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Apothecary Za'ki
Biomass Positive
1936
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Posted - 2014.11.17 22:05:00 -
[1] - Quote
Gavr1lo Pr1nc1p wrote:...Due to oversampling. It has a 400 RoF of the burst (shot), whereas the ScR and TAR have a 600 RoF, nullifying oversampling.
They all have relatively equal clip sizes (~18 shots to overheat, 18 bursts, 18 rounds)
The ScR has much more range as well as a charge mechanic, and is insanely precise.
The TAR has much more damage/DPS, as well as as the best damage profile.
The CR is mathematically the worst of all selective fire rifles, barring the Burst AR.
My suggestion would be to increase damage per bullet slightly, to make up for its low (relatively) RoF and extreme amount of oversampling (which should be a part of the gun, I feel. Gives it a very minmitar feel), to put it on par with the other selective fire rifles.
The burst AR needs a slight buff as well, but I have never used it, so I would be no expert by any means. lets not forget that because the ACR and CR has the fitting equal to assault SMG (ie oly sidearm pg/cpu requirments) and is great vs armor (because everyone dual/bricks armor usually) its the scouts weapon of choice, and due to the sheer number of scouts it has saturated the results giving false positives.
a CR/ACR only works well against armor.. many a time i have been like a MLT newberry when against shield tanker suits because the -15% vs shields really does pack a hell of a nullifying effect to the power of the CR..
the only decent way to use a CR is if you PRE-flux the target and THEN melt the armor..
the CR sucks against- Gal sents cal sents galmando calmando caldari logi caldari assault caldari scout
CR is medicre against- minmando min sent min assault gal logi (if it has shield extenders) gal assault(if fit with shields or a mix of shield+dmg) amarr sent (have strong shield buffer innatly) amarr assault (if fit with shield extenders and not dmg mods)
the CR is strong against- amarr sent (if you pre-flux) amarr logi amarr assault (if fit for damage and not shields) amarr scout ammando gal scout gal assault (if fit with damage and not shields) gal logi (if fit with damage and not shields)
these are my personal experances, but from my point of view shows the CR/ACR is actually balanced, its just down to the frequancy of use by the OP Scout suits.
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Apothecary Za'ki
Biomass Positive
1937
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Posted - 2014.11.17 22:09:00 -
[2] - Quote
Zatara Rought wrote:Cheydinhal Guard wrote:The CR is fine where it is. No need for more nerfs/buffs. ^^^ Boom! Right now we need to focus on getting the sentinel/hmg fixed. See if the cloak delay did anything. Make a few slight changes to the breach. And fugging unfug the RR. Then come back and see. make ARR better at close/mid range. tweek RR to be more of a mid-long weapon only.. maybe increase charge but buff damage slightly too, nerf hipfire a little and buff Aim Down Sights kick alot less so its more manageable for sustained fire at mid/long ranges.
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Apothecary Za'ki
Biomass Positive
1937
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Posted - 2014.11.17 22:11:00 -
[3] - Quote
Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP i dont see BAR either! :P
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Apothecary Za'ki
Biomass Positive
1947
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Posted - 2014.11.18 01:34:00 -
[4] - Quote
Blueprint For Murder wrote:Jesus do you know what dispersion is? Now what do you think would happen if you added it to one of the longest range weapons... it would kill the weapon system at any range over medium range
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Apothecary Za'ki
Biomass Positive
1947
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Posted - 2014.11.18 01:36:00 -
[5] - Quote
KenKaniff69 wrote:KEROSIINI-TERO wrote:Ryme Intrinseca wrote:PC most used weapons: Quote:Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon Since none of CR, TAR, and ScR are there, maybe they're all UP IMPORTANT NOTE ON INTERPRETING THE PC WEAPON USAGE NUMBERS:Because those stats above ARE pc stats. - Semi auto weapons become erratic and unreliable under heavy Client Lag conditions (low framerate, that is). - Planetary Conquest matches tend to suffer heaviest from Client Lag. ==> Use of semi auto weapons has evolved to minimal in highly competetive pc matches.Scrambler Rifle, Combat Rifle and Tactical Assault Rifle are semi auto weapons. Yep. The ScR takes a huge hit from this. Plus hit detection in those matches make high alpha weapons the worst to use when they dont hit. i find burst fire weapons suffer even more in laggy enviroments as if you try fire too fast you end up skipping bursts more often then semi auto weapons.
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