|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Protocake JR
USA Caucasians
1573
|
Posted - 2014.11.10 22:29:00 -
[1] - Quote
Would removing sound from equipment increase frames per second? Or perhaps optimizing it so that 20 uplinks and hives close together sounds like one simple modified audio track rather than nearly blowing out my speakers
I just played domination/research lab. Ever since the update it has been fairly smooth, improved. However, this match had PC level lag. It got waaaay worse when I got anywhere near the supply depot, and i'm talking about 5 fps to 1 frame per 2 seconds.
The amount of equipment spam was unreal. Never had I seen it like this before. It was as if my ENTIRE team **** hives and uplinks, but not just normal shitting, like full on ebola/tacobell diarrhea type of shitting.
And it was SO loud. It drowned out the dropships and gunfire for some weapons.
So going anywhere near audio range of these hives, even when not in line of sight, dropped frames to powerpoint presentation levels. So I was wondering if removing the audio from equipment would increase frames.
And because this "community" consists of people who pretty much only play this game in their imagination and disagree with everything by saying stupid things like "no, I rely on sound 100% to find equipment", and can't come up with solutions to these problems, I feel the need to preemptively say that increasing the distance passive scans pick up equipment would be a decent solution to that "problem".
It would definitely be worth better FPS, if possible. |
Protocake JR
USA Caucasians
1573
|
Posted - 2014.11.10 22:34:00 -
[2] - Quote
Thumb Green wrote:As long as they still make a sound when destroyed. Can't count the times a piece of equipment getting popped has save my clone.
That makes sense. Never been a problem to me.
I'm mostly talking about the WWWOOOOOOOOOOMMMMMMMMM WWWWWWWWWWWWWOOOOOOOOOOOOMMMMMM |
Protocake JR
USA Caucasians
1573
|
Posted - 2014.11.10 22:40:00 -
[3] - Quote
Mike Ox Bigger wrote:A limit on the amount of equipment one person could have active at one time would work.
I agree with this 100%
I saw someone post, a long time ago when CCP made a fix to the lag bombing with equipment spam, thanking CCP for "Solving the lag issue without taking away sandbox gameplay"
.....equipment spam ....sandbox gameplay.... |
Protocake JR
USA Caucasians
1577
|
Posted - 2014.11.10 23:31:00 -
[4] - Quote
Xocoyol Zaraoul wrote:I rely heavily on sounds though, especially any nanohive/RE deploy sound. :/
Protocake JR wrote:Thumb Green wrote:As long as they still make a sound when destroyed (deployed as well). Can't count the times a piece of equipment getting popped has save my clone. That makes sense. Never been a problem to me. I'm mostly talking about the WWWOOOOOOOOOOMMMMMMMMM WWWWWWWWWWWWWOOOOOOOOOOOOMMMMMM
|
Protocake JR
USA Caucasians
1584
|
Posted - 2014.11.11 00:38:00 -
[5] - Quote
Imp Smash wrote:I feel like the sound files could be a bit more efficient myself. But honestly just remove the hive bubble animation. That right there would work WONDERS. I don't need it. I can figure out how close to stand to get ammo just fine on my own seeing as my IQ is over 50...
Right?
Battlefield doesn't need a crazy FX for ammo drops... |
|
|
|