IgniteableAura
Pro Hic Immortalis
1903
|
Posted - 2014.11.18 17:16:00 -
[1] - Quote
+1 very good
General thoughts:
We need actual numbers instead of placeholders to identify the problems. The mechanics behind your thinking are great, but we really need the BW data to determine if its fair to all roles. Some of the equipment BW cost is too similar, they need to vary by function and use, as usual uplinks should cost the most BW. Note: cost of the compact is too high.
BW allotment should not scale quite so high IMO. I think all the prototype allotments are TOO high. There needs to be a decision making process on which equipment should go out. Currently at prototype tier there is still the ability to spam all your equipment. Commando and Assault should not have same allotment, progression is stated below in "other frames"
@Scout
A scout with 4 bandwidth doesn't seem all too bad IMO. I'm looking forward to the change in tactics (spawn in as speed tank scout with two uplinks, then switch to combat fit at depot) You mention that one slot is designated for cloak, but scouts can hardly fit cloak until they hit racial 5. This is something that needs to be addressed; please make the cloak fitting a role bonus.
@Other frames
I think your basic premise is solid. Support players should remain support if they want to leave their "support" oriented deployable on the field, awesome. The progression I see for BW amount is Sentinel->Scout->Commando->Assault->>Logi. I think 8 deployed items is still a ton of EQ on the field. That is too much and still elicits spam, we need them to make a choice. Should I toss down this repping nanohive, because it will cost me an uplink etc.
There are multiple items in each stack of EQ, so losing an uplink to an important nanohive shouldn't be a problem.
Needs
We absolutely need a UI system to notify the players of their allotment. This allotment should also be shown on the fitting screen so we can judge how many of each equipped deployable we can place out.
TL:DR
Great start, needs further refinement, too much allotment, more variety of BW cost, needs UI.
My Youtube
Biomassed Podcast
|
IgniteableAura
Pro Hic Immortalis
1904
|
Posted - 2014.11.18 19:30:00 -
[2] - Quote
Cross Atu wrote: I have to vigorously disagree with this notion. The Logistics class is defined by it's ability to use equipment, both its suit stats and it's skill bonuses (racial and role) are devoted to this throttling the use of equipment for support players such that they are unable to employ all of their slots and skill buffs - if they have already made the sacrifices in fittings to have all of those present - is a further nerf to support play which is, bluntly, already in a sub-optimal state (especially the Cal and Amarr Logistics who would be hurt most severely by the alteration you propose).
I also have to further disagree with your assessment of the compact hive, it is a 'one stop shop' for personal support and as such should not be an inexpensive bandwidth option, 3 for such a hive seems entirely reasonable within the context of the placeholder numbers I have seen.
I understood the issue being, too much EQ spam and improving frame rates. Limiting the amount of EQ except on logistics suits doesn't fix the spam problem. It only makes it so other suits can't utilize EQ as well as logi suits. Thats fine, logi suits need a buff. But it won't fix the spam problem. If logi can still spam the entire breadth of their EQ arsenal, then we haven't fixed any frame rate issues. The current proposal would highlight the NEED for logi support as people won't be able to spam EQ at the start and maintain that level through most of the battle. But it won't improve frame rates if we keep the current allotment.
You can only carry a single compact hive, which usually provides a single "refill". Its chief utility is to the lone wolf who does not have the option/luxury of support in the heat of battle. You could make it 4 BW and it wouldn't honestly matter that much in your "one stop shop scenario". You can only have one down anyway, and it doesn't last more than about 20 seconds on most occasions.
The point I didn't fully illustrate however is that I don't think its fair to lose your nanohive on a std suit if you need to throw a mine as you are refilling. You wont be able to utilize remotes nor proxy very well aka: they have more that can be placed than the stack & good luck killing anything with less than 3 proxy (the amount you start with)
I understand scouts are only supposed to have "a single equipment" but that's just not the case or norm. Its impossible to fit a cloak on a std scout, so they will be using two eq.
My Youtube
Biomassed Podcast
|