Atiim
Heaven's Lost Property Negative-Feedback
13779
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Posted - 2014.11.18 02:20:00 -
[1] - Quote
Well your first problem, is that for some strange reason you decided that it would be a good idea to engage an AVer who's clearly prepared to engage you.
Your second problem is that upon the engagement, you thought it would be a good idea to stay there and eat an entire mag from a Swarm Launcher as opposed to escaping sooner, which you had plenty of time to do since 3 rounds impacting takes at least 4s.
The Afterburner change wasn't made because of Swarm Launchers, it was made because the super low cooldown meant that any ADS could escape virtually all engagements without risk 24/7, thus creating an imbalance between HAV/FG vs. ADS engagements.
Tebu Gan wrote:The fact of the matter is our lead DEV made a lot of changes at once that put the ADS at a disadvantageous position. When they swung the nerf bat, they knocked the ADS back to pre 1.6 levels. Continually they go in circles. You're on crack. Before Uprising 1.7, a Swarm Launcher could kill ANY vehicle in DUST other than an LLAV by simply looking at it. You could have the best fit in DUST and it would still go down in flames if you didn't have an LLAV or other vehicle repping you.
Now? Any ADS with common sense and the ability to resist the urge to consume cheese curls and soda whilst flying can evade a Swarm Launcher provided that your fit isn't garbage.
Tebu Gan wrote: Would you mind describing some other "hard counters" as I was under the impression that there really wasn't such a thing. Or are dropships special?
*Remote Explosives are hard counters to Sentinel & Logistics combos *Combat Rifles are hard counters to Armored Frames *Scrambler Rifles are hard counters to Shielded Frames' *Sniper Rifles are hard counters against players in open fields or on certain towers. *20GJ Incubi are (well, were at least) hard counters against Pythons *Well positioned Assaults and Commandos are hard counters to Sentinels *Assaults on level terrain are hard counters against Commandos
Do I need to list any more examples of "hard counters" or is this enough?
Tebu Gan wrote:Also consider the swarms are fire and forget missiles, it takes no skill or aiming, just a minor SP investment to be "good" with them. I find that in itself foolish.. It doesn't take skill to aim with an ADS either, as you aren't actually aiming the turret but rotating the ADS to align the reticule in a position where it will hit the target.
That in mind, the skill of operating an ADS is that of movement, not aim. Given how using a SL against a vehicle requires that you can strafe and evade their fire, it also requires movement skill as opposed to traditional aiming.
That aside, if you're killed by any Swarmer with a minor SP investment, you need to stop operating an ADS.\
edit: That's not to say however, that landing hits with an ADS doesn't require skill. However, the skill it requires is not actual aiming, but instead maneuvering.
The 1st Matari Commando
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