True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14666
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Posted - 2014.11.16 10:35:00 -
[1] - Quote
Blueprint For Murder wrote:I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed.
Vehicle Shields are not too difficult to take down with the right tools however I will agree that on a standard Gunnlogi (the standard HAV variant) they have altogether too much potential EHP.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14681
|
Posted - 2014.11.16 18:52:00 -
[2] - Quote
CommanderBolt wrote:True Adamance wrote:Blueprint For Murder wrote:I will go over a few of the recent changes and the reasons they are a detriment to the game. This is an open forum and anything written is up for debate, but plz stay on topic and do not try to inject other possible issues.
Remote Explosive Throw Distance: While this may make is less likely of tossing them into a group of players bunkering it also removes the ability to hide them at objectives or use them as Anti Vehicle weaponry. So what this change infact does is promote exactly what you meant to stop. I don't really understand why all of your scout changes do this lol maybe you guys should put someone else on scouts.
Cloak Change: If you guys read the forums you know I am against the delay, but that aside the current change is not working at all there is no delay scouts have found a way to subvert it... I wish I had more info for you, but I do not.
Vehicle shields: I am not sure what changes you made if any, but they are encroaching on the realm of the gods once again.
SMG: I am not sure what the changes where, this weapon is a horror in its current stat.
Hope this helps good luck and gods speed. Vehicle Shields are not too difficult to take down with the right tools however I will agree that on a standard Gunnlogi (the standard HAV variant) they have altogether too much potential EHP. lol too much HP he says, my PLC laughs in the face of shield tankers. I would not agree that they have too much hp.
Well its designed to but even then its only a single shot weapon with average reload and low projectile damage. While yes it is designed for anti shield attacks it won't drop a smart Gunnlogi player who will just roll in and out of the engagement zones with his shield hardener on regening HP even 5-10 seconds.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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