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Thread Statistics | Show CCP posts - 9 post(s) |
Cross Atu
OSG Planetary Operations Covert Intervention
3896
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Posted - 2014.11.18 17:16:00 -
[1] - Quote
BL4CKST4R wrote:Second thought: can we have drones pleaseeeeeee, legit question is it possible to implement personal drones?
Overall I like this idea, +1 Last I heard drones have a performance cost equal to that of players in game so they are not really a viable option (over all a higher baseline performance and beyond that potentially more players per team would both be higher priorities I believe)
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3896
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Posted - 2014.11.18 17:49:00 -
[2] - Quote
IgniteableAura wrote:+1 very good
General thoughts:
We need actual numbers instead of placeholders to identify the problems. The mechanics behind your thinking are great, but we really need the BW data to determine if its fair to all roles. Some of the equipment BW cost is too similar, they need to vary by function and use, as usual uplinks should cost the most BW. Note: cost of the compact is too high.
BW allotment should not scale quite so high IMO. I think all the prototype allotments are TOO high. There needs to be a decision making process on which equipment should go out. Currently at prototype tier there is still the ability to spam all your equipment. Commando and Assault should not have same allotment, progression is stated below in "other frames"
{Snip}
@Other frames
I think your basic premise is solid. Support players should remain support if they want to leave their "support" oriented deployable on the field, awesome. The progression I see for BW allotment is Sentinel->Scout->Commando->Assault->>Logi. I think 8 deployed items is still a ton of EQ on the field. That is too much and still elicits spam, we need them to make a choice. Should I toss down this repping nanohive, because it will cost me an uplink etc.
There are multiple items in each stack of EQ, so losing an uplink to an important nanohive shouldn't be a problem.
I have to vigorously disagree with this notion. The Logistics class is defined by it's ability to use equipment, both its suit stats and it's skill bonuses (racial and role) are devoted to this throttling the use of equipment for support players such that they are unable to employ all of their slots and skill buffs - if they have already made the sacrifices in fittings to have all of those present - is a further nerf to support play which is, bluntly, already in a sub-optimal state (especially the Cal and Amarr Logistics who would be hurt most severely by the alteration you propose).
I also have to further disagree with your assessment of the compact hive, it is a 'one stop shop' for personal support and as such should not be an inexpensive bandwidth option, 3 for such a hive seems entirely reasonable within the context of the placeholder numbers I have seen.
IgniteableAura wrote:
Needs
We absolutely need a UI system to notify the players of their allotment. This allotment should also be shown on the fitting screen (as well as in battle) so we can judge how many of each equipped deployable we can place out.
This I unreservedly agree with, a UI for providing feedback to the players about their bandwidth status would be ideal.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3896
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Posted - 2014.11.18 17:53:00 -
[3] - Quote
Spectral Clone wrote:This is awesome. Keep the stuff coming Rattati!
Will this mean that equipment wont use CPU/PG anymore, or is BW another parameter on top of CPU/PG?
BW is a new stat relevant to in match play, CPU/PG are out of match stats relevant to the building of fittings and the mechanics of their function will not be altered by the BW system.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3897
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Posted - 2014.11.18 18:06:00 -
[4] - Quote
Tesfa Alem wrote:Quality: Then there must be a decrease in high tier equipment prices. Proto equiment, especially nano hives are tremendously expensive both in terms of PG/CPU and isk. Agreed that ISK prices on equipment should come down across the boards, strongly disagree that CPU/PG should be decreased.
Tesfa Alem wrote:Logis vs other suits/ bandwidth: Be carefull of shoehorning players specced into logis into one single role. If i say deploy with my amarr logi and put down links, get killed, and my buddy's crying for backup. If i choose anything other than an amarr logi, I lose all of the equipment i spent a good deal of time and isk to deploy and put down, and now we look at at redeploying from the redline. Heaven forbid you switch out to a heavy, all the equipment brought dissapears.
Equipment spam isn't cheap equippment being thrown down, its about lots of high tier equipment and suits being switched out at a supply depot. If you are playing a Heavy (either mando or sent) and swap to another suit you no longer have a heavy weapon or 2x light weapons, if you are playing a scout and swap to another suit you no longer have top flight mobility and eWar, if you are playing an assault and swap to a new frame you lose the bonus to racial weapons and weapons fittings. Now if you are playing a logi and you swap into another role so you are no longer playing a logi you no longer provide that support to your squad this appropriately will include equipment deployed beyond the BW of the new role you have chosen to play at that time. This is not shoehorning players into anything, this is applying an opportunity cost.
Tesfa Alem wrote:MUST List bandwidth in fittings screen No point in fitting something i cannot deploy. Completely agree that BW should be listed prominently, however it should be on the equipment itself. The fittings screen cannot accurately display BW as the BW mechanic itself hinges on deployed equipment which is a variable effect, we need an in match UI for that purpose.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3897
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Posted - 2014.11.18 18:07:00 -
[5] - Quote
Spectral Clone wrote:I think it is very important to somehow show the bandwidth of current deployed equiment in the "spawn in" screen UI, and also to show "current selected dropsuit bandwidth" in order to be able to compare these two and make the right decision on the battlefield. Agreed. +1
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3897
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Posted - 2014.11.18 18:17:00 -
[6] - Quote
Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
With respect Fox being suck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point.
There has been a lot of talk about a nerf to heavies, hmgs, or both, because of "heavy spam". However it is the current game and map meta not the class balance which feeds this proliferation of heavies. The Sentinel frame has zero equipment slots using depot/spawn swap as is currently possible gets around one of the fundamental drawbacks built into the frame and adds to the excessive proliferation of Sentinels on the field because if you can provide your own deployable support, gain scout level eWar from a friendly scout on the field, and use a LAV or DS for mobility the question effectively becomes why not use a Sentinel?
The context which creates that last question needs addressed both for diversity of game play and for the preservation of the Sentinel role itself.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3901
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Posted - 2014.11.18 19:01:00 -
[7] - Quote
John Psi wrote:Guys, Ratatti, let me explain what is happening now.
In serious fights we have the following scenario:
1. At the beginning of battle HALF fighters planted in logi. 2. Equipment spam, die or refit to assaults/scouts/etc 3. No logi in a fight.
Equipment Bandwidth did not save us from the problems, scenario would be:
1. At the beginning of battle ALL fighters planted with equipment fit variant. 2. Equipment spam, die or refit to simular Bandwidth suit (battle fit variant). 3. No logi in a fight.
I understand that the current scenario is simple and effective. Just want to remind you that we wanna play not a Mario style game. This is why the logistics fits need a tone down in CPU/PG and a large buff in their role reduction to Equipment fittings costs.
Thus no logistics fits with empty slots fit purely for combat and used only to keep their BW value high. Support logistics could use a meaningful buff, but "slayer logi" can stay dead.
0.02 ISK Cross
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3901
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Posted - 2014.11.18 19:07:00 -
[8] - Quote
Jaysyn Larrisen wrote: ps...I would like to see how this works with Logi suit / role updates that may be coming up. Bandwidth, equip slots, suit specs, and role/racial bonus all starts to connect in this discussion.
SOONtm
No, seriously I'm working on this actively right now (first day off in awhile) and hope to have something more meaningful in the near term. Taking into account both the eWar changes and the BW system has given me a bit to adapt too when collating current community feedback on the subject.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3903
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Posted - 2014.11.18 19:59:00 -
[9] - Quote
Llast 326 wrote:I really think Proxies are going to need a serious looking at after this changeGǪ Pretty rare to see them used right now. When they are in competition with Uplinks and HivesGǪ they will become rare indeed. Agree they will need to finally get their long awaited balance pass so that they can be pulled from relative obscurity.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3903
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Posted - 2014.11.18 20:07:00 -
[10] - Quote
Jadek Menaheim wrote:Cross Atu wrote:With respect Fox being suck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. My concerns cross is the frustration factor of having bandwidth combined with the personal orbital suggestion Rattati gave. Again, this is a nerf to logis that have a role bonus tied to deployables. Amarr isn't bad in terms of fitting diversity with the additional sidearm, however that's not the case for the Caldari Logi. If anything I would suggest adding a side arm to caldari logis to help improve gameplay experience/variety for being locked into a role in order to maintain your equipment. If the BW changes were to take effect on the current baseline with no intent to buff the logi races or consider their frames/role then I would completely agree this could be a grave issue, let me reaffirm however that a rework of the logistics/support role is actively in process and BW as well as the proposed eWar changes etc are being considered in that effort.
Please feel free to drop by the thread for that and contribute o7
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3903
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Posted - 2014.11.18 20:09:00 -
[11] - Quote
Aeon Amadi wrote:Cross Atu wrote:BL4CKST4R wrote:Second thought: can we have drones pleaseeeeeee, legit question is it possible to implement personal drones?
Overall I like this idea, +1 Last I heard drones have a performance cost equal to that of players in game so they are not really a viable option (over all a higher baseline performance and beyond that potentially more players per team would both be higher priorities I believe) Maybe take away from installations or the vehicle cap if they're deployed and just give them stupidly high PG/CPU costs..? I think an anti-personnel drone in/near an objective is a lot more effective than an installation that gets blown up at the start of the match for free points. I'm speaking of in game performance costs to the engine/PS3 hardware load, not costs such as ISK or CPU/PG. As I understand it, currently drones as an in match asset are simply not very feasible within Dusts iteration of the UE3 engine.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3906
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Posted - 2014.11.18 20:19:00 -
[12] - Quote
Aeon Amadi wrote:Cross Atu wrote:Jaysyn Larrisen wrote: ps...I would like to see how this works with Logi suit / role updates that may be coming up. Bandwidth, equip slots, suit specs, and role/racial bonus all starts to connect in this discussion.
SOONtm No, seriously I'm working on this actively right now (first day off in awhile) and hope to have something more meaningful in the near term. Taking into account both the eWar changes and the BW system has given me a bit to adapt too when collating current community feedback on the subject. Shame we don't have someone so adamant about Assaults and Commandos x3 I'm trying to work on those too!
But my time is somewhat finite and my knowledge of both of those roles (tho I do dabble) is more limited in scope. Relying heavily on the community to really step up on those threads (which has been happening esp for the commando) so that something valuable can be delivered.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3906
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Posted - 2014.11.18 20:21:00 -
[13] - Quote
Alena Ventrallis wrote:I am against the idea of bandwidth. Not only does it limit what suits I can use, but it hurts Cal and Amarr logos harder since they focus on deployables. They will certainly need a rework, but they already do and it is in process so this will simply be another aspect to consider in that effort.
Alena Ventrallis wrote:Why not just decrease uplink spawn count and increase amount carried? This means you can spam them as long as you are constantly deploying them since they'll run out much faster. Actually the CPM has been in favor of this idea for a long time and hopes to still see it in game one way or the other regardless of what happens with the BW system.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3906
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Posted - 2014.11.18 20:31:00 -
[14] - Quote
Apothecary Za'ki wrote:Cross Atu wrote:John Psi wrote:Guys, Ratatti, let me explain what is happening now.
In serious fights we have the following scenario:
1. At the beginning of battle HALF fighters planted in logi. 2. Equipment spam, die or refit to assaults/scouts/etc 3. No logi in a fight.
Equipment Bandwidth did not save us from the problems, scenario would be:
1. At the beginning of battle ALL fighters planted with equipment fit variant. 2. Equipment spam, die or refit to simular Bandwidth suit (battle fit variant). 3. No logi in a fight.
I understand that the current scenario is simple and effective. Just want to remind you that we wanna play not a Mario style game. This is why the logistics fits need a tone down in CPU/PG and a large buff in their role reduction to Equipment fittings costs. Thus no logistics fits with empty slots fit purely for combat and used only to keep their BW value high. Support logistics could use a meaningful buff, but "slayer logi" can stay dead. 0.02 ISK Cross no its not.. logi can hardly fit 3/5th proto equipment/moduals where scouts/sents/assaults can easly fit like 90% + proto what you would be doing is essentially nerfing logi EHP even further then it already is.. and as a min logi being the lowest ehp of them all having like 300+ ehp less then an assault and being stupidly slow because we fit ehp just leaves us to be cannon fodder for anyone adn everyone with MLT or higher gear.. and im sick of it. do you even logi? i doubt it. try being a logi for a year and just see your chosen roll receive nerf after nerf after proxy-nerf... and not recive a single godamned buff at all! Do I even logi?
I have been a logi as my main role since closed beta, check the posting history if you'd like. I was one of the guys who still used Repair Tools for my team when they were giving zero War Points.
I have been a logi player for years now (oh wow, have I really played Dust for years, I may have an issue... lol) and I have max skills in every bit of equipment, support skill and logistics suit of every race so yes I know what it is like to run a logistics suit, I have around 20 fits for them saved right now
Also, as I have stated repeatedly here and elsewhere the role needs an overall buff, I stand by that, just as I stand by the idea that these buffs come in a form which does not contribute to people using the logi frame as an "assault lite" by running it 'naked' of equipment. Should a logi be able to survive in battle? Of course because anyone who is always dead contributes nothing, but should there be pure combat fits being deployed via logi frames just so someone can exploit their way into FotM "greatness" Of course NOT.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3906
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Posted - 2014.11.18 20:55:00 -
[15] - Quote
Fox Gaden wrote:Cross Atu wrote:Fox Gaden wrote:Can the Sentinel be given the same band width as an Assault, even though the Sentinel does not have an equipment slot?
In Pub matches were no one is dropping Uplinks, I am sometimes forced to switch to another fit to place some uplinks. Once that is done I spawn in again in my preferred Sentinel fit after dying or finding a Supply Depot.
If the Sentinel has no bandwidth I will be stuck playing a suit that has bandwidth in these situations, because my team needs an uplink or they will be red-lined.
With respect Fox being suck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point. There has been a lot of talk about a nerf to heavies, hmgs, or both, because of "heavy spam". However it is the current game and map meta not the class balance which feeds this proliferation of heavies. The Sentinel frame has zero equipment slots using depot/spawn swap as is currently possible gets around one of the fundamental drawbacks built into the frame and adds to the excessive proliferation of Sentinels on the field because if you can provide your own deployable support, gain scout level eWar from a friendly scout on the field, and use a LAV or DS for mobility the question effectively becomes why not use a Sentinel?The context which creates that last question needs addressed both for diversity of game play and for the preservation of the Sentinel role itself. 0.02 ISK Cross Meaning in a public match where no one is placing Drop Uplinks I canGÇÖt in good contentious play a Sentinel. Are you going to take away my ability to hack objectives next?
Honestly that's a false corollary, hacking is not a role just as the ability to kill at all is not a role. One cannot balance a team game around always providing for solo player utility within a totally disorganized team. A meaningful role cannot be based on something everyone in every fit can do. If every fit had 4 equip slots, an heavy weapon, 2x LW, a racial LW buff and eWar to the gills there would be no diversity, no choice, no specialization. These changes do not in any way take away your ability to do more than one thing in a match, they just reduce your ability to do more than one thing at the same time. So a proper corollary would be taking away your ability to hack while shooting red dots at the same time and if that were in question - rather than the current baseline - yes I would support that as a change also.
There are many metrics showing a trend towards over proliferation of heavy use and thus cries for a nerf are steadily increasing, I for one would much rather see heavies not be able to 'self logi' than see their role as point defense crippled. And I say this as someone who as proto in all four Sentinel suits. This will meaningfully effect how I play the game at present, especially those days when I'm running solo, but that challenge for me does not mean it's a bad change for the health of the game.
0.02 ISK Cross
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Cross Atu
OSG Planetary Operations Covert Intervention
3911
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Posted - 2014.11.18 21:51:00 -
[16] - Quote
Booby Tuesdays wrote:I'm liking what I see thus far. These numbers will have little effect on how I play my roles, I will just need to be more careful when switching to my AV fit to avoid losing a key uplink or remote from my Logi fit. As far as how I play my Logi, the only suit that will be effected is my Sever Uplink Spam fit. The only folks I see QQing so far seem to be equipment spammers. I need to run some more numbers, but so far so good.
If this is the case, what is to stop a player from switching between all four Logi suits to spam gear? Is this limit suit based, or player based? If it is suit based, then I could still spam all the live long day if I wanted to.
Question for Rattati, do we have evidence that limiting the spam will actually increase frame rate and overall game performance? It is a suit based maximum limit, so if you swap from one 24 BW proto logi to another 24 BW proto logi you will still only have a max BW total of 24, if you spawn anything less than a proto logi your max BW will drop and your deployed equipment will be removed accordingly.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3914
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Posted - 2014.11.18 23:06:00 -
[17] - Quote
Tesfa Alem wrote:Cross Atu wrote:
With respect Fox being suck playing a suit with bandwidth if you want to have equipment deployed at any given level is exactly the point.
I understand that this is the,entire point, i'm just explaining why i believe its a bad point to make. To me, its akin to either deleting every fit in my inventory to run unplinks and hives, or deleteing all my uplinks and hives suits to run the other fits in my inventory. Cross your a Logi, i invite you and everyone else who are so inclined to play test it in Faction Warefare. Bring out your equipment, and every time you want to change suit types, put down equipment , or respawn in different type go back and shoot each and every uplink and hive you put down. Great tactical value i'm sure. I can imagine the coms now "why don't we have uplinks at the point? Did you spawn in a heavy" "sorry dude they were rushing the point so i ju-" "Never mind! Jesus, okay regroup at the redline. Next time just stay in you amarr logi suit. One more thing" "what?" "dont drop nano hives again. Just come back in with a rep tool and an injector, don't bother with anything else;" Sounds like fun....at least i can always fall back on being pilot....oh wait. Well, a few things about that, first the direct method described is stacked rather than objective. In the game under a BW mechanic you would not need to take the time to destroy those deployed items nor would you be facing a team free of the same mechanical constraints you are operating under.
Leaving that aside what you describe is frankly non-problematic, those players in as logi stay as logi and actually play the role as opposed to the current method of spawn once, deploy everything ditch the logi suit and play only heavy on that point defense throughout the match from then on, because really once you have already self logi'ed rep hives and uplinks why wouldn't you just play heavy on that point? And if the best way to run logi is often to not even be in logi suit for the majority of the match then what is the value/point of the suit/role?
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3916
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Posted - 2014.11.18 23:15:00 -
[18] - Quote
Regis Blackbird wrote: With that said, I think that the current Logistics bonuses need some rework, or other modifications to not hamper Amaar and Caldari too much.
That is being discussed, feel free to chime in.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3916
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Posted - 2014.11.18 23:18:00 -
[19] - Quote
PLAYSTTION wrote:At first i thought this would be bad, read it and its genius. Assaults can carry 1 nano hive and resupply themselves and logis can drop a bunch. But does this stop people from having 6 nano hives on 3 suits and placing 18 down? Yes it does, the BW limitation is defined by the suit as a maximum value there for swapping suits will NOT increase your available BW unless you are moving from a suit with a low max value to a suit with a high max value, but even in that case the two values will not stack. For example someone like myself who has all four racial logis at max will not be able to get any more than 24 BW worth of equipment deployed in any context, the same amount as a player with a single proto logi, and both of us will lose some/all of that deployed equipment if we transition into a non-logi suit.
See a cool idea thread? Mail me the title and I'll take a look =)
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Cross Atu
OSG Planetary Operations Covert Intervention
3919
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Posted - 2014.11.18 23:47:00 -
[20] - Quote
Booby Tuesdays wrote:Cross Atu wrote:Booby Tuesdays wrote:I'm liking what I see thus far. These numbers will have little effect on how I play my roles, I will just need to be more careful when switching to my AV fit to avoid losing a key uplink or remote from my Logi fit. As far as how I play my Logi, the only suit that will be effected is my Sever Uplink Spam fit. The only folks I see QQing so far seem to be equipment spammers. I need to run some more numbers, but so far so good.
If this is the case, what is to stop a player from switching between all four Logi suits to spam gear? Is this limit suit based, or player based? If it is suit based, then I could still spam all the live long day if I wanted to.
Question for Rattati, do we have evidence that limiting the spam will actually increase frame rate and overall game performance? It is a suit based maximum limit, so if you swap from one 24 BW proto logi to another 24 BW proto logi you will still only have a max BW total of 24, if you spawn anything less than a proto logi your max BW will drop and your deployed equipment will be removed accordingly. I guess I'm still unclear as to how this works. If you are saying it is Dropsuit based, then it's bandwidth per dropsuit? As in, Spawn Amarr logi, spam uplinks, then spawn Cal Logi and spam hives because I have another 24 BW? This is how it all works now. Or is it bandwidth per person, no matter what race or dropsuit you spawn? As in I spawn Amarr Logi, spam uplinks, then spawn in Cal Logi and spam hives, but all my Amarr Logi uplinks pop. I'm thinking this is how it will work, which is awesome. Let me see if I can make it more clear
All proto logi will have - for example - 24 BW max. Any time you spawn in your max suit BW is checked against your BW used by currently deployed gear. If that gear exceeds the max BW of your suit you will lose gear, starting from the oldest, until you are no longer over your current max value.
If you go from a Logi to a scout you lose BW so may lose deployed equipment. If you go from one Logi to another (at the same meta level) you maintain BW so do not lose deployed gear. ^However that maintained level is already consumed by the gear you have out (assuming you deployed to your max on the prior suit) and as such you cannot deploy any more with a depot swap or re-spawn; until/unless some of the current gear is destroyed.
TL;DR So yes you are correct, if you deployed a full BW of uplinks as an Amarr you and then swapped to Cal and deployed a full BW worth of hives you would lose all the links.
See a cool idea thread? Mail me the title and I'll take a look =)
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