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Fox Gaden
Immortal Guides
4864
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Posted - 2014.11.17 18:51:00 -
[1] - Quote
Breakin Stuff wrote:After having finally perused the patch notes of 1.8 and done the math I would like to request the following changes be cosidered:
Either a reversion of the rifle damage nerfs in 1.8. Not to include the changes to damage mods.
OR
Reduction of the HMG'S overall DPS by the average of the amount of DPS lost by the rifles.
Nerfing the rifle damage output at the same time as boosting Sentinel EHP seems to be something that warrants another look.
If TTK of the rifles was dropped to account for the TTK of assault suits and logis I would recommend the reduction of the HMG, standard version only.
The assault is still ineffective and the burst carries monstrous drawbacks to accompany monstrous DPS.
But the rifle nerf in 1.8 pretty much explains the long and short of why sentinel and scout spam became a thing.
At least in my eyes as a long term sentinel player. This is a solid point. I had forgotten about the fact that HMG was not nerfed when every other automatic weapon was nerfed. I would be ok with this small damage nerf.
I also fully agree that this should only apply to the Standard HMG, for the reasons stated.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4864
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Posted - 2014.11.17 18:57:00 -
[2] - Quote
Vitantur Nothus wrote:Alternative Idea:
Invert explosive/splash resistance, such that grenades and mass drivers deal more damage to Sentinels than other classes.
Thoughts? An absolute and unequivocal NO! to that suggestion!
Having the slowest movement speed means Sentinels have the hardest time of any class getting away from Mass Drivers, Remote Explosives, and Grenades.
I still find Mass Drivers and Remote Explosives to be a problem on my Sentinel, even with the resistance to splash. (I think standard grenades were nerfed at some point, so only Proto Grenades seem to be an issue.)
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4864
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Posted - 2014.11.17 19:20:00 -
[3] - Quote
VikingKong iBUN wrote:I honestly hope they get nerf'd to crap again and only a few dedicated heavy players continue to use them. Dust was 10x more fun with only a few heavies around, now it just makes me rage. The best way to win is too get a brainless logi to follow you and walk around pretty much invincible, spamming a minigun that shreds people in half a second and takes zero skill or concentration to use. Good game. As a dedicated Sentinel I obviously disagree with you on your GÇ£nerf to crapGÇ¥ statement, but I do agree that ideally Sentinels would be one of the least common suits on the battlefield.
I support carful and well thought out nerfs that donGÇÖt make HMG GÇ£crapGÇ¥ but make it harder to use so people stop thinking of it as easy mode. I think the heat buildup nerfs will help with that. I also think that any GÇ£nerf to damageGÇ¥ would help, even if it is very small, because so many players donGÇÖt bother looking at the numbers and would only see GÇ£nerf to damageGÇ¥. Combined with the Heat changes this might encourage the easy mode chasers to move onto another fit.
I think the Assault suits should be the easiest suits to play. HMG Sentinel needs to be a bit more complicated as you donGÇÖt want the easy fit to also be one of the most powerful fits.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4864
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Posted - 2014.11.17 19:23:00 -
[4] - Quote
Breakin Stuff wrote:VikingKong iBUN wrote:I shreds people in half a second and takes zero skill or concentration to use. Good game. this statement is only true if you have a logi with a leash on you. You should see Kane facepalming trying to keep my idiotically aggressive ass alive. This made me smile. I have caused so many logi to cures a blue streak. Although I have encountered a few logi who could keep up with me, it is not common.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4864
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Posted - 2014.11.17 19:28:00 -
[5] - Quote
matsumoto yuichi san wrote:Breakin Stuff wrote:Still have to take the range into account.
Since heavies cannot perform at midrange vs. Infantry with any level of efficiency whatsoever that must remain a factor of consideration. while not untrue one must also consider the map design strongly promotes engagements at the 20 - 30m range or 70+ m range, but the objectives are almost always inside in a room, or have enough cover around them the hmg doesn't have any issues at all, as the ONLY way to engage the hmg user is in their optimal. just saying it's as much the maps as anything, same with the whole roof-top issue. HMG might get a lot less bad press if Gallente Research facility Domination was changed from using Skirmish A terminal to using Skirmish B terminal.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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