Alena Ventrallis
Vengeance Unbound RISE of LEGION
2157
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Posted - 2014.11.13 20:01:00 -
[1] - Quote
1. Vehicle Command Tree Structure
Should it (regardless of multipliers)? a. Mimic the Drop Suits where it is Racial From Top to Bottom? b. Retain the Same as Current (racial at top end only)
Why? A. If I skill into Caldari dropsuits, do I also unlock Gallente dropsuits? Then why should vehicles?
2. Vehicle Upgrades Tree Structure
Should it (regardless of multipliers)(aware of new bonuses depending on the option)
a. mimic the Drop Suit tree more with bonuses on par with the infantry progression b. Retain Current form and bonused the unbounded skills (all 6.1 million sp of it)
Why? A. GIVE ME MY DAMN +5% PG/CPU SKILLS!!!!!
3. Should there be reskinned place holders for FW vehicles (IE Golden Madrugers w/ amarr logo and Rusted Gunlogis /w repub logo) Even if this means that there is a very low chance of having unique models in the foreseeable future or unique stats even? I agree with True. Do it right or not at all.
4. Should Militia Vehicles and Military Grade Vehicles feature similar slot layouts (as to not eat up slot real-estate) akin to standard dropsuit relationship with militia dropsuits? Yes. Militia and standard should be the same slotwise. Only in fitting should standard beat it out.
5. Scout LAV's Role(s) should be?
(Mix and Match or even add)
Attack, Ewar, Anti-Infantry, Anti-Equipment, Anti-Vehicle, Anti-Structure, Secondary Damage Support, Sensor, Transport, Speed, Tank, Stealth, Covert Operator, Fast, Slow, Average Speed? Scanner. It could have a bonus to vehicle scanner precision or range, but make it good at finding things.
6. Logistics LAV's where the start of the killer bee revolution, What tamer Role(s) should it have if brought back? (Mix and Match or even add) Infantry Support, Vehicle Support, Vehicle Repairs, Infantry Repairs, A 'Mobile' Supply Depot, A Mobile CRU, Tanky, Thin Skinned, Slow, Fast, Secondary Damage Support, Ewar Slow, designed to rep vehicles. these follow a tank and logi it as it does it's work. just make sure you have a shield version as well.
7. Enforcer HAVs previously did not have a strong role, What roles should it have? (Mix and Match or Add) Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar? I would say make it an HAV "Scout" if you will. Give it damage and speed, but low health. This thing gets in, wreaks havoc, and leaves before everyone switches to AV. IT should have minimal, in any staying power.
8. Murader HAVs previously had a god like role, What roles should it retain if ever brought back in? (Mix and Match or Add) Vehicle Sniper, Area Denial, Suppression, Gun Platform, Siege Engine, Blockade, Anti-infantry, Anti-Vehicle, Anti-Air, Tanky, Thin Skinned, Fast, Slow, Light Battle Tank, Main Battle Tank, Heavy Battle Tank, Ewar? This should be the opposite of the Enforcer. It's all about the health. The sentinel HAV if you will. Make it have great health/resistance, perhaps bonuses to hardener efficiency. But make them SLOOOOWWWW. This thing should struggle to escape AV if enough of it is brought to bear. Perhaps give it a siege mode where it gets increased defenses for a large penalty to movement, or no movement at all. Regardless, this thing should be about finding a spot and staying there through Hell or high water.
Proof that Rattati/CCP do listen to the playerbase.
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