Commander Noctus
Gallente Loyalist
131
|
Posted - 2014.11.17 16:21:00 -
[1] - Quote
I like this. Changes seem fair to me, though perhaps keep the whole "stationary" idea on the breach and instead give a damage increase, 50-100 points.
That being said, Forge and other AV for that matter should NOT be touched at this point in time. For me at least, it's way too easy to pop a tank. Look at overall AV vs V balancing FIRST, release all previous Vehicle mods/variants SECOND, and then we can look at changing this stuff.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|
Commander Noctus
Gallente Loyalist
131
|
Posted - 2014.11.17 17:45:00 -
[2] - Quote
Breakin Stuff wrote:Commander Noctus wrote:I like this. Changes seem fair to me, though perhaps keep the whole "stationary" idea on the breach and instead give a damage increase, 50-100 points.
That being said, Forge and other AV for that matter should NOT be touched at this point in time. For me at least, it's way too easy to pop a tank. Look at overall AV vs V balancing FIRST, release all previous Vehicle mods/variants SECOND, and then we can look at changing this stuff. These changes won't actually accelerate or make easier killing a tank. Even if the damage gets buffed the TTK will be slightly longer for a breach or standard variant.
Err, how so? You're asking for a flat damage increase for the Standard and a DPS increase for the Breach. How is this not making it easier/more effective at dealing damage/making it easier to kill tanks? Especially when you later brought up the potential damage you get from damage mods.
Breakin Stuff wrote:Especially considering I consider the alpha strike argument invalid. Doesn't matter what AV you're using, the first warning any vehicle driver gets that you're in play is literally the initial impact, flash or miss.
precharge only matters on paper, because the assault forge? I can't remember the last time that the initial engagement between myself and a vehicle was them shooting at me rather than me shooting at them.
Not too clear to me. I imagine you're saying "Fire first otherwise you as an AV suddenly become xx% less effective". Which is true if your sole goal is to kill them and not kill AND keep them away. Granted, killing the tank/dropship is basically what you want to do, once they know you're there, the goal becomes to make sure they can't do anything effective anymore.
Breakin Stuff wrote:Now as to your idea on the breach? No I disagree.
Nothing says "easy kill" quite like an immobile opponent. Nevermind you can circumvent it. I'd rather just cause a movement penalty than try to actually lock people down.
I also firmly disagree that the Breach should receive any buffs to alpha. Period. End. Stop. No.
Seriously.
No.
Speeding up the DPS I'm cool with. THe DPS is anemic. But if you buff the alpha then we start having some VERY INTERESTING interactions with dropships. As it stands the Breach Line is the only Forge Gun series where the alpha is big enough that a damage mod might actually change TTK. I haven't actually TESTED this, I just used the Assault Forge, and Damage mods aren't really viable for TTK on the assault or standard.
The Breach, plus skill adds, plus 2-4 damage mods is potentially reaching into "shields? what shields?" territory on dropships if you add alpha damage to it. Buffing the alpha might cause a lot more problems than it will fix.
To be fair, I proposed a tiny boost. At max skill (reload & proto mods on the Caladari sentinel,the Wyrkomi Breach currently does 2484 damage vs shields, 3035 damage vs armor; an average of roughly 2759 damage (without damage mods, it's 2415). That's already in "shields? what shields?" territory for dropships. If we were to increase the damage to 100 (the biggest proposed number I gave) it would be an average of roughly 2869 damage. That is just slightly deeper inside the "shields? what shields?" territory.
If we go with the whole DPS increase with the ridiculously high alpha damaging breach (2415 flat w/no mods), and give the user the ability to move around FASTER than by bunnyhopping, there'll be issues with more than just dropships. Which is why I want to keep the immobility factor.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
|