137H4RGIC
Bloodline Rebellion Capital Punishment.
296
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Posted - 2014.11.14 01:01:00 -
[1] - Quote
XxVEXESxX wrote:CCP,
Ive tried for many nights to see how the current meta can create a house of cards geared towards large scale warefare.
After speaking and gathering feedback from many passionate players each seem to agree on one thing.
Scouts are not specialized enough. Ill explain.
Preface.
Scouts are always undetectable on tacnet. Scouts have low visibility. Scouts dictate range.
With these three components scouts can, with a very high margin of success, strike first.
Why hasnt the scout been repurposed yet?
We have a light frame that in comparison to his medium couterpart is smaller in size yet he can carry the same amendment and double the equipment. Why does the scout have the same versatility if its supposed to be specialized into electronic systems? Logis lose a sidearm to trade for 1-2 eqipment.
Currently scouts can dictate range undetected apply alpha damage and can switch to a sidearm that now extends their range to comparable distances of a light weapon.
Even if scouts had only one sidearm they still have the abilities listed in the preface to counteract the lower dps, similar to the effects of their lower ehp which is couteracted by their faster regen and speed.
TD; LR: split the scout into two classes or repurpose the scout to a lower dps tier.
Recon scout: -5 profile, same slots as current scouts, sidearm only, based on EWAR, group support and detection of troop movements, 1% To sidearm damage per level. Espionage and assassination.
Light assaults: +5 precision, commando slot layout, light weapon only, based on range dictation and movement, low ehp high regen, light recon counter, one equipment, basic scout stats, Flanker fighter. Low visibility low ewar. Short range skirmisher requiring logistics support.
Both can retain their bonus to cloak but use them very differently while having a total damage drawback to their detection advantage.
Fix heat and dps # for heavies so there is no mass migration, tweak uplink timers again, equalize ewar as suggested in features and add these changes I guarantee you will see a house of cards be built.
Hope this helps. Feedback constructively. What about dividing the roles? We could have a scout class that focuses on passive scans (but then what would be the purpose of Gal Logis?) which goes further to scan down invisible targets - we could call this the recon class. As a counter or vice versa for alpha damage or novablade/sidearm damage/skills we could call this class the Covert Ops Class. I think scouts should get bonuses to sidearms, not so much light weaponry
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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