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Blueprint For Murder
Immortal Guides
292
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Posted - 2014.11.16 08:23:00 -
[1] - Quote
I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed.
The Impossible Dream-Wizard Talk @MMoMerc
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1402
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Posted - 2014.11.16 10:33:00 -
[2] - Quote
I have a weird feeling that you don't actually play the game. That all your knowledge about this game is from the forums. That you are actually a robot sent here from the future.
The Tearminator
"Come with me if you want to whine."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14666
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Posted - 2014.11.16 10:35:00 -
[3] - Quote
Blueprint For Murder wrote:I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed.
Vehicle Shields are not too difficult to take down with the right tools however I will agree that on a standard Gunnlogi (the standard HAV variant) they have altogether too much potential EHP.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Blueprint For Murder
Immortal Guides
292
|
Posted - 2014.11.16 12:19:00 -
[4] - Quote
RemingtonBeaver wrote:I have a weird feeling that you don't actually play the game. That all your knowledge about this game is from the forums. That you are actually a robot sent here from the future.
The Tearminator
"Come with me if you want to whine."
I would imagine I play this game more than most and more than anyone should.
http://3.bp.blogspot.com/_9DMMuoTGPlU/TIs3ZjN75xI/AAAAAAAAAF0/aziykw-qE94/s1600/129038217620009173.jpg
"I'll be bacne"
The Impossible Dream-Wizard Talk @MMoMerc
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2474
|
Posted - 2014.11.16 12:21:00 -
[5] - Quote
True Adamance wrote:Blueprint For Murder wrote:I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed. Vehicle Shields are not too difficult to take down with the right tools however I will agree that on a standard Gunnlogi (the standard HAV variant) they have altogether too much potential EHP.
lol too much HP he says, my PLC laughs in the face of shield tankers. I would not agree that they have too much hp.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Blueprint For Murder
Immortal Guides
292
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Posted - 2014.11.16 12:56:00 -
[6] - Quote
How functional is the plc you have very limited ammo and range along with 4s reload and a charge time; so what are we are looking at 30% reduced damage with 2 hardeners 1 extender 1 plate comes out to 7-9 shots... I don't think that is going to happen.
The Impossible Dream-Wizard Talk @MMoMerc
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dzizur
6 dayz
111
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Posted - 2014.11.16 15:50:00 -
[7] - Quote
Blueprint For Murder wrote:How functional is the plc you have very limited ammo and range along with 4s reload and a charge time; so what are we are looking at 30% reduced damage from hardeners. 2 hardeners 1 extender 1 plate 1 cpu upgrade comes out to 7-10 shots... I don't think that is going to happen this example also doesn't take into consideration shield recharge, how easy it is for a tank to run off, or what else can be fitted if there is a cpu pg bonus.
uhm 2 adv flux nades, plasma shot and a re if you're lucky, thats it folks! |
Bri Bub
Eternal Beings Dark Taboo
75
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Posted - 2014.11.16 16:20:00 -
[8] - Quote
RemingtonBeaver wrote: The Tearminator
"Come with me if you want to whine."
I Liked this post when I thought I read "The TERminator", gave me a nice chuckle... When I read it again and saw "The TEARminator" I just about sh@t myself- oh wait, the turtle rears its ugly head!
Be just and if you can't be just be arbitrary.
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
408
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Posted - 2014.11.16 16:27:00 -
[9] - Quote
Blueprint For Murder wrote: SMG: I am not sure what the changes where, this weapon is a horror in its current state.
I been noticing my SMG kinda sucks lately too, what's up with that? Anyone know anything about this? |
Blueprint For Murder
Immortal Guides
296
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Posted - 2014.11.16 16:30:00 -
[10] - Quote
Lol I should have used a bit more detail.. It is to good in every situation.
Mike Ox Bigger wrote:[quote=Blueprint For Murder] SMG: I am not sure what the changes where, this weapon is a horror in its current state.
The Impossible Dream-Wizard Talk @MMoMerc
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14681
|
Posted - 2014.11.16 18:52:00 -
[11] - Quote
CommanderBolt wrote:True Adamance wrote:Blueprint For Murder wrote:I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed. Vehicle Shields are not too difficult to take down with the right tools however I will agree that on a standard Gunnlogi (the standard HAV variant) they have altogether too much potential EHP. lol too much HP he says, my PLC laughs in the face of shield tankers. I would not agree that they have too much hp.
Well its designed to but even then its only a single shot weapon with average reload and low projectile damage. While yes it is designed for anti shield attacks it won't drop a smart Gunnlogi player who will just roll in and out of the engagement zones with his shield hardener on regening HP even 5-10 seconds.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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