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Thumb Green
Raymond James Corp
1704
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Posted - 2014.11.12 18:04:00 -
[1] - Quote
da GAND wrote:not sure how one loses all their darn isk in battles unless you're running a lot of proto stuff. Running in Militia all the way to Advanced gear has always been enough for me. It's called being the only mother jammer on your team trying to win. Running below adv in that situation mostly means you're just making your teams clone count go down faster. Sure you could still make a profit running free suits but all you're doing is making your team lose faster trying to take on over half the enemy team by yourself every time you spawn in; it's like breaking your leg with a sledge hammer, that sh!t just ain't fun.
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1706
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Posted - 2014.11.12 20:22:00 -
[2] - Quote
Another comment I want to make in regards to ISK is that with the "team balancing" They've done I've noticed less of a gap between a teams top WP earners and the rest of the team which ultimately results in lower payouts. Thus those that don't have a large stockpile of ISK already, run out faster when they're trying to win.
saxonmish wrote:Ahkhomi Cypher wrote:Watches a saxomish video. Reads saxomish thread title. Watches another saxomish video.
"There's fuckery afoot" watch my video's and watch my wallet fluctuate I just realized that the only video of yours I've actually watched (or can recall watching) was the ScR one you posted the other day.
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1706
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Posted - 2014.11.12 20:26:00 -
[3] - Quote
Mahal Daj wrote:The Risk/Reward paradigm is very similar to Eve and designed to encourage a similar investment plan.
Without getting into too much granularity, consider: rock (tank) - paper (ewar) - scissors (firepower).
Basic: Pick 1 advantage - 10k+/suits Advanced: Pick 2 advantages - 40k+/suits Prototype: Pick 3 advantages - 120k+/suits
You pay to carry the variety, even if you don't get to use it. By increasing the payout you affect 2 key gameplay issues: people should protect the suits they wear (benefits strategy and meaningful play) and increase the chance of the runaway-victor. Both hurt the game in the long term.
I run a basic scout almost exclusively, and every time I assassinate a squad leader wearing prototype gear... I know that I have tipped the balance of power substantially, and probably cost that player the profit of their entire match. That meaningful interaction is the reason that thoughtful people play, and invest, in this game.
I too want to run more prototype, but proto-saturation removes consequences from the ecosystem; and that is worthy of heavy consideration before any decisions are made.
-daj Your comment would work if there wasn't a game mode that was used to print billions of ISK for a year.
I'm surprised Maynard hasn't been assassinated yet.
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Raymond James Corp
1706
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Posted - 2014.11.12 22:58:00 -
[4] - Quote
da GAND wrote:Thumb Green wrote:da GAND wrote:not sure how one loses all their darn isk in battles unless you're running a lot of proto stuff. Running in Militia all the way to Advanced gear has always been enough for me. It's called being the only mother jammer on your team trying to win. Running below adv in that situation mostly means you're just making your teams clone count go down faster. Sure you could still make a profit running free suits but all you're doing is making your team lose faster trying to take on over half the enemy team by yourself every time you spawn in; it's like breaking your leg with a sledge hammer, that sh!t just ain't fun. Right because you can only accomplish things in a match if you're wearing proto gear..... Didn't say that now did I? Trying to win in a situation like that rarely involves 1v1 encounters and you aren't going to accomplish sh!t in less than adv gear unless you're hacking undefended or lightly defended objective, but that's not trying to win, that just farming WP's for a better payout.
I'm surprised Maynard hasn't been assassinated yet.
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