Mortishai Belmont
G.L.O.R.Y
240
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Posted - 2014.11.13 12:01:00 -
[1] - Quote
1. B I think the choice of going into a specialized vehicle should come at he end of the skill tree. I feel like it would be more simple, having to choose which one you want once you get to the end. Also, no one will feel like "Oh I've spent so many skill points into the wrong thing!", I know we have respecs, but having to buy one over something so silly is well... In it'self silly. That was, you can have the basic and advanced no matter what and you can actually "collect" the vehicles better and get the one you favor more easily if you have the option at the end.
2.A I personally like the feeling that each skill and every point helps. Rather then the 2nd and 4th skill feeling like a speed bump to get instead of a reward for putting your skills into.
3. Hey, I'm all for new skin colors if we can't get new vehicle frames. It'll allow you to immerse yourself more with a faction and show your support. Fly your flag and show your colors so to speak c:
4. I think militia should always be a bit worse, other wise(granted you'll have more CPU and PG) that step up isn't going to feel as big. I think of militia as "grab one off the shelf and go" and basic more of "Let me open my box and get this out"
5. Calling it a "scout" LAV I would think should be self explanatory. Largely it should foremost be sensor, then speed and stealth. The whole point of "Scouting the area" is to relay information about the area to your comrades quickly and effectively.
6.A logistics LAV? Firth thing when I think logi, Reps. I think it should rep vehicles personally, repping infantry would make the repair tool obsolete. I mean why bother when you can rep in a car and be 100% more safe? But repping installations and tanks seems useful. I mean, who follows a tank on foot repairing it? You could actually have a convoy that way. I think it should be as the logi, light and thin. Actually, having a resupply for tank ammo module would be nice too.
7. Dude, make the main gunner ground and have a secondary seat for Anti-air, or like a mass driver for added chaos to ground troops >.> That would be epic. I think it should be like a slow moving fortress. It should be supper tough, but it should be very slow, so people have to concentrate fire to kill it, but they can't just speed away when they get in too deep. It should be a stand alone fortress that makes use of secondary and a third gunner.
8. I don't know what that is >.> But aside from an enforcer being the huge power house, I would think it should be fast and tanky, not so much for attacking but for getting people in and out of places. Your squad is under heavy fire and you need to get them out, or you need to breach a location and deploy your squad to take the point, all the while having a driver waiting if things get to hot to have them fall back in and run them back for healing and supplies.
9. A logi DS? I think it should supply healing and ammo to dropships primarily. Maybe supply healing to ground vehicles but as a reduced rate, so the logi LAV doesn't get outshown and become pointless in comparison. Maybe drop nano hives from the sky to ground troops? Supply drops would be a strategic and epic capability. Not uplinks though, that would get stupid really quick >.>;
10. Swarms are the problem. And the fact there are no shield based AV damaging weapons that exist. They do damage, transport, and take all other damage just fine. I say this being a forge gunner and an ex-pilot.
11. Burst for all three small turrets would be nice. Lower damage and less accurate, but high rate of fire for the burst. The anit air/anti ground variants, extended range and accuracy at reduced damage. So those pesky drop ships can't get away, those snipers have to watch it, and you can be further away from all that AV on the ground!
12. Heat cooling active module, select that sucker and get an instant cool down to that blaster or rail, make it a high slot of course. Maybe a rate of fire module, kind of like an cycling overdrive? SELF DESTRUCT MODULE!!! Ahah, I don't think I have to say anymore on that one, someone is stacking remotes on ya or you are just plane surrounded. Have it count down from a number so you have a chance to cancel. A flare module would be just fantastic, you wouldn't have to touch the swarms because you would have a counter option. Maybe smoke screen module? Deploy-able proxy remote module for when your getting chased? Maybe a cloak, but you can't move (even your turrets), reload, fire, or leave the vehicle without it de-cloaking. Passive? Something to help with the maneuverability of the vehicle. I say bring back overdrive mods, but have them not add to the vehicle top speed. Maybe something for forward to reverse and turning speed?
13. I think you should be able to sacrifice one for the other, it's very fundamental to help people play to their strengths. But make the penalty for going too far in one direction great so nothing insane happens.
14. I think Anti-air turrets would be nice, maybe flack turrets? Maybe them Anti-air only, would be my suggestion , as well they need armor plating around them to help prevent tanks from just killing them then the enemy spamming OP drop ships. Or burst fire of long range bullets like actual AA guns.
15. I fully support a drop cam for passengers, Allowing LAV passengers to shoot their weapons, Lock On Warning. Now what you need to do is have a "key designation" option, so people can choose who in the match can access their vehicles. So you can skip waiting forever to get a blueberry in your car, or you can choose that they cannot get in at all so they don't steal it. Someone hacks your vehicle? Then the new vehicle owner has the new virtual key and their designated list is active with that vehicle. You could have the option to just set it to "I want anyone to get in, squad only, no one gets in but me" This would help out the beginning of the match so much and stop
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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Mortishai Belmont
G.L.O.R.Y
240
|
Posted - 2014.11.13 12:03:00 -
[2] - Quote
cont.
Vehicle spam and get everyone out in the game more simply and efficiently, if you choose to play the role of a personnel carrier.
16. A jump module. Specific damage resistant modules., for the love of god give me something to defend against these damned shotguns and remotes!!!!!!!
G.L.O.R.Y solider,
Heavy, Assault, Logi...
I got what you need yo ;D
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