Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
379
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Posted - 2014.11.14 19:28:00 -
[1] - Quote
How about making it so heavies can't move and shoot with heavy weapons. Of course weapon changes will apply but this means that heavies become an sentry gun on the fly
LAV + Heavies--> If they can move and shoot all you need to do is run around the car. Even if they chase you when they start shooting they stop moving giving you time to run behind the car. They could use their sidearm but now your on even terms with DPS vs EHP.
Cities & CQC---> If you run into a heavy around a corner, the EHP and weapon resistances means that you are out dps'd with no chance of survival unless you have a shotgun do the alpha damage but even then. Another problem is when you have 3-5 heavies rush a single point ,unless the defenders have RE's or are good places to defendm you are easily forced off an objective which means any decent organized squads with teams can take objectives any time, anywhere, which of course leads to pub stomps in Dom's or Skirmish.
If heavies couldn't move and shoot with HMG you could escape because while they are firing you can open up the range a bit more readily but the heavy can't pursue you while firing or you can run circles which means the sentinel functions like a tank and will need support of other types of troops. If they rush a point, anytime they fire they should provide cover fire to other troops, if they don't fire and try to rush in, the defenders can get a chance to kill the heavy before he is in range. In point blank you could run circles around an HMG user as a last chance...the heavy will have no strafe ability in cqc.
How heavies should run is either a guard point on objectives or a support weapon when out in the open as how real life machine gunners find a good defensive point and provide covering fire to other troops. This would mean when heavies fire they sacrifice their mobility but should gain a bit more suppressive or killing potential the they become instant 'sentry' guns.
Also being slow isn't necessarily bad as sentinel/heavy suits are for guarding points(stationary). Also heavies should not be run & gunning, but they are trying to in the form of LAV drivebys. Listen to the QQ for those tactics
TLDR: -Heavy guns render you immobile when firing ->that stops lav drivebys, and heavy rushes -Heavy become easy targets at close range but will rely on tank and resistances ->this gives other guy the option to run or run circles to out dps the HMG ->Immobile heavies become 'sentry' turrets when firing(this may call a buff/nerf to HMG)
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