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Middas Betancore
Ostrakon Agency Gallente Federation
179
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Posted - 2014.11.18 18:09:00 -
[1] - Quote
Mu matchmaking, interesting,
If it works in pubs...it can work in fw, though only with enoug players in q, but with 20 new apex suits at 100k each, plus an upcoming expanse to the LP store, q numbers may be enough. The desired effect would be, strong fight strong, with weaker or unsquadded players filling the gaps
I feel team deploy would be a better fix, more so if the system can match patrols against each other
Overall im lead to the thought perhaps both systems implemented together would achieve a agreeable result.
That would be if one agreed with the idea that FW needs matchmaking......
Mercenary for hire
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Middas Betancore
Ostrakon Agency Gallente Federation
179
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Posted - 2014.11.18 18:42:00 -
[2] - Quote
Sound reasoning fizzer, truly a scholar and a gentleman...GJ Sir
Matchmaking by mu in pubs has the same desired effect in fw
The more experienced/stronger/more organised players fight against each other
Though the key difference in FW is that ppl choose a side before hand, more players may be queueing for one side than other
Using a simple E-S class rating system and a rough number of active players
100 queue for gallente of various ratings from E-S
50 queue for caldari of various mu ratings from E-S
To begin it takes 16 from each q to form the highest mu for each team possible Deploys them
It then tales the next 16 players from each queue making it the highest combined mu rating per team
And so on, so each game has as an overall mu rating, that mu rating could effect LP payout....but I digress
Still if there are 16 good players in q for one side and 50 bad players on another, c'est la guerre non?
Though with a higher player count on FW, and a type of patrol deploy implemented.
I firmly believe We WILL see matches balanced by statistical ability and possible organization
Mercenary for hire
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Middas Betancore
Ostrakon Agency Gallente Federation
179
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Posted - 2014.11.18 19:17:00 -
[3] - Quote
While I agree FW should reward organisation
The not organised or inexperienced could get a helping hand from mu matchmaking, not exactly the same system but perhaps something very similar
Try and look past which race is saying this and try and see it as an effort to improve the quality of matches in FW
The incentivisation of FW is a separate issue and something im sure the devs are working hard to implement
The patrol deploy is an idea that would undoubtedly benefit FW and make people more inclined to play it Performance related bonuses would also help, but may encourage non-tactical farming of wp
A style of mu matchmaking may help fill the gaps between synced teams, making it a more pleasant experience for newer or solo players
Mercenary for hire
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Middas Betancore
Ostrakon Agency Gallente Federation
179
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Posted - 2014.11.18 19:30:00 -
[4] - Quote
I find myself leaning away from the idea of matchmaking
Mainly as it should be a game mode that should reward organisation, but we need more tools to organise
However there should still be access and playability to less organised/experienced players, mu based matchmaking may provide a better experience for all
Im just exploring the concept, FW is what I love in this game, im interested in how it develops
Mercenary for hire
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Middas Betancore
Fatal Absolution
198
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Posted - 2014.11.28 14:16:00 -
[5] - Quote
Theres zombies too now?!?...FRAK
Serious face; we need an actual discussion/ dialogue with CCP and CPM on the future of FW
What are you guys thinking of doing? Have u begun something already?
Please do tell
I imagine it largely entails the recent incentivising of FW, but where are u leading us CCP
Hopefully not into a burning cupboard full of owls
"Deploy the gas, we'll burn what's left"- Redacted
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Middas Betancore
Fatal Absolution
198
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Posted - 2014.11.28 18:16:00 -
[6] - Quote
I agree, faction standings could be public, though will prob just lead to shameful elitism
"Deploy the gas, we'll burn what's left"- Redacted
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