Victor Moody Stahl
Amarr Templars Amarr Empire
127
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Posted - 2014.11.18 01:01:00 -
[1] - Quote
Just chiming in on the Breach Forge mobility problem:
Why was this even a thing in the first place? It is literally the only infantry weapon in the entire game that mechanically forces you into sitting in one single spot when you want to fire.
The closest argument of "it makes you sit still" is the sniper rifle, which has to do with the sway mechanic (which I personally am not a particularly huge fan of), but you can actually be walking around and panic-fire a sniper rifle while strafing back and forth like a drugged-up chimpanzee.
Breach forge? Yeah, not so much. I actually think the Breach is really cool in concept, but that whole "you cannot move EVER while charging" thing, is something that makes me decide "screw it, AFG for life".
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Victor Moody Stahl
Amarr Templars Amarr Empire
127
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Posted - 2014.11.18 06:20:00 -
[2] - Quote
True Adamance wrote:I figure that if infantry want power akin to that or a Large Railgun or Large Artillery Turret in their hands they have to put up with mobility penalties to some extend to prevent them from being bowled over by the force of their own weapon.
To be fair the Breach Forge already does, in a very illogical manner, more alpha than a large railgun.
The disconnect comes from the fact that no other weapon in the entire game literally roots you to the spot like you've been glued in place.
The other issue is that you can still- stupidly- bunny hop around if you need to duck in, out of, and/or around cover. So the issue with the Breach Forge is that it's ultimately inconsistent in it's movement penalty.
Now, I will further note that Breakin's recommendation is to take it down to a 20% actual movement speed penalty- enough to (very) slowly waddle around with the weapon charging/charged, but not enough that you can feasibly just keep it charged 24/7.
As far as turret/breach forge alpha disparity... I would argue that that is an issue for a different thread.
Derrith Erador wrote:I can get behind buffing the standard forge, and I like the assault forge as is right now.
But I have to disagree with buffing the breach forge. That weapon is monstrous if paired with a secondary AV, more so than anything I've seen. I personally think it should stay that way. Just my 2 cents.
Well, the Breach FG "buff" is purely one to charge time, with what could probably be argued as a "bugfix" to the movement penalty... given that you can (idiotically) bunny hop while the breach FG is charging/charged up.
There's no changes to the Breach's damage per shot- merely trying to bring it up to a slightly higher average DPS, which will in practice still be slower- with such a slow charge time, there's some incentive to make a shot count by holding onto it to line it up just right; at least, IMO.
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