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xavier zor
G0DS AM0NG MEN General Tso's Alliance
277
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Posted - 2014.11.17 11:06:00 -
[1] - Quote
Obviously not logi, and the commando is a viable option. Scouts ar-should be used for scouting and not as much slaying. For me i think the assault class should be the slayer class, even though heavies reign supreme in every way apart from speed/eWar
as it stands now, scouts seem to be the better slayer class
Highest plasma cannon kill: 132 metres
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
130
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Posted - 2014.11.17 11:09:00 -
[2] - Quote
Assaults are very-very good at the moment. Especially the Amarr. Scouts are only OP with the shotgun, they fit their role very well otherwise. Heavies are not OP in any way. They are GOOD with an Burst HMG at close range (20m max). DUST were never this balanced before. Commandos are cool too (I love the Caldari and Minmatar)
Yes, I'm that desperate...
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Thumb Green
Raymond James Corp
1767
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Posted - 2014.11.17 11:11:00 -
[3] - Quote
Attacking: Assaults.
Defending: Sentinels.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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BL4CKST4R
La Muerte Eterna Dark Taboo
3349
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Posted - 2014.11.17 11:17:00 -
[4] - Quote
WARxion ForDUST wrote:Assaults are very-very good at the moment. Especially the Amarr. Scouts are only OP with the shotgun, they fit their role very well otherwise. Heavies are not OP in any way. They are GOOD with an Burst HMG at close range (20m max). DUST were never this balanced before. Commandos are cool too (I love the Caldari and Minmatar)
Yeah you definitely use a heavy not an assault
supercalifragilisticexpialidocious
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Fizzer XCIV
Heaven's Lost Property
1124
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Posted - 2014.11.17 11:22:00 -
[5] - Quote
1.) Assaults should be the best a simply killing. Geared for pretty much nothing else. Excels in 1v1s. 2.) Commandos should be more versatile killers. Not quite as good at infantry vs infantry brawly combat as Assaults are, but they can pull out a swarm at any time so... 3.) Sentinels should be defensive slayers. Still very deadly in their element, but more geared at a specific kind of combat than Assaults are. 4.) Scouts. Shouldn't be the front line fighters they have been lately. Their main role should be information gathering and sabotage. They should be opportunistic killers, picking off crippled enemies. Not the ambush predators we have now. Simply getting the drop on someone should not reward a kill, especially when getting the drop is so easy in a scout suit. 5.) Logis. They should be the worst combat suits. Still able to kill, but they should be focused on 1v1s
Please, make my Opus pretty...
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Monkey MAC
Rough Riders..
3550
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Posted - 2014.11.17 11:39:00 -
[6] - Quote
Fizzer XCIV wrote:1.) Assaults should be the best a simply killing. Geared for pretty much nothing else. Excels in 1v1s. 2.) Commandos should be more versatile killers. Not quite as good at infantry vs infantry brawly combat as Assaults are, but they can pull out a swarm at any time so... 3.) Sentinels should be defensive slayers. Still very deadly in their element, but more geared at a specific kind of combat than Assaults are. 4.) Scouts. Shouldn't be the front line fighters they have been lately. Their main role should be information gathering and sabotage. They should be opportunistic killers, picking off crippled enemies. Not the ambush predators we have now. Simply getting the drop on someone should not reward a kill, especially when getting the drop is so easy in a scout suit. 5.) Logis. They should be the worst combat suits. Still able to kill, but they should be focused on 1v1s
^^ Pretty much
Although it should be pointed out, Assault ought to make the majority (40% by itself) of your force and as such should be the most versatile on a suit by suit basis.
An Assault should be able to fulfill the role of all other suits (albeit not as well), allowing your Assault teams to adapt to evolving threats.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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BL4CKST4R
La Muerte Eterna Dark Taboo
3349
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Posted - 2014.11.17 11:42:00 -
[7] - Quote
Monkey MAC wrote:Fizzer XCIV wrote:1.) Assaults should be the best a simply killing. Geared for pretty much nothing else. Excels in 1v1s. 2.) Commandos should be more versatile killers. Not quite as good at infantry vs infantry brawly combat as Assaults are, but they can pull out a swarm at any time so... 3.) Sentinels should be defensive slayers. Still very deadly in their element, but more geared at a specific kind of combat than Assaults are. 4.) Scouts. Shouldn't be the front line fighters they have been lately. Their main role should be information gathering and sabotage. They should be opportunistic killers, picking off crippled enemies. Not the ambush predators we have now. Simply getting the drop on someone should not reward a kill, especially when getting the drop is so easy in a scout suit. 5.) Logis. They should be the worst combat suits. Still able to kill, but they should be focused on 1v1s
^^ Pretty much Although it should be pointed out, Assault ought to make the majority (40% by itself) of your force and as such should be the most versatile on a suit by suit basis. An Assault should be able to fulfill the role of all other suits (albeit not as well), allowing your Assault teams to adapt to evolving threats.
Assaults where somewhat like your description in beta, until the lost a ton of hp and their eq slots. Oh assault vk how I miss you so.
supercalifragilisticexpialidocious
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1425
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Posted - 2014.11.17 12:25:00 -
[8] - Quote
I think Logistics should have better survivability skills , they are often the first target but are the easiest kill by far out of all roles no matter how you stack the HP's .
The are just basic medium suits with the ability to carry equipment .
I know this has nothing to do with the topic but needed to be said .
On topic , Assaults should be the best slayer but there not .
Scouts outclass them by far and e-war readjusting is not the answer because that's not all the Assault is lacking .
Doubts are like flies and should be treated as such and crushed .
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LT SHANKS
Amarr Templars Amarr Empire
3809
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Posted - 2014.11.17 12:48:00 -
[9] - Quote
Tank |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5071
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Posted - 2014.11.17 12:51:00 -
[10] - Quote
There should not be a clear winner in the best killer category. This is a colossal failure point of comprehension.
One thing being better than all comers as the killer class removes the need for alternate killer classes.
Right now the only one that is not a killer class is the logi.
But the assault and commando are being sharply outclassed because of inherent advantages combined with map design.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cavani1EE7
Murphys-Law General Tso's Alliance
507
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Posted - 2014.11.17 13:02:00 -
[11] - Quote
Scouts cuz' CCP said so.
Take a bow
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Vitantur Nothus
Nos Nothi
296
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Posted - 2014.11.17 13:38:00 -
[12] - Quote
WARxion ForDUST wrote:Heavies are not OP in any way. If you say so. |
Ripley Riley
Incorruptibles
4855
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Posted - 2014.11.17 13:41:00 -
[13] - Quote
WARxion ForDUST wrote:Heavies are not OP in any way. "Heavies"? You mean commandos? Well, no, they are in the same boat as assaults right now. Or did you mean "sentinels"?... no, you couldn't have meant sentinels
My advice to you, playa...
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Vitantur Nothus
Nos Nothi
296
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Posted - 2014.11.17 13:47:00 -
[14] - Quote
Fizzer XCIV wrote:Simply getting the drop on someone should not reward a kill, especially when getting the drop is so easy in a scout suit.
Nonsense.
You get the drop on a Scout, Scout should die far more frequently than not. Scout gets the drop on you, you should die far more frequently than not.
Not saying that Scouts are currently balanced, but the above is more reasonable a design goal than me killing Scouts should be cake, but Scouts killing me should be hard. |
Ryme Intrinseca
Dead Man's Game RUST415
2009
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Posted - 2014.11.17 13:55:00 -
[15] - Quote
Up close: heavy At range: assault |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2570
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Posted - 2014.11.17 14:14:00 -
[16] - Quote
Depends on the situation. You can't account for everything and say [x] is the best. Suits and weapons have advantages and disadvantages in different scenarios.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
131
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Posted - 2014.11.17 14:15:00 -
[17] - Quote
BL4CKST4R wrote:WARxion ForDUST wrote:Assaults are very-very good at the moment. Especially the Amarr. Scouts are only OP with the shotgun, they fit their role very well otherwise. Heavies are not OP in any way. They are GOOD with an Burst HMG at close range (20m max). DUST were never this balanced before. Commandos are cool too (I love the Caldari and Minmatar) Yeah you definitely use a heavy not an assault
No, I use Amarr Assault mostly. Or Caldari Commando.
Yes, I'm that desperate...
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DeadlyAztec11
Ostrakon Agency
5968
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Posted - 2014.11.17 14:29:00 -
[18] - Quote
There should be no class that is sole slayers. All classes are competitive in getting high amounts of kills. It depends on you as a player to dictate how you will perform.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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jhon hartigan
Dead Man's Game RUST415
397
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Posted - 2014.11.17 14:30:00 -
[19] - Quote
Ryme Intrinseca wrote:Up close: heavy At range: assault No! I'm a gal assault, I m a cqc fighter! Race dictates your range, not role. |
Blueprint For Murder
Immortal Guides
305
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Posted - 2014.11.17 14:32:00 -
[20] - Quote
We need to have two racial battle royals 1st with commandos and 2nd with assaults the winners of each face each other the winner is the slayer class and the loser must biomass the toon.
The Impossible Dream-Wizard Talk @MMoMerc
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DUST Fiend
Onslaught Inc RISE of LEGION
15104
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Posted - 2014.11.17 14:39:00 -
[21] - Quote
LAV
Never forget
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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KING CHECKMATE
Opus Arcana Covert Intervention
5879
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Posted - 2014.11.17 15:06:00 -
[22] - Quote
Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault.
The best Damage mod is a HEADSHOT....
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Jack McReady
Dust University Ivy League
1638
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Posted - 2014.11.17 15:08:00 -
[23] - Quote
KING CHECKMATE wrote:Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault. damped scout runs up to squad, squad does not see scout. scout tosses RE...
next please |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7944
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Posted - 2014.11.17 15:18:00 -
[24] - Quote
Thumb Green wrote:Attacking: Assaults.
Defending: Sentinels.
Either: Commando
Assault Support: Scout
Defense Support: Logi
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Kayla Michael
Tactical Logistics and Cargo Northern Associates.
18
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Posted - 2014.11.17 15:18:00 -
[25] - Quote
xavier zor wrote:Obviously not logi, and the commando is a viable option. Scouts ar-should be used for scouting and not as much slaying. For me i think the assault class should be the slayer class, even though heavies reign supreme in every way apart from speed/eWar
as it stands now, scouts seem to be the better slayer class
I totally agree, THOUGH one guy kept jabbing me to death with Ishokone Nova Knifes (however that is spelled) And he used a medium fit. Acted just like a scout, he made me mad, always died from him. Had to get out my Quafe Pink Gorilla. `~` He was using a Minmatar fit btw, the all white one. |
Ryme Intrinseca
Dead Man's Game RUST415
2012
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Posted - 2014.11.17 15:32:00 -
[26] - Quote
jhon hartigan wrote:Ryme Intrinseca wrote:Up close: heavy At range: assault No! I'm a gal assault, I m a cqc fighter! Race dictates your range, not role. Role dictates 'general range'. E.g. assault is designated as a mid to long range combatant.
Then race dictates 'specific range'. E.g. gal assault is designated as a 20-40m specialist. |
Bright Steel
Horizons' Edge Proficiency V.
275
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Posted - 2014.11.17 15:44:00 -
[27] - Quote
KING CHECKMATE wrote:Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault. Listen to your elders ^^^ he speaks wisdom
The Best Worst game you can't stop playing..... DUST
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KING CHECKMATE
Opus Arcana Covert Intervention
5883
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Posted - 2014.11.17 15:47:00 -
[28] - Quote
Jack McReady wrote:KING CHECKMATE wrote:Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault. damped scout runs up to squad, squad does not see scout. scout abuses jump momentum to throw RE right into squad... I guess you know what happens next but yeah, assault is good if you can fight on your terms. problem is that you can rarely select the terms of engagement in an assault suit, even in a squad.
OR!..
OR!
Vs people who know what they are doing= damped scout runs up to squad, squad sees scout. THE END.
The best Damage mod is a HEADSHOT....
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John ShepardIII
Capital Acquisitions LLC
1071
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Posted - 2014.11.17 15:48:00 -
[29] - Quote
jhon hartigan wrote:Ryme Intrinseca wrote:Up close: heavy At range: assault No! I'm a gal assault, I m a cqc fighter! Race dictates your range, not role. Min assault is better at CQC because of strafe speed
The True Shepard
Lvl 1 Forum Warrior
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Thumb Green
Raymond James Corp
1775
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Posted - 2014.11.17 16:28:00 -
[30] - Quote
KING CHECKMATE wrote:Jack McReady wrote:KING CHECKMATE wrote:Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault. damped scout runs up to squad, squad does not see scout. scout abuses jump momentum to throw RE right into squad... I guess you know what happens next but yeah, assault is good if you can fight on your terms. problem is that you can rarely select the terms of engagement in an assault suit, even in a squad. OR!.. OR! Vs people who know what they are doing= damped scout runs up to squad, squad sees scout. THE END. OR! hit detection goes screwy and/or otherwise none of the squads bullets can kill the scout until after he throws the RE and then some dipsh!t blueberry detonates it sending himself and the squad flying through the roof. *mother godda.............*
Kills:21, Deaths:5, KDR: time for a smoke.
Join us in our Pumpkin Crushing
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Jack McReady
Dust University Ivy League
1638
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Posted - 2014.11.17 16:37:00 -
[31] - Quote
KING CHECKMATE wrote:Jack McReady wrote:KING CHECKMATE wrote:Assaults are the best slayers while in a squad.
I've returned back to the forums after a week and 3 respecs (i tried out pretty much everything)
I can say this with 100% security.
My amarr assault is the best proof.
Want to be a slayer? Play solo? Scout Play with squad? Assault. damped scout runs up to squad, squad does not see scout. scout abuses jump momentum to throw RE right into squad... I guess you know what happens next but yeah, assault is good if you can fight on your terms. problem is that you can rarely select the terms of engagement in an assault suit, even in a squad. OR!.. OR! Vs people who know what they are doing= damped scout runs up to squad, squad sees scout. THE END. wrong, he wont see the scout
dedicated damp suits have better BASE scan profile than dedicated suits have BASE scan precision AND damps are stronger than precision enhancers
math wins. |
sir RAVEN WING
Horizons' Edge Proficiency V.
300
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Posted - 2014.11.17 16:37:00 -
[32] - Quote
Galsaults should be med-short range attackers which they are currently not. Calsaults need to be Long- Med range attackers, but they are not even attackers right now (RR charge!) Minsaults need to be hit and run tactics, but short range is close enough Amaults should be the more versatile attackers, but not completely OP at all ranges.
Scouts need to be recon
Sentinels should be defenders (solution? move extremely slow while firing a HMG)
Commandos should have a bit of freedom...
Logis are just fine now, maybe a tad bit more HP and they are balanced
Love your enemy for he toughens you.
Love your state for it protects you
Love your work
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Midas Fool
Prophets of the Velocirapture
527
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Posted - 2014.11.17 17:55:00 -
[33] - Quote
Ghost Kaisar wrote:Thumb Green wrote:Attacking: Assaults.
Defending: Sentinels. Either: Commando Assault Support: Scout Defense Support: Logi
This makes the most sense.
Assaults are great slayers. HP increase and slot increase was the perfect fix. Only fix needed now is Cal/RR charge time. Do the Gallente like their bonus? Min/Amarr are awesome right now, goes without saying.
I like Commandos for shock, like jumping out of dropships, although they can fulfill defensive roles. I think that Commandos and Assaults should be basically interchangeable (mobility vs presence), which they are pretty close to now. I feel like Commandos need one more slot at every level, in order to use biotics to greater effect.
Sentinels are fine. I think increasing Mass Driver direct damage slightly might alleviate some problems.
Logis need just a bit more health...maybe ~50hp to their dominant tank pool? Definitely not another slot.
Scouts are also fine. Annoying meta, sure, but remotes are the real problem (blast radius or arm time IMO).
I just realized that this iteration is the most balanced the game has ever been. I hope we get to see Pilots.
[Ironically generic forum signature here]
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John ShepardIII
Capital Acquisitions LLC
1073
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Posted - 2014.11.17 17:58:00 -
[34] - Quote
The assaults should be the best slayers Scouts flank Sentinels defend Commandos camp with swarms Assaults- good balance of speed and HP to slay
The True Shepard
Lvl 1 Forum Warrior
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Coleman Gray
Opus Arcana Covert Intervention
1291
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Posted - 2014.11.17 17:59:00 -
[35] - Quote
Non should be, we need to step away from a kdr role
Original Commando, before all you posers just saying
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John ShepardIII
Capital Acquisitions LLC
1073
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Posted - 2014.11.17 18:04:00 -
[36] - Quote
Or Assault kills: logi,scouts(if you play smart), commandos(up close), sentinels (at range) Scouts kill: all by flanking Logis: die Sentinels kill: all up close Commandos: kill all camping All slay but the best slayer suit depends on your play style
The True Shepard
Lvl 1 Forum Warrior
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Sclompton Face-Smasher
uptown456
138
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Posted - 2014.11.17 20:16:00 -
[37] - Quote
sir RAVEN WING wrote:Galsaults should be med-short range attackers which they are currently not. Calsaults need to be Long- Med range attackers, but they are not even attackers right now (RR charge!) Minsaults need to be hit and run tactics, but short range is close enough Amaults should be the more versatile attackers, but not completely OP at all ranges.
Scouts need to be recon
Sentinels should be defenders (solution? move extremely slow while firing a HMG)
Commandos should have a bit of freedom...
Logis are just fine now, maybe a tad bit more HP and they are balanced Got to ask you now: What is recon to you?
Explanation for question:
- Active scanners thrive in logis especially Gal. Most equipment= bonus for logis.
- Everyone wants a marksman instead of a sniper and continue to QQ until said sniper is within range of 90% of guns in this game (I know some can pull it off but still that's a marksman, not a sniper) Note: TAR, ScR, maybe others(?), are what the marksman weapons are supposed to be. Though there's always a disagreement which I welcome if it comes with explanation and common sense. Look at signature and you'll see one of the simple reasons it was brought up.
- Passive scans are PERSONAL and if you have no mic then there's no way to inform squad members or all team members(team chat which I rarely see used)
- All weapons kill and it's rightfully mainly used as a signature scout weapon along with the nk and pistol side arms (sort of iffy about smgs), the shotgun, which should be deadly within 10 meters and extra potent with flanking maneuvers coupled with speed and stealth ( whatever ratio be full damps, full speed, or half and half, etc.).
Personal opinion of mine but I think precision mods be JUST under damp excluding the amarr bonus(?) (forgot who has the bonus) but also maybe the proto focused active scanner. I'm still iffy since i've seen the scannerinas and know of the cycle trick but still think for damp purposes you should bypass even that scanner with whatever the number is now which I believe is (im proto both so just base on that) Gal 5, damp 5, and 2 comp mods maybe 3.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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