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Thread Statistics | Show CCP posts - 9 post(s) |
One Eyed King
Land of the BIind
6011
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Posted - 2014.11.20 00:51:00 -
[1] - Quote
So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works.
REs are set at 4, with a standard scout at 4.
If I lay out one RE, does that equal 4 and laying out another would negate the first?
Or, because they are both the same piece of EQ, would I be able to lay out the rest?
I am fine for not letting scouts infringe on Logi territory, but if I can't lay out 3 std REs on a Std or Adv scout, that is going to be a problem.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
6011
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Posted - 2014.11.20 01:02:00 -
[2] - Quote
el OPERATOR wrote:One Eyed King wrote:So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works.
REs are set at 4, with a standard scout at 4.
If I lay out one RE, does that equal 4 and laying out another would negate the first?
Or, because they are both the same piece of EQ, would I be able to lay out the rest?
I am fine for not letting scouts infringe on Logi territory, but if I can't lay out 3 std REs on a Std or Adv scout, that is going to be a problem. So go tell the Barbershop to accept a ******* nerf, an actual ******* nerf, OR to quit fighting other frames getting actual ******* buffs so we can get some damm balance already AND then see wtf is up. We have suggested MANY nerfs.
With particular regard to EQ, I have suggested reducing all carried inventory by 1 and giving Logis the bonus of carrying one more.
We have for a very long time advocated for a shift of dampening and other bonuses towards and increased speed penalties for just scouts on armor plates.
That cloak range nerf (that I have loathed since it was brought up), was from the Barbershop.
I suggest getting your facts straight before making claiming that the Barbershop doesn't ask for balance.
In order to get balance, you have to identify the problem and directly fix the problem, not work your way around it while fixing nothing and reducing the viability of scouts roles that are not overperforming.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
6011
|
Posted - 2014.11.20 01:07:00 -
[3] - Quote
Imp Smash wrote:One Eyed King wrote:So I read through the thread and looked at the spreadsheet, and I don't know if I fully understand how this works.
REs are set at 4, with a standard scout at 4.
If I lay out one RE, does that equal 4 and laying out another would negate the first?
Or, because they are both the same piece of EQ, would I be able to lay out the rest?
I am fine for not letting scouts infringe on Logi territory, but if I can't lay out 3 std REs on a Std or Adv scout, that is going to be a problem. Every RE you place counts as 4 BW. So if you place 2 REs you have 8 spent. Say you have 16 BW. You can spend 8 more. Any spent after that will cause the first RE placed (I think) to go pop. Although come to think of it, if you could throw REs REALLy fast, you could throw 5 REs, into a crowd causing the first RE you threw to pop before the 4 second timer on REs has expired and blow them early! o.O MUAHAHAHHAHA All joking aside, why would it be a problem if scouts can only lay 1 or 2 REs? Yes.
1) Tanks don't explode with 1 RE. Neither does an LAV.
2) We use them for point defense. Often cover multiple objectives with them. The catch being if I detonate upon seeing an objective hacked, I blow ALL the REs. Even if that objective were fluxed first. Its a reasonable trade off.
3) This still doesn't fix the problem of Frisbee REs. Most complaints arise from this tactic.
I don't see how nerfing people who use multiple REs as intended, while not fixing the Frisbee RE thrower complaints, and reducing the AV capacity of scouts effectively nerfs Slayer Scouts.
In the end, that mentality only increases the viability of that play style vs more legitimate scout roles.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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One Eyed King
Land of the BIind
6126
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Posted - 2014.11.23 18:31:00 -
[4] - Quote
Cass Caul wrote:Kinda fed up with all this "Go Proto or Go Home" nonsense. Rattati, since the hotfixes have started when you crippled the Cloak field into 0/5/10% dampening progression but kept that 10% a necessary aspect for 3 of the 4 scouts to participate in stealth, have only continuously moved the divide between new players and Vets. This bandwidth is nonsense really only drives that home. I would have to agree with this.
Proto weapons/modules are really the only viable ones. There is zero point to basic dampeners and precesion enhancers.
Zero point in standard shield extenders and damage mods.
The great majority of standard level items provide no benefit other than being cheaper with reduced PG/CPU.
I can understand wanting to encourage proto use, but there is a difference between encouraging it, and making it the only viable option.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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