and Detonation-LAVs is as much fun-exploitation as the game can allow, I think.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Minime Al
Alteredgenetic
29
|
Posted - 2014.11.18 18:31:00 -
[20] - Quote
CELESTA AUNGM wrote:All these answers have a lot of merit. But I think the better answer MIGHT be that the game really wants to keep a separation between: GÇ£weaponryGÇ¥ that is simply to KILL, and GÇ£gearGÇ¥ thatGÇÖs used to control or access areas of the map (even if the gear is still being used to help others KILL). ItGÇÖs why uplinks, nanohives, scanners, (and especially cloaks), and remote-EGÇÖs are all GÇ£restrictedGÇ¥ by making them GÇ£equipmentGÇ¥. The team who controls movement across the map, wins the match (itGÇÖs true, thatGÇÖs all you need to win each match ), so itGÇÖs important that any items that give you that control HAVE to be carefully restriceted. Restricted in ways a simple gun and grenade donGÇÖt need to be bogged down with. A good example is the new GÇ£bandwith mechanicGÇ¥ they are putting into the equipment use, to hopefully resolve the spamming problems we have with uplinks. So remote-explosives are GÇ£controllersGÇ¥ ( intended to nuke an opponent whoGÇÖs trying to go someplace you donGÇÖt want them to be), and really need to be in the GÇ£equipmentGÇ¥ box, where its use around the map can be managed, if it ever gets out of hand from spamming or exploiting it too much. Using an R-E for resourceful sticky-bombing and Detonation-LAVs is as much fun-exploitation as the game can allow, I think.
Good. But many of us use RE for kill everything what moves )) we are use it like grenades or with grenades. Exemple. I have 2 core 3 RE and nano hive. I can kil everyby long long time if I on top. OP. ?
Or it's tactical equipment. Difficult to use. Or it's something like grenades.
First game where I think about this. It's wrong )))
I don't like or like this post. I just want find logic.
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
|
Posted - 2014.11.18 19:07:00 -
[21] - Quote
Sentinels with REs. |
Minime Al
Alteredgenetic
30
|
Posted - 2014.11.18 19:31:00 -
[22] - Quote
Mexxx Dust-Slayer wrote:Sentinels with REs.
Yeah. It's painful. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4692
|
Posted - 2014.11.18 20:21:00 -
[23] - Quote
Simply put I support that change (why do sentinels get grenades anyways? give them damn things to commando's)
the main issue is right now you push L1 to cook it and let off to explode it.
Explain how you're going to use the L1 button to set and detonate an RE.
If it is more complicated than using L1...probably not going to fly.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
|
Posted - 2014.11.18 20:25:00 -
[24] - Quote
Just get the inevitable HMG DPS nerf and RE nerf done with already, maybe the 1000 damage in the 1st second of the shotgun's firing also. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
125
|
Posted - 2014.11.18 20:26:00 -
[25] - Quote
Minime Al wrote:Mexxx Dust-Slayer wrote:Sentinels with REs. Yeah. It's painful. Scouts with a cloak, nanohives & REs. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
329
|
Posted - 2014.11.18 22:23:00 -
[26] - Quote
LOL, Minime, logic in Dust is difficult. If the designers put TOO much logic into each piece of gear, well... the gear will be very boring, because we clever players will develop a way to defeat each piece and make it useless in our gameplay.
If they make each piece of gear substantially ambiguous (not perfect, not completely set for one role or one use, enough ), it letGÇÖs us come up with shockingly-original and cool ways to KILL opponents that CCP never even thought of,... but it also makes a bigger danger that players will get confused, FRUSTRATED, and completely unsure about how to use these suits and stuff well enough to kill more and die less (this is likely to be the biggest controversy in GÇ£how to make Legion better than Dust wasGÇ¥).
But, Mimime, if youGÇÖre using the REGÇÖs to kill players, thatGÇÖs good, and you are doing things right! Just like the cloak, you wonGÇÖt be allowed to use REGÇÖs as flexibly as we can use grenades or other GÇ£weaponsGÇ¥. But if youGÇÖre killing enemies with your REGÇÖs as skilfully and easily as the rest of us kill with a Packed AV grenade--and you donGÇÖt even feel any difference between REGÇÖs and grenades, you have NOTHING to worry or wonder about---it means you are an ingenious and resourceful Dust fighter.
Being able to bend the rules and use a dropship to land on enemies and splat them (50WP kill), is part of what makes the game fun.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
|
Slave of MORTE
Eyniletti Rangers Minmatar Republic
90
|
Posted - 2014.11.18 23:29:00 -
[27] - Quote
Jacques Cayton II wrote:ghy6tr4 wrote:Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really. But its thrown ^-^ Yet you can restock from a nanohives like a grenade ..Unlike any other equipment
Yet another slave of Mortedeamor
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
90
|
Posted - 2014.11.18 23:30:00 -
[28] - Quote
Zatara Rought wrote:Simply put I support that change (why do sentinels get grenades anyways? give them damn things to commando's)
the main issue is right now you push L1 to cook it and let off to explode it.
Explain how you're going to use the L1 button to set and detonate an RE.
If it is more complicated than using L1...probably not going to fly. Tap l1 once to toss..twice rapidly to detonate ..wallah
Yet another slave of Mortedeamor
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korrah silain
True Illuminate
1
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Posted - 2014.11.19 08:32:00 -
[29] - Quote
Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. I was gonna hop on with a "sweet then can I put a mass driver in my grenade slot?! Ooooh and just fire it with a press of the made button!?" But really the second part about the skill tree make a good point, however, activating a remote explosive requires you switching your weapon to the trigger...so...there is your answer. As for the nanohive argument: other equipment (ideally) stays out longer than 5-10 seconds, rexs (ideally) are either placed on a tank and blown up immediately, or used as a short term snare to end fatties, other uses tend to be more difficult to pull off due to the need to predict the enemy movements that far in advance. |
Minime Al
Alteredgenetic
31
|
Posted - 2014.11.19 09:36:00 -
[30] - Quote
korrah silain wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. I was gonna hop on with a "sweet then can I put a mass driver in my grenade slot?! Ooooh and just fire it with a press of the made button!?" But really the second part about the skill tree make a good point, however, activating a remote explosive requires you switching your weapon to the trigger...so...there is your answer. As for the nanohive argument: other equipment (ideally) stays out longer than 5-10 seconds, rexs (ideally) are either placed on a tank and blown up immediately, or used as a short term snare to end fatties, other uses tend to be more difficult to pull off due to the need to predict the enemy movements that far in advance.
With L2 you only drop it. For activate - you must switch to the trigger. AND a about tanks. When you hunting on vechile - it's problem - switch RE - weapons - or something else. Add glitches. When you have trouble whith switching.
About mass driver - it's too much. Humor have borders. |
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Minime Al
Alteredgenetic
31
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Posted - 2014.11.19 09:37:00 -
[31] - Quote
Slave of MORTE wrote:Zatara Rought wrote:Simply put I support that change (why do sentinels get grenades anyways? give them damn things to commando's)
the main issue is right now you push L1 to cook it and let off to explode it.
Explain how you're going to use the L1 button to set and detonate an RE.
If it is more complicated than using L1...probably not going to fly. Tap l1 once to toss..twice rapidly to detonate ..wallah
Or tap once - drop Hold ? Sec - boom !!!! |
Minime Al
Alteredgenetic
31
|
Posted - 2014.11.19 09:40:00 -
[32] - Quote
Slave of MORTE wrote:Jacques Cayton II wrote:ghy6tr4 wrote:Because its not a grenade.
Grenades are grenades, remote explosives are equipment.
Thus, equipment slots. Its quite simple, really. But its thrown ^-^ Yet you can restock from a nanohives like a grenade ..Unlike any other equipment
Why we can restock it? Maybe because RE weapon. ))) |
Minime Al
Alteredgenetic
31
|
Posted - 2014.11.19 09:42:00 -
[33] - Quote
korrah silain wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. I was gonna hop on with a "sweet then can I put a mass driver in my grenade slot?! Ooooh and just fire it with a press of the made button!?" But really the second part about the skill tree make a good point, however, activating a remote explosive requires you switching your weapon to the trigger...so...there is your answer. As for the nanohive argument: other equipment (ideally) stays out longer than 5-10 seconds, rexs (ideally) are either placed on a tank and blown up immediately, or used as a short term snare to end fatties, other uses tend to be more difficult to pull off due to the need to predict the enemy movements that far in advance.
One more. In some games RE is weapon. What about this. ??? |
Minime Al
Alteredgenetic
31
|
Posted - 2014.11.19 09:47:00 -
[34] - Quote
CELESTA AUNGM wrote:LOL, Minime, logic in Dust is difficult. If the designers put TOO much logic into each piece of gear, well... the gear will be very boring, because we clever players will develop a way to defeat each piece and make it useless in our gameplay. If they make each piece of gear substantially ambiguous (not perfect, not completely set for one role or one use, enough ), it letGÇÖs us come up with shockingly-original and cool ways to KILL opponents that CCP never even thought of,... but it also makes a bigger danger that players will get confused, FRUSTRATED, and completely unsure about how to use these suits and stuff well enough to kill more and die less (this is likely to be the biggest controversy in GÇ£how to make Legion better than Dust wasGÇ¥). But, Mimime, if youGÇÖre using the REGÇÖs to kill players, thatGÇÖs good, and you are doing things right! Just like the cloak, you wonGÇÖt be allowed to use REGÇÖs as flexibly as we can use grenades or other GÇ£weaponsGÇ¥. But if youGÇÖre killing enemies with your REGÇÖs as skilfully and easily as the rest of us kill with a Packed AV grenade--and you donGÇÖt even feel any difference between REGÇÖs and grenades, you have NOTHING to worry or wonder about---it means you are an ingenious and resourceful Dust fighter. Being able to bend the rules and use a dropship to land on enemies and splat them (50WP kill), is part of what makes the game fun.
We must bring back logic to DUST514. |
korrah silain
True Illuminate
1
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Posted - 2014.11.19 09:54:00 -
[35] - Quote
Minime Al wrote:korrah silain wrote:Minime Al wrote:RE and grenades - parts of explosives weapon. It's made for destroy. Equipment for help on battlefield. Even same skill tree. I was gonna hop on with a "sweet then can I put a mass driver in my grenade slot?! Ooooh and just fire it with a press of the made button!?" But really the second part about the skill tree make a good point, however, activating a remote explosive requires you switching your weapon to the trigger...so...there is your answer. As for the nanohive argument: other equipment (ideally) stays out longer than 5-10 seconds, rexs (ideally) are either placed on a tank and blown up immediately, or used as a short term snare to end fatties, other uses tend to be more difficult to pull off due to the need to predict the enemy movements that far in advance. One more. In some games RE is weapon. What about this. ??? It is a weapon in this game as well, it is simply one that fits in an equipment category better than a light or sidearm category. How do those games handle them as weapons? Do they only allow two weapons at most, or one in the case of logis? Because of logis having only one weapon slot suggesting to handle them as weapons in dust seems like a bad idea. That being said, eliminating them as equipment (seems to be suggested path based purely on the nanohive argument) it seems mechanically they would only be...reliable as weapons due to secondary fire/aim button, the suggestion of double tapping grenade toss button to detonate ignores a good 1 second lag between button press and actual detonation, making precise timing even harder, and inscentivising them even more as anti infantry over av uses. |
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