Atiim wrote:Well your first problem, is that for some strange reason you decided that it would be a good idea to engage an AVer who's clearly prepared to engage you.
Well, considering that an ADS is supposed to perform strafing runs, and also considering that strafes are entirely untenable at the moment...how else would you suggest engaging them? 'Hard' counter or not, nothing is this game can't fight its nemesis; except swarm launchers (ironically) though we know that they cannot engage infantry because show OP it was back in beta.
So, without the ability to do what we're supposed to do, how are we supposed to engage anything even vaguely aware of our presence?
Atiim wrote:You're on crack. Before Uprising 1.7, a Swarm Launcher could kill ANY vehicle in DUST other than an LLAV by simply looking at it. You could have the best fit in DUST and it would still go down in flames if you didn't have an LLAV or other vehicle repping you.
Now? Any ADS with common sense and the ability to resist the urge to consume cheese curls and soda whilst flying can evade a Swarm Launcher provided that your fit isn't garbage.
Yep, back with 400m swarms, vehicles were utterly pointless.
By evade, I'm going to assume you mean escape (since actual evasion of swarm missiles is nigh impossible) which is still a pretty steep statement to make. At Op3 I can have all three volleys in the air by the time the first volley hits; the ease of application of swarms make flight mandatory the moment you come under fire.
Atiim wrote:It doesn't take skill to aim with an ADS either, as you aren't actually aiming the turret but rotating the ADS to align the reticule in a position where it will hit the target.
That in mind, the skill of operating an ADS is that of movement, not aim. Given how using a SL against a vehicle requires that you can strafe and evade their fire, it also requires movement skill as opposed to traditional aiming.
Um..seriously? Simply moving in a dropship requires more skill than operating a swarm launcher at all. Every single touch of the sticks requires constant monitoring and in a fight the dropship requires moment stop moment readjustment simply to remain aloft.
The Swarmer...simply doesn't. The only facet of skill the Swarmer requires is knowing when to fire and the extremely ridiculous 'strafing herp-derp gun gamr' that plagues this game.
Let me ask you a question: does a Mass Driver, Flaylock or Plasma Cannon require skill to use? If so, the missile turret needs skill - less than any of those mentioned, due to high damage output, but still inordinately more than any Swarm Launcher.
Atiim wrote:That aside, if you're killed by any Swarmer with a minor SP investment, you need to stop operating an ADS.\
edit: That's not to say however, that landing hits with an ADS doesn't require skill. However, the skill it requires is not actual aiming, but instead maneuvering.
Considering that the turret still has to deal with Y-axis aiming and that the X-axis is still more than simply 'manoeuvring' like you seem to make out, not to mention the anticipation of motion that requires you to learn your target.
The swarm has a lock on box that takes up about 75% of the screen and requires minimal adjustment, and only the most up-close and extreme dropship movements will cause any possible lock-on issues.
Atiim, your assertions that swarms require even vaguely as much skill as piloting, and shooting with, an ADS is frankly offensive.