Samki Licui
Eternal Beings Dark Taboo
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Posted - 2014.11.19 05:25:00 -
[1] - Quote
CCP Rattati wrote:
Every dropsuit has a built-in Equipment Controller, which has a certain Bandwidth Capacity (in MHz).
Shouldn't units of bandwidth capacity be in bits per second (Kbps, Mbps, Gbps, etc) instead of cycles per second? My first thought when I see "MHz" is to think "which frequency" or "which channel", instead of "amount of data transfer capacity".
On another note, I have one suggestion on the implementation of the equipment destruction mechanism:
- If the respawned suit has sufficient bandwidth, preserve all dropped equipment on battlefield - If the respawned suit does NOT have sufficient bandwidth, then destroy equipment in the following order until sufficient bandwidth is available for remaining equipment: ---- 1. equipment for which the respawned suit lacks modules ---- 2. equipment for which the respawned suit has at least one corresponding module, beginning with the least recently placed equipment
The intention of the above suggestion is to allow a player to switch from a logistics suit to a different suit type but being able to prioritize which equipment is preserved and which equipment is destroyed according to the current tactical situation. My suggestion will also require players to prepare suits that have the modules they wish to preserve when exiting logistics suit.
Let me illustrate my intention with an example:
- The player spawns with a scout suit equipped with a droplink - The player places 3 droplinks - The player fights enemy players until she dies. - The player respawns with a logistics suit equipped with a needle, nanohive, repair tool, and remote explosives. - The player drops 1 nanohive - The player drops 1 remote explosive - The player drops 1 more nanohive ---- The 2 nanohives, 1 remote explosive, and 3 droplinks are preserved if her new logistics suit has sufficient bandwidth for all 5 equipments ---- If her logistics suit has insufficient bandwidth, then the oldest droplink is destroyed since she lacks a droplink module ---- Let's assume her logistics suit has sufficient bandwidth for all 3 droplinks, 2 nanohives, and the 1 remote explosive. - The player dies - The player respawns with an assault suit equipped with only a droplink module ---- the assault suit has insufficient bandwidth to support all dropped equipment ---- the first dropped nanohive is destroyed since the assault suit lacks a nanohive module ---- the assault suit still has insufficient bandwidth to support remaining dropped equipment ---- the remote explosive is destroyed since the assault suit lacks a remote explosive module ---- the assault suit still has insufficient bandwidth to support the remaining dropped equipment ---- the second dropped nanohive is destroyed since the assault suit lacks a nanohive module ---- the assault suit now has sufficient bandwidth to support the remaining dropped equipment ---- the remaining 3 droplinks are preserved
In this example, the player was able to preserve the droplinks she laid early in the game by making sure all her subsequent suits either A) had excess bandwidth or B) had the droplink module equipped. She made a conscious decision to sacrifice her nanohives and remote explosive in order to prioritize her team's ability to spawn at her droplinks. I think giving players the ability to doggedly preserve some dropped equipment at the expense of future suit versatility makes the destruction of equipment (due to low bandwidth) meaningful. |