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FLAY LOCKED
Condotta Rouvenor Gallente Federation
130
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Posted - 2014.11.18 13:51:00 -
[1] - Quote
What should I get? Anyone have any good suggestions? As for what I already have played:
Amarr Sentinel Amarr Assault Minmatar Logistics Minmatar Assault Gallente Scout Caldari Scout
I really don't want another Sent and I'm unsure if Commandos are worth skilling into as a solo player. The same applies to Scouts: I don't need another but the Minmatar Scout sure is tempting with that Nova Knife bonus. Cores and passives are already maxed and I'm pretty much settled with weapons and equipment. The other Logis and Assaults also seem pointless as I feel the Minmatar Logi and Amarr Assault surpass them all.
Decisions... |
Ripley Riley
Incorruptibles
4900
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Posted - 2014.11.18 13:55:00 -
[2] - Quote
Gallente commandos are fun and sort of FotM-y right now. Fit a BAR and a plasma cannon for anti-infantry and AV. 4HP/sec innate armor repair is convenient.
Bonus: you look like a ninja turtle.
My advice to you, playa...
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Leadfoot10
Molon Labe. General Tso's Alliance
2194
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Posted - 2014.11.18 13:57:00 -
[3] - Quote
You have a pretty good cross section of suits.
Gal Logi w/scans is in a pretty good place now, as is Minmando AV -- those might be two choices.
I'd probably look to rounding out my weapons -- be sure you have a good combination of primary and secondary weapons against both armor and shields. |
FLAY LOCKED
Condotta Rouvenor Gallente Federation
130
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Posted - 2014.11.18 13:59:00 -
[4] - Quote
Ripley Riley wrote:Gallente commandos are fun and sort of FotM-y right now. Fit a BAR and a plasma cannon for anti-infantry and AV. 4HP/sec innate armor repair is convenient.
Bonus: you look like a ninja turtle. Well, I do have Plasma Cannons and Rifles at Proficiency 5, but I tend to reserve them for fits that can close distances fast. Would the Gallente Commando really work in that type of play or will I have to use the same tactics as my Sentinel by waiting for the reds to come to me? |
Joseph Ridgeson
WarRavens Capital Punishment.
2622
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Posted - 2014.11.18 13:59:00 -
[5] - Quote
Clearly, there is only one choice.
Being only slightly more serious, have you considered Vehicles?
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Ripley Riley
Incorruptibles
4901
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Posted - 2014.11.18 14:06:00 -
[6] - Quote
FLAY LOCKED wrote:Well, I do have Plasma Cannons and Rifles at Proficiency 5, but I tend to reserve them for fits that can close distances fast. Would the Gallente Commando really work in that type of play or will I have to use the same tactics as my Sentinel by waiting for the reds to come to me? I have a corpmate who runs Gallente commando and he treats it like a tougher, slower version of a Gallente assault. We let him breach rooms most of the time.
His proto fitting is something like: 1x light weapon dmg mod 2x armor repairer 1x ferroscale plate
Plasma rifle Plasma cannon Nanohive
My advice to you, playa...
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KING CHECKMATE
Opus Arcana Covert Intervention
5899
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Posted - 2014.11.18 14:10:00 -
[7] - Quote
FLAY LOCKED wrote:What should I get? Anyone have any good suggestions? As for what I already have played:
Amarr Sentinel Amarr Assault Minmatar Logistics Minmatar Assault Gallente Scout Caldari Scout
I really don't want another Sent and I'm unsure if Commandos are worth skilling into as a solo player. The same applies to Scouts: I don't need another but the Minmatar Scout sure is tempting with that Nova Knife bonus. Cores and passives are already maxed and I'm pretty much settled with weapons and equipment. The other Logis and Assaults also seem pointless as I feel the Minmatar Logi and Amarr Assault surpass them all.
Decisions...
Min scout + NK + FLaylock
You re welcome buddy n.n
The best Damage mod is a HEADSHOT....
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Jack McReady
DUST University Ivy League
1644
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Posted - 2014.11.18 14:16:00 -
[8] - Quote
Ripley Riley wrote:Gallente commandos are fun and sort of FotM-y right now. Fit a BAR and a plasma cannon for anti-infantry and AV. 4HP/sec innate armor repair is convenient.
Bonus: you look like a ninja turtle.
tripple rep galmmandon is fun :) |
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1430
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Posted - 2014.11.18 14:47:00 -
[9] - Quote
If your trying to be different and looking at what your specked into now , maybe you should try Amarr Commando .
I don't see too many of them on the field , it seems like you like Amarr and if you already have SP's in LR or SR then that might me the direction for you .
LR / SR combo could work for long to medium range conflicts .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1430
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Posted - 2014.11.18 14:50:00 -
[10] - Quote
Ripley Riley wrote:FLAY LOCKED wrote:Well, I do have Plasma Cannons and Rifles at Proficiency 5, but I tend to reserve them for fits that can close distances fast. Would the Gallente Commando really work in that type of play or will I have to use the same tactics as my Sentinel by waiting for the reds to come to me? I have a corpmate who runs Gallente commando and he treats it like a tougher, slower version of a Gallente assault. We let him breach rooms most of the time. His proto fitting is something like: 1x light weapon dmg mod 2x armor repairer 1x ferroscale plate Plasma rifle Plasma cannon Nanohive That does sound good .
I've played with the Gal commando in the past and those low slots give that suit great flexibility .
Doubts are like flies and should be treated as such and crushed .
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Feldt-Grace
Anaheim Electronics Manufacture Company
29
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Posted - 2014.11.18 15:12:00 -
[11] - Quote
KING CHECKMATE wrote:
Min scout + NK + FLaylock
You re welcome buddy n.n
Assault Scrambler Rifle + NK~
TRANS-AM!
Gundam, DUST and more Gameplays
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