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Thumb Green
Raymond James Corp
1704
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Posted - 2014.11.12 17:53:00 -
[1] - Quote
People just need to stop fcking worrying about the redline and the cowards that hide in it. The most they are is a nuisance
Zatara Rought wrote:
Addressing fixes to the redline system to Soraya is pointless.
He doesn't see it as a problem worthy of improvement.
Because it isn't.
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1704
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Posted - 2014.11.12 19:09:00 -
[2] - Quote
I find it interesting that players from corps associated with redlining are the most vehement about getting rid of it or otherwise making it easier to kill the people inside it (an observation that includes much more than this thread alone).
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1704
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Posted - 2014.11.12 19:14:00 -
[3] - Quote
Zatara Rought wrote:Thumb Green wrote:I find it interesting that players from corps associated with redlining are the most vehement about getting rid of it or otherwise making it easier to kill the people inside it (an observation that includes much more than this thread alone). Trust me I was talking about this when I was in Subdreddit just the same. ;) Which is also a corp that was associated with redlining.
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1705
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Posted - 2014.11.12 19:45:00 -
[4] - Quote
Thor Odinson42 wrote:
It's weird that nearly everything scrubby you support and everything that hurts scrubby gameplay you are against.
Thor Odinson42 wrote:Apothecary Za'ki wrote:Vell0cet wrote:A better redline fix: make the redline timer function like the cloak. Increase the time in the enemy redline significantly to something like 1 minute, but you don't immediately reset your timer when you exit. Instead it slowly regens back (up to the max limit) at something like a 2:1 ratio (i.e. 2 minutes out of the redline will allow you to have 1 minute in). This timer persists through death, so suicide runs can't be spammed. Also you cannot recive reps and your armor/shields won't recharge when in the enemy redline.
This means you can run into the redline to take out that annoying sniper, rail tank, enemy installation, etc. but you can't camp the enemy's spawn in a sustained/coordinated manner. this will only encourage redline stomping INSIDE the redline. exactly, which would be awesome
Want to talk about scrubby?
I'm surprised Maynard hasn't been assassinated yet.
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Thumb Green
Raymond James Corp
1706
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Posted - 2014.11.12 20:06:00 -
[5] - Quote
Thor Odinson42 wrote:
Either let people hunt in the redline or accelerate the damage to the MCC when you have all points capped.
It's not fun when the only thing you can do is hide in a corner to avoid sniper fire or run along the redline hoping to see a target once in a while.
You can already hunt in the redline. With a fast enough scout you can get in fairly far (can make it to enemy ground spawn on some maps) and back out. Accelerated damage to the MCC with all points capped is perfectly acceptable to me as it doesn't directly punish the team that's been redlined.
The second part of your comment has more to do with matchmaking than it does the redline.
I'm surprised Maynard hasn't been assassinated yet.
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