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Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Frame
C C P C C P Alliance
4746
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Posted - 2014.11.13 05:56:00 -
[1] - Quote
This thread is for specific feedback on any Fracture Road map in the Skirmish game mode. Please post any issues you have with the map in this thread. If addressing a specific section of the map, please include the grid coordinates included in the image above for easier verification.
CCP Frame
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Kaze Eyrou
Molon Labe. General Tso's Alliance
917
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Posted - 2014.11.13 07:19:00 -
[2] - Quote
Buildings in the B-9 through B-12 area are up too high. They are displaced just above the ground and require you to jump over an invisible barrier, even if you run along the road. It can also be visibly seen if you look down and strafe around (entire structure/socket appears to "hover").
I don't know if it's this way for all variants of this map, but the one I was able to test was during the Skirmish variant.
Also the big buildings on both F10 and G10 (same building, one to the north, one to the south) have windows on the East side. When you look through them, the walls on both the North and South face are seethrough.
CB Vet // Logi Bro // @KazeEyrou
CIO ("Proto Forum Warrior")
Learning Coalition & RTG
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Francois Sanchez
Prima Gallicus
135
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Posted - 2014.11.13 10:23:00 -
[3] - Quote
It's not really a bug but I think you should redesign the redline on this map for skirmish mode, otherwise great map |
deadpool lifetone
D3ATH CARD RUST415
15
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Posted - 2014.11.24 17:21:00 -
[4] - Quote
Afternoon.
B11-B12 : structure not fully grounded to map surface ( elevated at the edge )
G8 : Rock/Boulder ( get stuck in there unable to get out ) only by suicide. Ex: Ambush smart deploy inside that rock smh. |
Ku Shala
The Generals
1030
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Posted - 2014.11.26 14:59:00 -
[5] - Quote
f10 and g10 the building is open at the bottom and uplinks can be thrown inside trapping players
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1236
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Posted - 2014.11.29 03:32:00 -
[6] - Quote
Building at D6 (the trapezoid shaped one) floats off of the ground on the top right corner.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1236
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Posted - 2014.11.29 03:34:00 -
[7] - Quote
Building at D6 (the trapezoid shaped one) floats off of the ground on the top right corner.
You can even see it in the image. It's floating off of the edge of the embankment.
Please, make my Opus pretty...
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Ydubbs81 RND
Ahrendee Mercenaries
3506
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Posted - 2014.12.04 05:45:00 -
[8] - Quote
Man, I have to say that I hate this map. I back out of it most times the minute I realize I've been deployed into it. The hill around alpha is just a chore to climb. The alpha socket doesn't really promote fun fights either. One way in through the front or you can drop down and camp from the balcony.
> Check RND out here
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Booby Tuesdays
Tuesdays With Boobies
1049
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Posted - 2014.12.05 22:18:00 -
[9] - Quote
This map is beyond fun for Domination. The fights in that warehouse can get pretty epic, especially when a blaster HAV rolls in!
Like others have said, climbing that hill near Alpha is a pain. Please at least add some sort of half assed path or something.
My only other concern, is why have that crazy bridge road off in the distance behind Alpha? I really want to LAV race on it...
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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BLUNT SMKR
Ahrendee Inc. Negative-Feedback
151
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Posted - 2015.03.03 10:27:00 -
[10] - Quote
Not a big fan of this map either. Not sure how u could not improve it though. Maybe make it easier to get up the sides of A. Or maybe add a forth letter above A.
Kinda of a long shot but me an a buddy discussed that it would be kool if u had underground tunnels leading from A to the other 2 letters.
Oh n fix the spawn points they are so easy to farm camp a team once they get redlined.
TeamWork>KDR
losses only make the wins that much better
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Some Alaskan
Armored Dragon Dust
28
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Posted - 2015.03.07 07:56:00 -
[11] - Quote
The main issue with this map is the attackers can easily walk into the ground spawn of the defenders at H10 and H11. There is no red line there and they can just walk in and spawn camp those who chose ground spawn. |
cronopio feju
RUST415
115
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Posted - 2015.04.15 18:10:00 -
[12] - Quote
There is a bug, when you enter the battle it says: 5 objectives, when this is the real map, with 3 objectives; by the way, we still has'nt a map for the new "MCC development map"
Si el primer botón que usas en una partida no es "flecha arriba" lo estás haciendo mal...
-TheAmazing FlyingPig
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