jhon hartigan
Dead Man's Game RUST415
392
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Posted - 2014.11.14 17:15:00 -
[1] - Quote
First of all I need to prove it to the players that disagree with me.
First:
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
What we can see here is that, between the 24 wannabe killers we have in this game (20 dropsuits, 2HAVs and 2 Dropships), in the top 6 we have 3 Sentinels (two of these are first and second) and we dont have a single assault or a single commando (or a single logi but I can understand this).
Between all the weapons we have HMG and its variant are first and 5th.
Even without numbers everyone who plays PC can tell you how heavies are spammed in PC. The situation isn't different in pubs.
Second: Lets take a look at Sentinels and their Pros and Cons.
Pros: 2x or 1.5x the Ehp of every other suit 2x the dps of every other weapon. (the pro hmg has a dps of 910) High dmg per clip (8797 for the boundless hmg) Resistancies.
Cons: Slow and cqc ranged. Worst ewar of the game. Recharge time of HMG is long.
Looking at the Pros we could already say that we have a problem here, but someone could say:"yes, but take a look at those Cons!! ".
Lets do it, take a look at their Cons. Recharge time of HMG is long: I'm not going to talk too much about this, with that dmg per clip you can kill half of the enemy team without having to recharge, I'm sure you can find the right moment to recharge in a safe place.
Wors ewar of the game: if you are not a scout you don't care about ewar because you can't, so this is Like being a medium or a commando, not that great problem.
Slow and cqc ranged: finally we can talk about this. Yes, they are slow, but is this that great problem?
There are a lot of things that make this problem a joke for sentinels: Vehicles: we all hate this, they can just drive near you, destroy you and jump in again. If you are good enough to create them a problem they just jump in and drive away unkilled.
Cities: do I have to explain this?
Objectives (A, B, C...) We fight for these things in this game, and these things are usually behind walls or something Like that, meaning that Sentinels can just Camp there waiting for you to try to get near to take that Letter that you really need. But the Worst thing is that they can SPAWN there and destroy everyone is fighting for that letter, that's the worst thing, they can just spawn in the middle of everyone, unnoticed and start wreking.
Now, I'd like to work on their Pros, modifying their numbers and making them less strong, but lets say we let them keep their pros, what can we do to balance them?
We have to work on their Cons
Recharge time of HMG is long:MAKE IT 39 SECONDS!! Nah, just kidding, forget this thing, we have to work on other things.
Ewar: We can use this. What I want is this: Since they are so strong we should know their position on the battlefield. Like HAVs for example. You know where he is but he can destroy you if you are not carefull.
So let them appear on the tacnet of other dropsuit in a Radius of 30 mtrs and have a different icon on the tacnet so every body will be like:" holy... There is a monster there, I better go this other way."
Vehicles: Make it so anyone who jump out of a Vehicle cant shoot for the first 2 seconds, Fixed.
Spawns: as before, we should know when a sentinel is going to spawn in the letter we are fighting for, so when a sentinel choose a Letter or a CRU and he starts waiting for the countdown there is a sound or a light or something on the tacnet that tells everyone that a sentinel is going to spawn there, up to you to stay or run away in fear.
That 's what I think should be done to Fix Sentinels. Let them be Really stong as they are but also let everyone else know where they are. Let me know what you think.
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