Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
137H4RGIC
Bloodline Rebellion Capital Punishment.
339
|
Posted - 2014.11.14 20:59:00 -
[1] - Quote
A grenade which explodes into three smaller ones.
Standard: Primary Explosion: 3.00m Radius 150 Damage Secondary Explosion: (Subgrenades can travel up to 6m in any direction away from blast center) 1.0m Radius 75 Damage
Advanced: Primary Explosion: 3.75m Radius 225 Damage Secondary Explosion 1.5m Radius 150 Damage
Prototype: 4.50m Radius 300 Damage Secondary Explosion: 2.0m Radius 225 Damage
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Ripley Riley
Incorruptibles
4798
|
Posted - 2014.11.14 21:03:00 -
[2] - Quote
BL2 MIRV grenades I like it.
My advice to you, playa...
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
339
|
Posted - 2014.11.14 21:05:00 -
[3] - Quote
What? Well you like it so I guess thats cool lol
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Ripley Riley
Incorruptibles
4798
|
Posted - 2014.11.14 21:07:00 -
[4] - Quote
In Borderlands 2 there is a variety of grenade called a MIRV.
MIRV description wrote:Upon detonation the parent MIRV grenade spawns child grenades, the number of which depend on the stats randomly ascribed to the grenade mod when it is dropped from a loot source. This grenade mod can be compared to the Shotgun weapon type by the way its base damage stat is multiplied by the number of child grenades spawned from it, with each child grenade having only the base damage stat. Potentially all the child grenades could explode against one target dealing full product damage like firing a Shotgun point blank. The child grenades carry the same elemental effect as the parent grenade.
It needs something to balance out it's high damage potential. Maybe a shorter throw distance?
My advice to you, playa...
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
339
|
Posted - 2014.11.14 21:11:00 -
[5] - Quote
Ripley Riley wrote:In Borderlands 2 there is a variety of grenade called a MIRV. MIRV description wrote:Upon detonation the parent MIRV grenade spawns child grenades, the number of which depend on the stats randomly ascribed to the grenade mod when it is dropped from a loot source. This grenade mod can be compared to the Shotgun weapon type by the way its base damage stat is multiplied by the number of child grenades spawned from it, with each child grenade having only the base damage stat. Potentially all the child grenades could explode against one target dealing full product damage like firing a Shotgun point blank. The child grenades carry the same elemental effect as the parent grenade. It needs something to balance out it's high damage potential. Maybe a shorter throw distance? Which throw? The person throwing it? Or the throw from the primary explosion?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Ripley Riley
Incorruptibles
4800
|
Posted - 2014.11.14 21:13:00 -
[6] - Quote
The person throwing it. It makes a little sense. I mean, this grenade it probably bulkier and heavier that your typical locus grenade. Reduce the throw distance by 50%.
It can be a "room cleaner". Toss one in from the doorway and watch the +50 Kills roll in.
My advice to you, playa...
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
339
|
Posted - 2014.11.14 21:17:00 -
[7] - Quote
50% is pretty substantial, I could see that working for throwing it around the corner then taking cover behind said cover. But it's not meant to be an alphastrike killer like REs. I think that a person should only carry one of these. But that might be a bit extreme. It's supposed to apply damage, but not be a destroyer. Though, if you threw it into a corner or cubby hole where someone was camping, that'd be nearly the end of them
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Terry Webber
Molon Labe. General Tso's Alliance
490
|
Posted - 2014.11.14 21:58:00 -
[8] - Quote
I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14608
|
Posted - 2014.11.14 22:40:00 -
[9] - Quote
Minmatar already have a Grenade.
My suggestion is an Amarr "Flayer" Grenade (as seen in Templar One as Flayer Mines)
Grenade jumps into the air detonating small impact shards which have monofilament wires attached to them that slice through enemy shields and flesh equally efficiently.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
|
TRULY ELITE
WarRavens Capital Punishment.
169
|
Posted - 2014.11.14 22:47:00 -
[10] - Quote
The Gallente grenade is the 'mieassa' grenade and from protofits it describes is a EMP/ shock grenade however that concept could've been scrapped since the grenade itself never saw the light of day. 1.10 grenade parity? |
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
341
|
Posted - 2014.11.14 23:22:00 -
[11] - Quote
True Adamance wrote:Minmatar already have a Grenade.
My suggestion is an Amarr "Flayer" Grenade (as seen in Templar One as Flayer Mines)
Grenade jumps into the air detonating small impact shards which have monofilament wires attached to them that slice through enemy shields and flesh equally efficiently. I read templar one and enjoYed how the author described those. Someone said ccp wouldn't do a DOT weapon and if it would be a contact grenade we already have one of those. Maybe make said grenade into something of a claymore?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
341
|
Posted - 2014.11.14 23:23:00 -
[12] - Quote
Terry Webber wrote:I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? Different variants?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Terry Webber
Molon Labe. General Tso's Alliance
490
|
Posted - 2014.11.14 23:46:00 -
[13] - Quote
137H4RGIC wrote:Terry Webber wrote:I wouldn't mind a little more variety. But would it be a bad idea to have the primary explosion do more damage than the secondaries? Different variants? Yes, this can be a variant but would people complain about it? |
137H4RGIC
Bloodline Rebellion Capital Punishment.
342
|
Posted - 2014.11.15 01:20:00 -
[14] - Quote
If it was spammed? Most absolutely. They should require a large amount of nanites to restock, you should only be able to carry one. So, it should really take away a lot from a nanohive.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Zindorak
Capital Acquisitions LLC General Tso's Alliance
1288
|
Posted - 2014.11.15 02:21:00 -
[15] - Quote
They should do this with the Mass Driver as well
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Terry Webber
Molon Labe. General Tso's Alliance
490
|
Posted - 2014.11.15 03:04:00 -
[16] - Quote
I thought you had the secondary explosions do more damage than the primary explosion. Ignore my last two posts. |
137H4RGIC
Bloodline Rebellion Capital Punishment.
350
|
Posted - 2014.11.15 05:04:00 -
[17] - Quote
Zindorak wrote:They should do this with the Mass Driver as well No, then why would you need the grenades?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Auris Lionesse
Kang Lo Directorate Gallente Federation
1193
|
Posted - 2014.11.15 07:38:00 -
[18] - Quote
sounds cool and i support but i think the amarr need a grenade first before minmatar get like a 4th variant of the ones they already have. like a flash grenade. or a scrambler grenade that knocks out radar for 20seconds.
gal and cal need some variants too. like plasma grenades or anti sentinel grenades for caldari.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
353
|
Posted - 2014.11.15 17:26:00 -
[19] - Quote
Auris Lionesse wrote:sounds cool and i support but i think the amarr need a grenade first before minmatar get like a 4th variant of the ones they already have. like a flash grenade. or a scrambler grenade that knocks out radar for 20seconds.
gal and cal need some variants too. like plasma grenades or anti sentinel grenades for caldari. I could understand anti sentinel grenades, but what stops then from becoming the new mainline grenade? High alpha, contact damage only? (No splash radius). Otherwise everyone spans grenades into a point when a sentinel is doing his job abd guarding said point only to be rendered useless when every class can sit back with a nano hive abd chuck grenades all day.
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
|
Zindorak
Capital Acquisitions LLC General Tso's Alliance
1289
|
Posted - 2014.11.15 17:55:00 -
[20] - Quote
137H4RGIC wrote:Zindorak wrote:They should do this with the Mass Driver as well No, then why would you need the grenades? So you can have a Cluster Mass Driver with the Cluster Grenade. However i feel that more people would use the Core Locus and Boundless Assault more than these variants
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
179
|
Posted - 2014.11.15 18:23:00 -
[21] - Quote
Ripley Riley wrote:BL2 MIRV grenades I like it.
I think you mean Quake Fortress MIRV grenade youngster |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
217
|
Posted - 2014.11.16 03:35:00 -
[22] - Quote
http://cdn.meme.am/instances/500x/56242053.jpg
Ebola makes me feel all warm and squishy inside.
|
|
|
|
Pages: 1 :: [one page] |