Maken Tosch
DUST University Ivy League
10203
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Posted - 2014.11.11 00:11:00 -
[1] - Quote
As long as you don't use it in dark areas and make sure you only use it when you're running along brightly-lit open spaces, you're ok with the cloak. The blue shimmer it creates when moving makes you a visible target in dark areas because of the high contrast. Also, if you ever find yourself in a map with the toxic mood, you can get around easier without the cloak.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
10214
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Posted - 2014.11.11 05:13:00 -
[2] - Quote
DeadlyAztec11 wrote:It depends on your enemy and how aware they're. Snipers tend to have keen sight because many of them are looming for counter Snipers. Many times enemy Snipers appear as little more than rocks on top of a hill and yet they still have to distinguish whether it's an actual person or not. So they're quick to pick up on a blue tinted blob moving across the open.
Vitantur Nothus wrote:The tougher and more organized your opponent, the less useful you'll find your cloak.
And this is why I adapted to not use the cloak anymore unless I have no other choice. I have learned to use the environment to my advantage and so far I have become far more successful without it than I was with it. I don't make rash choices anymore, I check every corner I turn, et cetera.
I have also learned a few things about EWAR (or lack of it) on a Minscout.
For starters, I have learned over time that even though a scout's passive scan can see through walls of structures, it is unable to see through a boulder. That's right. A rock is an effective profile dampener against passive scans versus a man-made wall. Of course, it appears that active scanners are not hindered by this at all. I noticed this when I spotted an assault sniper on a hill only after I passed around a sharp hill. He was well within range of my passive scans but he didn't appear on my minimap until I passed around the hill. This is different compared to how my passive scan can see the same assault through the wall of a building. Interesting.
Another thing is that I started developing a more heightened sense of hearing. After realizing the affect the terrain has on my passive scans, and consequently that of my opponents, I realized that I had to rely on my hearing more to get an idea of where my target would be. Sniper shots are especially loud and you can gauge direction and distance with that noise.
But the terrain can often fool the uninitiated. Just because you hear a sniper doesn't mean they are alone. And if the terrain can hide the sniper from your powerful passive precision, you will not be able to see who might be with them until you finally run over the ledge or hill. An active scanner can help, but you would only be alerting them to your presence and that would only ruin your element of surprise.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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