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DUST Fiend
Onslaught Inc RISE of LEGION
15013
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Posted - 2014.11.11 17:42:00 -
[1] - Quote
As a whole, logistics class vehicles should provide a mobile staging point through durable, efficient team support. In this respect, as a concept, logistics vehicles should be seen as something with very low offensive capabilities, and high defensive ones. Let's kick things off in that light
Logistics Static Modifier: 50% RoF reduction for all fitted turrets. 10% Efficiency bonus to remote repair modules.
Logistics Non Racial Skill Modifier: 4% increase to turret RoF, 3% efficiency bonus to remote repair modules
Logistics vehicles should be approximately 30% less mobile than their counterparts (ADS, for dropships), and conversely, should have around 30% more base tank. They should also have one additional high and slow slot over their counterparts, with the PG and CPU to match. The RoF penalty, even with max skill (30%) should still be significant enough to offset their significant armor. Designed to be slower moving and firing, a smart opponent would engage in hit and runs to wear these vehicles down.
MODULE CHANGES:
Advanced and Protoype MCRUs. For starters, just make them harder to fit, with faster spawn times. Easy.
Light Remote Shield Repairer: Module range 20 meter radius. Fires one pulse within this radius that instantly regenerate friendly infantry X shields, with Y cooldown. No lock on time
Heavy Remote Shield Repairer: Module range 75 meters. Fires one pulse that instantly regenerates a friendly vehicle X shields, with Y cooldown. 5 second lock on time.
Light Remote Armor Repairer: Module range 25 meter radius. Sends out a remote beam to each friendly infantry within the radius, regenerating X armor over 10 seconds, with Y cooldown. No lock on time.
Heavy Remote Armor Repairer: Module range 50 meters. Send out a remote beam to target friendly vehicle, repairing X armor for 20 seconds, with Y cooldown. 5 second lock on time.
Light Remote Damage Amplifier: Module range 15 meter radius. 10 second duration. Friendly infantry within the initial pulse gain X damage boost. Y cooldown.
Heavy Remote Damage Amplifier: Module range 30 meters. 15 second duration. Friendly vehicle gains X damage boost. 5 second lock on. Stacking penalties for active damage amplifies apply, both local and remote.
Mobile Depot: As it sounds, a mobile supply depot that doesn't repair armor.
A note about remote armor reps. If possible, the effect should only be suspended if a target moves out of the repairers range. For light repairers, any infantry who steps into the radius while active will be effected. For heavy, the original target that moves back into range will be auto locked and continue repairs for the remainder of the duration, or until they move out of range again.
Racial bonuses could include (not all together, commas indicate a separate bonus)
- Scanner; increased precision, increased range, decreased cooldown / longer duration - MCRU; faster spawns, decreased fitting cost - Mobile Depot: Reduced fitting cost - Remote Reps: Increased range, decreased cooldown, decreased lock on time - Remote Damage Amp: Increased range, decreased cooldown, decreased lock on time
And finally.
NO YELLOW PAINT
Make them Black, because team support is badass
*special note* Large Railguns may need some looking at for Logistics HAVs, as the RoF penalty will be less significant for those who would simply camp the redline, negating their speed disadvantage
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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DUST Fiend
Onslaught Inc RISE of LEGION
15013
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Posted - 2014.11.11 17:45:00 -
[2] - Quote
Xocoyol Zaraoul wrote:DUST Fiend wrote:And finally.
NO YELLOW PAINT Why? Assaults are white for both Derpships and suit, and Logies yeller, what would you have it? Because yellow is ugly as sin. Make them black, because team support is badass.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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DUST Fiend
Onslaught Inc RISE of LEGION
15014
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Posted - 2014.11.11 17:53:00 -
[3] - Quote
Xocoyol Zaraoul wrote:Black is sexy <3 Almost as sexy as dark metallic royal purple with GOLDEN HIGHLIGHTS AND TRIM <3
But yes, black would be pretty.
Personally, I want a tricked out Maddie with a hard tank, weaponry as a pure afterhtought (Hell, can I have two secondaries and no primary turret?), remote support modules and a CRU... While I'm asking for unicorns, a mobile Supply Depot as well.
I would slowly drive this iron-sided clone-spawning ammo-giving shield-repping HAV right in the thick of my own infantry advance, granting cover and gloriously pushing the front forward. Did you read my post at all?
Lol
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15014
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Posted - 2014.11.11 18:00:00 -
[4] - Quote
Xocoyol Zaraoul wrote:DUST Fiend wrote:Did you read my post at all?
Lol Yes, and I'm telling you that every part in it I don't care about besides the Logi HAV (as it was in your title), and what I want out of your post. ^^ I also don't believe (hence the unicorns part) that I would ever be able to free up precious CPU and PG by removing my main turret. I also started daydreaming half way through the post too Yea, I don't think the main turret could go just because of the way the models are. With at best a 30% RoF reduction to your main and secondary turrets though, you wouldn't be encouraged to use them. They are there strictly as fire support. I still have concerns with Large Railguns abusing the increased tank and fitting space to just negate their RoF reduction with very high alpha, but I'm not sure how the numbers would play out.
Daydreaming is something I miss about this game. So, I'm glad it got your mind moving.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15015
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Posted - 2014.11.11 18:10:00 -
[5] - Quote
Well you can't give them higher fitting and defensive capabilities if they keep the same killing power as other vehicles. Vehicles and infantry operate a lot differently, so you would need the decreased RoF to not make them OP in one on one engagements. With a base HP boost of 30%, coupled with 2 extra slots and increased PG / CPU, you should reasonably be able to achieve about 50% more tank than a standard vehicle. I feel that this is offset by at best, 30% less RoF and Mobility.
These vehicles primary purpose is team support, and as such, fire support is not a priority (though still allowed)
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15015
|
Posted - 2014.11.11 18:18:00 -
[6] - Quote
CharacterNameWasTaken wrote:DUST Fiend wrote:Xocoyol Zaraoul wrote:DUST Fiend wrote:And finally.
NO YELLOW PAINT Why? Assaults are white for both Derpships and suit, and Logies yeller, what would you have it? Because yellow is ugly as sin. Make them black, because team support is badass. i happen to like how my guristas saga looks thank you and i would like it to stay the color it is. Can we not focus on the one irrelevant part of the post please?
@_@
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15018
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Posted - 2014.11.11 19:15:00 -
[7] - Quote
True Adamance wrote:Please lets not talk Logi HAV.
Logi MAV sure.....but who is going to design a front line HAV unit that can only rep? If you actually read, it could still fight, it just isn't good at it. It's a fire support unit that provides strong support for other heavy armor.
It's an augmenting unit, not a rambo kill everything solo unit.
Teamwork.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15022
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Posted - 2014.11.11 20:43:00 -
[8] - Quote
Joel II X wrote:DUST Fiend wrote:Xocoyol Zaraoul wrote:DUST Fiend wrote:And finally.
NO YELLOW PAINT Why? Assaults are white for both Derpships and suit, and Logies yeller, what would you have it? Because yellow is ugly as sin. Make them black, because team support is badass. I liked them yellow. Fly like a LAV, hit like a HAV. I hate these forums.
The least you guys could do is pick apart my post and tell me why I should be ashamed of myself.
This is exactly why I don't bother being constructive anymore. Theres not much point to stimulating discussion if no one even bothers to discuss.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15064
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Posted - 2014.11.14 20:22:00 -
[9] - Quote
A range bonus is pretty worthless by itself, reps should be rewarded for logi vehicles, and just supplementary for others. 5 seconds keeps it from being wicked easy, and like I mentioned, skills could lower that. This rewards situational awareness and makes a pilot think a little more rather than just pressing the panic button.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15066
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Posted - 2014.11.15 00:15:00 -
[10] - Quote
Heres a quick question: why should assault vehicles be powerful healing units? Does that mean you want logi vehicles to be powerful assault units?
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15066
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Posted - 2014.11.15 00:41:00 -
[11] - Quote
emm kay wrote:DUST Fiend wrote:Heres a quick question: why should assault vehicles be powerful healing units? Does that mean you want logi vehicles to be powerful assault units? the assault vehicles should be good at healing. The logi vehicles should be the best at healing. you don't take light weapons away from the heavy, you just give the heavies something that they are better at. How is giving heavies higher DPS weapons different from giving logistics vehicles stronger reps?
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15067
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Posted - 2014.11.15 01:02:00 -
[12] - Quote
I want vehicles to have roles, and be good at them. If there is no noticeable bonus to healing or support, logi vehicles dont really have much of a role. I dont see why you would add a support class, and then give the assault class the exact same support capabilities. Like I said, a strong fitting bonus would be acceptable, so an assault vehicle would have to sacrifice to make itself a support vehicle.
Honestly, if taken literally, your example of heavy weapon heavies would impky that ONLY logi vehicles should have remote reps, since ONLY heavies can have heavy weapons.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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DUST Fiend
Onslaught Inc RISE of LEGION
15067
|
Posted - 2014.11.15 01:20:00 -
[13] - Quote
emm kay wrote:DUST Fiend wrote: I want vehicles to have roles, and be good at them. If there is no noticeable bonus to healing or support, logi vehicles dont really have much of a role. I dont see why you would add a support class, and then give the assault class the exact same support capabilities. Like I said, a strong fitting bonus would be acceptable, so an assault vehicle would have to sacrifice to make itself a support vehicle.
Honestly, if taken literally, your example of heavy weapon heavies would impky that ONLY logi vehicles should have remote reps, since ONLY heavies can have heavy weapons.
Alright. But be aware; exclusive modules are the worst modules. I agree, but they wouldn't be exclusive. My proposed vehicles suffer strongly in offense and mobility, and make up for it in defense and team support. Just as my proposed Logi vehicles would act as supplementary offense, an assault vehicle could act as supplementary support if fit as such.
While Im at it, remote hardeners should be another heavy module.
Bitter Vet extraordinaire, vehicle specialist, sarcastic prick
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