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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7617
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Posted - 2014.11.12 06:12:00 -
[1] - Quote
Breaks immersion too much.
Just get rid of the redline and put extremely powerful auto aim turrets on the MCC. I already know we have the AI for this, I remember the old Rail Turrets.
Get to close and die. No warning. No line.
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7618
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Posted - 2014.11.12 06:38:00 -
[2] - Quote
Fizzer XCIV wrote:Ghost Kaisar wrote:Breaks immersion too much.
Just get rid of the redline and put extremely powerful auto aim turrets on the MCC. I already know we have the AI for this, I remember the old Rail Turrets.
Get to close and die. No warning. No line. Then we still have the issue of Snipers sitting where nobody can get them.
But they will be so far from objectives it wouldn't matter. I'm removing the redline. Some maps might be odd to implement (Such as 5-point pipes map) due to the small redline next to the MCC, and this would have to be changed accordingly.
I'm just not a fan of a redline at all. 20% in and out means that people will just get slaughtered the moment they cross the line.
If you implement MCC turrets, you could also code them to shoot at players who deal damage to players in the "Imaginary red line". It would have the same effect as the redline, as it creates a "deadzone" for the enemy, while at the same time protecting the playes in it. They would be able to push up at least a little due to enemies not being able to shoot back for fear of turret retaliation. You would have to fall back a certain distance, and that distance would make it very hard for a sniper at the back of the map to effectively engage targets (Due to such a small window).
This is all theorycrafting though. I could hash out some actual numbers if I had a map with concise distances, but I don't think the Dev's have one either.
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![Ghost Kaisar Ghost Kaisar](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7634
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Posted - 2014.11.12 17:47:00 -
[3] - Quote
Zatara Rought wrote:Raptor Princess wrote:
How about lowering the passive sp and ISK rather than damage?
It would be harder for a vehicle to destroy a manned installation before being destroyed themselves, or for the merc manning it to be killed.
Addressing fixes to the redline system to Soraya is pointless. He doesn't see it as a problem worthy of improvement.
Zatara vs. Soraya
Core Locus vs. Swarm Launcher
Buy your tickets now, only 10 Mil ISK for a front row seat.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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