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        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5897
 
 
      | Posted - 2014.11.18 12:16:00 -
          [1] - Quote 
 
 saxonmish wrote:Just an idea cos scouts have Speed and Stealth, Heavies have tank and dps, Assaults are mediocre and lack the ability to run away or hide 
 WHAT ASSAULTS ARE MEDIOCRE? Lack the ability to run away?
 
 Bro: Minmatar runs. a LOT. AND TANKS (900EHP and 7.7 sprnt speed all in one? HAH)
 Amarr doesnt NEED to run, tank over 900EHP with 2 cx damage mods and a viziam
 Gallente goes hand to hnd with amarr but at CQ. With Breach AR and ARs
 Calamaris are invincible at the correct range with cover, their high shield tank/regen makes them unkillable at certain ranges not to mention they are good for CQ 1 v 1 engagements too
 
 ST*U with that assaults are mediocre.
 
 
 
 
 BUT
 
 
 
 But i would like me some jetpack.
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5897
 
 
      | Posted - 2014.11.18 12:32:00 -
          [2] - Quote 
 
 Jack McReady wrote:KING CHECKMATE wrote:
 Bro: Minmatar runs. a LOT. AND TANKS (900EHP and 7.7 sprnt speed all in one? HAH)
 
 900 HP with no self repair and no damage mods   
 2 cx Ferroscale
 2 cx Armor reps
 3 Shiel ext (at least 2 cx)
 1 Enhanced shiel energizer
 
 7.7 sprt speed
 5.3 movement speed
 20+ armor rep
 39.99 shield recharge rate,.
 
 (regarding your dam mods check my sig)
 
 
 You were saying....
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5898
 
 
      | Posted - 2014.11.18 12:41:00 -
          [3] - Quote 
 
 Spectral Clone wrote:KING CHECKMATE wrote:Jack McReady wrote:KING CHECKMATE wrote:
 Bro: Minmatar runs. a LOT. AND TANKS (900EHP and 7.7 sprnt speed all in one? HAH)
 
 900 HP with no self repair and no damage mods   2 cx Ferroscale 2 cx Armor reps 3 Shiel ext (at least 2 cx) 1 Enhanced shiel energizer 7.7 sprt speed 5.3 movement speed 20+ armor rep 39.99 shield recharge rate,. (regarding your dam mods check my sig)You were saying.... KING CHECKMATE wrote:Amarr doesnt NEED to run, tank over 900EHP with 2 cx damage mods and a viziam
 
  
 I dont get it.
 
 You think i should shield tank an Armor based suit that has only 20 shield regen per sec and only 3 high slots...?
 
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5903
 
 
      | Posted - 2014.11.18 15:16:00 -
          [4] - Quote 
 Jet packs might be a little to OVERPOWERED.
 
 But considering all the ROOF UPLINK spam the assault could be the ones in the dept of Height.
 
 Let me explain.
 Each class has an area of expertise :
 
 Scouts: E-war + cloaks
 HEavy: Point defense and CQ combat
 Logi: Equipment and Versatility
 Assault: Versatility.
 Commando: Double L weapon wield (Damage versatility) {Guess this means commandos are lacking something too}
 
 Assaults are missing something and height advantage could be it!
 
 Jetpacks are a little too much, but what if:
 
 GÖª Anti Gravity Belt / Equipment : For a specific amount of time , the user will be able to jump x2 / x2.5 / x3 times the regular height.
 
 Example this is NOT well thought through, is just an instant idea):
 GÖª STD: 10 secs of effect / Cooldown 15 / Jump height x2
 GÖªADV: 20 secs of effect / Cooldown 15 / Jump height x2.5
 GÖªPRO: 25 Secs of effect / Cooldown 10 / Jump height x3
 
 All assault bonuses modified to reduce the CPU/PG requirements for this piece of equipment (in addition to the already existing one for Grenades/light and sidearms).
 
 
 The best Damage mod is a HEADSHOT.... | 
      
      
        |  KING CHECKMATE
 Opus Arcana
 Covert Intervention
 
 5903
 
 
      | Posted - 2014.11.18 15:17:00 -
          [5] - Quote 
 
 KING CHECKMATE wrote:Jet packs might be a little to OVERPOWERED.
 But considering all the ROOF UPLINK spam the assault could be the ones in the dept of Height.
 
 Let me explain.
 Each class has two strong points :
 
 Scouts: E-war + cloaks
 HEavy: Point defense and CQ combat
 Logi: Equipment and Versatility
 Assault: Versatility.
 Commando: Double L weapon wield (Damage versatility) {Guess this means commandos are lacking something too}
 
 Assaults are missing something and height advantage could be it!
 
 Jetpacks are a little too much, but what if:
 
 GÖª Anti Gravity Belt / Equipment : For a specific amount of time , the user will be able to jump x2 / x2.5 / x3 times the regular height.
 
 Example this is NOT well thought through, is just an instant idea):
 GÖª STD: 10 secs of effect / Cooldown 15 / Jump height x2
 GÖªADV: 20 secs of effect / Cooldown 15 / Jump height x2.5
 GÖªPRO: 25 Secs of effect / Cooldown 10 / Jump height x3
 
 All assault bonuses modified to reduce the CPU/PG requirements for this piece of equipment (in addition to the already existing one for Grenades/light and sidearms).
 
 
 
 The best Damage mod is a HEADSHOT.... | 
      
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