|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
Onslaught Inc RISE of LEGION
15217
|
Posted - 2014.11.27 19:18:00 -
[1] - Quote
I don't believe Rat is capable of doing anything but making the vehicle experience worse for pilots.
If he proves me wrong, so be it, but hope is a fools errand when it comes to vehicles.
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
DUST Fiend
Onslaught Inc RISE of LEGION
15217
|
Posted - 2014.11.27 19:25:00 -
[2] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:I don't believe Rat is capable of doing anything but making the vehicle experience worse for pilots.
If he proves me wrong, so be it, but hope is a fools errand when it comes to vehicles. Well at least he can try. I don't think he has seriously tried yet. I jus want anti shield AV so we can highlight how weak vehicles are against AV. Right now most pilots run shields because it actually gives you a tiny bit of breathing room. Nevermind the complete lack of fit diversity. I just don't have any hope that CCP can find balance between vehicles and AV. Good on you for compiling feedback at least
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
DUST Fiend
Onslaught Inc RISE of LEGION
15217
|
Posted - 2014.11.27 19:48:00 -
[3] - Quote
Id like weaker individual modules, but more slots and capacity for fitting things. Though, we'd probably need some new modules to help create diversity, so that probably won't happen. Making armor reps passive was dumb. Keep the passive modules, nerf the amount they heal, and put active ones back in (assuming my above suggestion was used)
Regardless, active reps are way more fun and rewarding. Though they still have to fix the bug, at least on shield boosters, that keeps the booster from working if taking damage.
Oh, and its only been almost 2 years now, but how about fixing side turrets on dropships? Looking towards the front of the ship STILL resets the turrets position, and missiles can STILL kill their gunner. This is nothing short of laziness on CCPs part atthis point
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
DUST Fiend
Onslaught Inc RISE of LEGION
15217
|
Posted - 2014.11.27 19:58:00 -
[4] - Quote
I think we're getting at the same thing, but with different approaches. I just want more fit diversity, so there would need to be more, individually weaker modules that when added together become strong. My only issue is that there just aren't many modules at all. I'd enjoy a skill that increases your native resists like way back though. This whole catering to people who refuse to invest in their role is stupid.
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
DUST Fiend
Onslaught Inc RISE of LEGION
15218
|
Posted - 2014.11.27 20:17:00 -
[5] - Quote
True Adamance wrote:Iron Wolf Saber wrote:I would like to see active modules make a return and concurrent with passive ones. Certainly....but why would anyone choose slow passive reps over crisis managing active repairs? Passive armour reps have never been good unless abused by 3x stacking and have never made sense in game. Well, if we had more space to fit things, and passive reps were easier to fit, they could be used to augment your fit. So, you could have emergency active reps, and then a slow, constant rep going on in the background. Or you could use PG units to fit a couple strong active reps instead, bit maybe have to sacrifice on plates or hardeners. The goal should be to make us THINK about our fit, instead of having one or two fits that are the only viable things, and those fits being entirely uninteresting in and of themselves
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
|
|
|