Pokey Dravon
OSG Planetary Operations Covert Intervention
3488
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Posted - 2014.11.13 16:11:00 -
[1] - Quote
Her Chosen wrote:ISK from clone sales needs to return. It was never unearned or passive. Defending your district is rewarded with keeping that district. The only time it generated revenue was if others decided not to attack you.
What corporation makes revenue by taxing its own employees? Do people at CCP pay the company to work there? A corporation that doesn't provide anything to turn revenue makes zero sense.
No a corporation provides goods and services in exchange for money. They don't just break into the office building, kill the current owners, and sit on the money printing machine.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3488
|
Posted - 2014.11.13 16:55:00 -
[2] - Quote
Her Chosen wrote:Soraya Xel wrote:Not. Happening.
No Effort, No Money. Really? Defending and keeping our districts didn't take effort? Because another corporation chose not to attack me, I don't get ISK for their lack of effort? Public Contracts nets more ISK/hr than PC. Your flawed view of district ISK generation ruined the shell of the end game even more How about another super donut filled with farm corps to change your mind. Remember, a handful of corps control PC and decides who plays and who doesn't. Its no different than jealous people who look at big corporation CEOs and see how rich they are and for some reason assume it took no effort or sacrifice to reach that level of power...
You don't get the real problem at hand. The fact is that the district generated ISK out of thin air without direct interaction. The fact that the districts produced ISK directly is fundamentally flawed. In a system which is supposed to be based around scarcity of resources, having a system which literally can produce ISK, the most liquid of resources, is bad. In fact with the way it was set up, you actually made MORE money if you didn't have to put effort in because ISK generation was tied directly to clones, and in not using them you gained a bigger profit.
If you wanted a system which produced non liquid resources which required player interaction in order to TRADE for more liquid resources with other players, as well as require constant work to keep that resource flow going, then sure. But you're defending a system which pays more if the system as a whole stagnates. That's fundamentally broken, and cannot be fixed without the introduction of additional support systems.
Take Nullsec for example. Yes its a blue donut, but there is no function in Nullsec which just prints out ISK, even if the group is actively defending territory. What Nullsec offers is *access to resources* which have to manually gathered, processed, shipped, and sold in order to make ISK off of them. You actually have to actively DO something in order to profit from owning territory in Nullsec. So in reality the old PC was even more screwed up than EVE Nullsec, and that's saying something.
Also I wont get into a political discussion over this, but I work hard very week, and a CEO probably make 1,000 times more a year than I do. Do you really think he puts in 1,000 times the effort I do to earn that equivalent amount of money? Of course not, that's humanly impossible, which is why THAT system is also fundamentally broken.
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