Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4819
|
Posted - 2014.11.10 20:03:00 -
[1] - Quote
Which came first, Sentinel Spam or Scout Spam?
Answer.....
It doesn't f**king MATTER, both of them are a PROBLEM that need to be FIXED.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Ripley Riley
Incorruptibles
4676
|
Posted - 2014.11.10 20:04:00 -
[2] - Quote
I blame Obama.
My advice to you, playa...
|
Joel II X
Bacon with a bottle of Quafe
4500
|
Posted - 2014.11.10 20:07:00 -
[3] - Quote
Ripley Riley wrote:I blame Obama. Most people from the central states do.
Or at least, that I know of. Politics are evil in our country, anyways. |
Killar-12
The Corporate Raiders Top Men.
3401
|
Posted - 2014.11.10 20:07:00 -
[4] - Quote
I blame Zingyy.
http://evil-guide.tripod.com/
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4819
|
Posted - 2014.11.10 20:08:00 -
[5] - Quote
Going to run every poopsocking exploitive tactic involving sentinels, scouts and LAVs that I can till the screaming hits the crescendo.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Soraya Xel
Abandoned Privilege Top Men.
4656
|
Posted - 2014.11.10 20:09:00 -
[6] - Quote
I must be completely unique in that I don't see an excessive number of scouts or heavies. Perhaps I don't see the amount you see as unusual. In any given engagement, I see a pretty decent number of heavies, scouts, assaults, and logis. And some vehicles.
How many scouts and how many heavies do you expect to see?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4820
|
Posted - 2014.11.10 20:11:00 -
[7] - Quote
Soraya Xel wrote:I must be completely unique in that I don't see an excessive number of scouts or heavies. Perhaps I don't see the amount you see as unusual. In any given engagement, I see a pretty decent number of heavies, scouts, assaults, and logis. And some vehicles.
How many scouts and how many heavies do you expect to see?
I usually see no less than 6 different heavies and get shotgunned/RE'd by no less than five distinct scouts in a normal match.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Soraya Xel
Abandoned Privilege Top Men.
4656
|
Posted - 2014.11.10 20:14:00 -
[8] - Quote
So, in match of 16, you're talking a third scouts and a third heavies? I mean, that might be a little high given that there's four infantry roles not three, and vehicles fit in there somewhere.
What do you expect out of an average team composition?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Ripley Riley
Incorruptibles
4676
|
Posted - 2014.11.10 20:18:00 -
[9] - Quote
Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts
The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando.
Vehicle pilots could be exchanged with any single scout or sentinel.
My advice to you, playa...
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2521
|
Posted - 2014.11.10 20:21:00 -
[10] - Quote
Ripley Riley wrote:Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando. Vehicle pilots could be exchanged with any single scout or sentinel. "If only people did exactly what I wanted them to!"
Sorry bud, but everyone is entitled to choose what they want to play as.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
|
Xocoyol Zaraoul
Superior Genetics
2706
|
Posted - 2014.11.10 20:22:00 -
[11] - Quote
Soraya Xel wrote:I must be completely unique in that I don't see an excessive number of scouts or heavies. Perhaps I don't see the amount you see as unusual. In any given engagement, I see a pretty decent number of heavies, scouts, assaults, and logis. And some vehicles.
How many scouts and how many heavies do you expect to see?
Pretty much this, most heavies and scouts can be avoided by simply avoiding the "meatgrinder" spots that are mainly present in Domination.
I'm a Skirmish Dust Bunny, and ever since I've been spending most of my time in Domination I have to say the meta there is a bit skewed...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Soraya Xel
Abandoned Privilege Top Men.
4657
|
Posted - 2014.11.10 20:23:00 -
[12] - Quote
Well, I asked the question, Vulpes. I just don't see the mix of classes I see on the battlefield as being that bad.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
|
Killar-12
The Corporate Raiders Top Men.
3401
|
Posted - 2014.11.10 20:25:00 -
[13] - Quote
Vulpes Dolosus wrote:Ripley Riley wrote:Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando. Vehicle pilots could be exchanged with any single scout or sentinel. "If only people did exactly what I wanted them to!"Sorry bud, but everyone is entitled to choose what they want to play as. I think this is the thing... you can't make team composition unless you cap off stuff which is bad, m'kay
http://evil-guide.tripod.com/
|
Leadfoot10
Molon Labe. General Tso's Alliance
2106
|
Posted - 2014.11.10 20:26:00 -
[14] - Quote
As soon as a suit kills more effectively than a scout or a heavy, you'll see more of them. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
202
|
Posted - 2014.11.10 20:28:00 -
[15] - Quote
Breakin Stuff wrote:Which came first, Sentinel Spam or Scout Spam?
Answer.....
It doesn't f**king MATTER, both of them are a PROBLEM that need to be FIXED.
Sentinels suits are a minor problem compared to scouts. All sentinels suits need is their damage profile resistences taken away, HMG tweaks, and forgegun tweaks.
Scout suits were developed totally from mainly aimless suit designing, where there were no actual solid team based roles in mind for the suits.(Best example is the assault and commando. Sentinels however are pure defense and pure offense, which are not usually good things to add in a game in the first place considering how you have no other functions than said role)
Except the scout suit obviously is exploitable in many ways compared to other suits.
If HMG's ROF was set to 1200(1200 already being a line of bullets), and they were removed of dispersion(with normal HMGs just being around 18 metres of an effective range and Assault not ever passing 24 metres), and small HMG clip size increase to complement these changes, they might not be a problem. Besides that I would remove their splash damage bonus and replace it with, say.... A slight resistence to damage taken by long ranged weaponry, and skill bonuses that increase the reload speed and clip of each sentinel suit's racial weapon sidearms(for when emergency calls)
Besides that, the vast majority of scout suit users are likely to be any other kind of unfavorable player exploiting whatever they can find(Who's driving the invincible ultra repping madrugar? A scout, Who's using a newly added map sky scraper to snipe? A scout of course) Scouts are a mess and it may be that giving them some coherent role(besides reprogramming them to be pilot suits or so) may not be probable.
"He is a madman, cackling behind a mountain of irrelevant data. " - DUST Fiend, Redberricus, 21:30
|
Xocoyol Zaraoul
Superior Genetics
2707
|
Posted - 2014.11.10 20:34:00 -
[16] - Quote
Tripple-Rep Maddies are only invincible to Blasters, pure garbage against proper predator fits.
My Rail Maddie and Ishi AFG goes pretty unchallenged by them.
Sorry for focusing on just that one thing, but truly tripple-rep maddies bug the hell out of me as they are severely over-hyped imo and a relic of 1.7's launch.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4825
|
Posted - 2014.11.10 20:40:00 -
[17] - Quote
Lloyd Orfay wrote:Breakin Stuff wrote:Which came first, Sentinel Spam or Scout Spam?
Answer.....
It doesn't f**king MATTER, both of them are a PROBLEM that need to be FIXED. Sentinels suits are a minor problem compared to scouts. All sentinels suits need is their damage profile resistences taken away, HMG tweaks, and forgegun tweaks. Scout suits were developed totally from mainly aimless suit designing, where there were no actual solid team based roles in mind for the suits.(Best example is the assault and commando. Sentinels however are pure defense and pure offense, which are not usually good things to add in a game in the first place considering how you have no other functions than said role) Except the scout suit obviously is exploitable in many ways compared to other suits. If HMG's ROF was set to 1200(1200 already being a line of bullets), and they were removed of dispersion(with normal HMGs just being around 18 metres of an effective range and Assault not ever passing 24 metres), and small HMG clip size increase to complement these changes, they might not be a problem. Besides that I would remove their splash damage bonus and replace it with, say.... A slight resistence to damage taken by long ranged weaponry, and skill bonuses that increase the reload speed and clip of each sentinel suit's racial weapon sidearms(for when emergency calls) Forgeguns, having the effective range of 400 metres, can snipe infantry and vehicles well across the map, which is ridiculous. Ranged AV weapons really should not have any effective ranges over 200 metres(being half distance of the map is still spoil the AVer, but for forges it'd be fine and they really needed a heavy distance cut for quite a while.) Assault forges can kill tanks before they can even run away, mainly because forge AVers use damage mods to heavily boost the forgegun's strength from suppression to being as lethal as possible, and because of the quite unnecessary idea to make ADS extremely underpowered/bare minimum hp/their speed sometimes can't make up for their lack of power, normal dropships as graceful as a whale in flight, and tanks being just barely driveable/maneuverable. I'd combat that by having very strict damage mod penalties for forges(maybe even hardcode the forges to not be affected by them) and that assault forge craved a much needed shaving off of 300-200 or so damage points. Besides that, there is scout suits, where the vast majority of scout suit users are likely to be any other kind of unfavorable player exploiting whatever they can find(Who's driving the invincible ultra repping madrugar? A scout, Who's using a newly added map sky scraper to snipe? A scout of course. This of course will look biased but if you observe your matches you'd see it happen) Scouts are a mess and it may be that giving them some coherent role(besides reprogramming them to be pilot suits or so) may not be probable. Worst solution ideas ever.
The idea is to reduce spam not neuter the class.
Oh and damage mods don't have any effect on how many shots it takes to kill anything. It just changes how much the health bar seems to move.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14384
|
Posted - 2014.11.10 20:47:00 -
[18] - Quote
Breakin Stuff wrote:Lloyd Orfay wrote:Breakin Stuff wrote:Which came first, Sentinel Spam or Scout Spam?
Answer.....
It doesn't f**king MATTER, both of them are a PROBLEM that need to be FIXED. Sentinels suits are a minor problem compared to scouts. All sentinels suits need is their damage profile resistences taken away, HMG tweaks, and forgegun tweaks. Scout suits were developed totally from mainly aimless suit designing, where there were no actual solid team based roles in mind for the suits.(Best example is the assault and commando. Sentinels however are pure defense and pure offense, which are not usually good things to add in a game in the first place considering how you have no other functions than said role) Except the scout suit obviously is exploitable in many ways compared to other suits. If HMG's ROF was set to 1200(1200 already being a line of bullets), and they were removed of dispersion(with normal HMGs just being around 18 metres of an effective range and Assault not ever passing 24 metres), and small HMG clip size increase to complement these changes, they might not be a problem. Besides that I would remove their splash damage bonus and replace it with, say.... A slight resistence to damage taken by long ranged weaponry, and skill bonuses that increase the reload speed and clip of each sentinel suit's racial weapon sidearms(for when emergency calls) Forgeguns, having the effective range of 400 metres, can snipe infantry and vehicles well across the map, which is ridiculous. Ranged AV weapons really should not have any effective ranges over 200 metres(being half distance of the map is still spoil the AVer, but for forges it'd be fine and they really needed a heavy distance cut for quite a while.) Assault forges can kill tanks before they can even run away, mainly because forge AVers use damage mods to heavily boost the forgegun's strength from suppression to being as lethal as possible, and because of the quite unnecessary idea to make ADS extremely underpowered/bare minimum hp/their speed sometimes can't make up for their lack of power, normal dropships as graceful as a whale in flight, and tanks being just barely driveable/maneuverable. I'd combat that by having very strict damage mod penalties for forges(maybe even hardcode the forges to not be affected by them) and that assault forge craved a much needed shaving off of 300-200 or so damage points. Besides that, there is scout suits, where the vast majority of scout suit users are likely to be any other kind of unfavorable player exploiting whatever they can find(Who's driving the invincible ultra repping madrugar? A scout, Who's using a newly added map sky scraper to snipe? A scout of course. This of course will look biased but if you observe your matches you'd see it happen) Scouts are a mess and it may be that giving them some coherent role(besides reprogramming them to be pilot suits or so) may not be probable. Worst solution ideas ever. The idea is to reduce spam not neuter the class. Oh and damage mods don't have any effect on how many shots it takes to kill anything. It just changes how much the health bar seems to move.
Wow even I think those nerfs to AV and Sentinels are bad.
Reducing already gimped AV weapon ranges (and Large Turret Ranges) to abysmal levels won't serve to balance the class.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
|
Ripley Riley
Incorruptibles
4679
|
Posted - 2014.11.10 20:48:00 -
[19] - Quote
Vulpes Dolosus wrote:Ripley Riley wrote:Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando. Vehicle pilots could be exchanged with any single scout or sentinel. "If only people did exactly what I wanted them to!"Sorry bud, but everyone is entitled to choose what they want to play as. I didn't say that teams had to do what I wanted them to. Soraya asked me how many I expected to see
My advice to you, playa...
|
Killar-12
The Corporate Raiders Top Men.
3402
|
Posted - 2014.11.10 21:08:00 -
[20] - Quote
Leadfoot10 wrote:As soon as a suit kills more effectively than a scout or a heavy, you'll see more of them. I agree with this wholeheartedly
Ripley Riley wrote:Vulpes Dolosus wrote:Ripley Riley wrote:Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando. Vehicle pilots could be exchanged with any single scout or sentinel. "If only people did exactly what I wanted them to!"Sorry bud, but everyone is entitled to choose what they want to play as. I didn't say that teams had to do what I wanted them to. Soraya asked me how many I expected to see If we're going on what we expect... 1 Dedicated Vehicle (HAV or ADS) 2 Dedicated Scouts 2 Dedicated HMG Sents 1 Dedicated FG Sent 3 Dedicated Logis (Two for heavies, one for general stuff) 3 Dedicated Assaults/Commandos But... that's 12 yep 4 Jacks of all Trades +30M SP chars or for Pubs just two more assaults one more logi one more vehicle
http://evil-guide.tripod.com/
|
|
hold that
Krusual Covert Operators Minmatar Republic
363
|
Posted - 2014.11.10 21:23:00 -
[21] - Quote
you don't have to engage heavies though, there is nothing wrong with them. it's simply cloaked scouts. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4825
|
Posted - 2014.11.10 21:27:00 -
[22] - Quote
hold that wrote:you don't have to engage heavies though, there is nothing wrong with them. it's simply cloaked scouts. HAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHAHAHAH!!!!
FUNNIEST POST EVER.
Seriously if you actually believe this just go biomass yourself.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Ripley Riley
Incorruptibles
4681
|
Posted - 2014.11.10 21:31:00 -
[23] - Quote
hold that wrote:you don't have to engage heavies though, there is nothing wrong with them. it's simply cloaked scouts. "You don't have to engage heavies"? They camp the areas around objectives and then what... just let them have the point? When half the team is running sentinels in ambush are you supposed to run away from them forever?
My advice to you, playa...
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
171
|
Posted - 2014.11.10 21:33:00 -
[24] - Quote
Xocoyol Zaraoul wrote:Soraya Xel wrote:I must be completely unique in that I don't see an excessive number of scouts or heavies. Perhaps I don't see the amount you see as unusual. In any given engagement, I see a pretty decent number of heavies, scouts, assaults, and logis. And some vehicles.
How many scouts and how many heavies do you expect to see? Pretty much this, most heavies and scouts can be avoided by simply avoiding the "meatgrinder" spots that are mainly present in Domination. I'm a Skirmish Dust Bunny, and ever since I've been spending most of my time in Domination I have to say the meta there is a bit skewed...
Disagree, scouts are everywhere, they operate well in any environment except for featureless open areas.
Heavies though are generally confined to areas that play to their strengths, which is why they arent overpowered.
Scouts are good pretty much everywhere. They are good indoors, good in cluttered cities, good in rolling hills, good in open sockets with a little cover, etc. |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7572
|
Posted - 2014.11.10 21:39:00 -
[25] - Quote
Soraya Xel wrote:I must be completely unique in that I don't see an excessive number of scouts or heavies. Perhaps I don't see the amount you see as unusual. In any given engagement, I see a pretty decent number of heavies, scouts, assaults, and logis. And some vehicles.
How many scouts and how many heavies do you expect to see?
OOOHH BOY.
PC.
6 Heavies, 6 Scouts 3 Logi's 1-2 Tanks 1-2 Dropships
Basic PC spread. Sub in Scouts/Heavies with other roles as needed.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Joseph Ridgeson
WarRavens Capital Punishment.
2490
|
Posted - 2014.11.10 21:56:00 -
[26] - Quote
I actually think there are less Heavies and Scouts than we think in a particular. However, they are getting more kills. When I am playing in either Tank or Infantry, I notice a lot of Medium suits too. But when it comes to the Infantry game, Mr. Close Range Sentinel and Ms. Sultry Scout are the ones that seem to kill me more.
HOWEVER, this could be just the fact that we are more likely to take note of a Heavy or Scout to kill us than a Medium suit simply because of Confirmation Bias.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4826
|
Posted - 2014.11.10 22:02:00 -
[27] - Quote
Joseph Ridgeson wrote:I actually think there are less Heavies and Scouts than we think in a particular. However, they are getting more kills. When I am playing in either Tank or Infantry, I notice a lot of Medium suits too. But when it comes to the Infantry game, Mr. Close Range Sentinel and Ms. Sultry Scout are the ones that seem to kill me more.
HOWEVER, this could be just the fact that we are more likely to take note of a Heavy or Scout to kill us than a Medium suit simply because of Confirmation Bias.
I run heavy. I take note of when I am killed by a medium suit. Compared to Shotgun, RE, NK and HMG?
Not often.
However, Forge guns aren't high on my list of deaths. I think I eat maybe five forge shots a week when I'm not in a vehicle.
But usually if I get killed by a medium suit it means that I'm wounded (usually), distracted (trying to kill someone else), or they're one of the ones who know how to use the strafe glitching tricks properly (you thought scouts were the only ones?).
most of the time in straight 1v1's it's HMG sentinels or getting surprise buttsex from a scout.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
DeadlyAztec11
Ostrakon Agency
5889
|
Posted - 2014.11.10 22:06:00 -
[28] - Quote
Ripley Riley wrote:I blame Obama. Not like there were any better candidates...
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2522
|
Posted - 2014.11.10 22:09:00 -
[29] - Quote
Ripley Riley wrote:Vulpes Dolosus wrote:Ripley Riley wrote:Soraya Xel wrote:How many scouts and how many heavies do you expect to see? 3 sentinels - 2 HMG, 1 FG 3 scouts The other 10 slots filled with a mixture of logistics and assault/commando. Preferably 2 logi:3 assault/commando. Vehicle pilots could be exchanged with any single scout or sentinel. "If only people did exactly what I wanted them to!"Sorry bud, but everyone is entitled to choose what they want to play as. I didn't say that teams had to do what I wanted them to. Soraya asked me how many I expected to see Ah, my bad, I misunderstood.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
|
Joseph Ridgeson
WarRavens Capital Punishment.
2494
|
Posted - 2014.11.10 22:30:00 -
[30] - Quote
Breakin Stuff wrote:Joseph Ridgeson wrote:I actually think there are less Heavies and Scouts than we think in a particular. However, they are getting more kills. When I am playing in either Tank or Infantry, I notice a lot of Medium suits too. But when it comes to the Infantry game, Mr. Close Range Sentinel and Ms. Sultry Scout are the ones that seem to kill me more.
HOWEVER, this could be just the fact that we are more likely to take note of a Heavy or Scout to kill us than a Medium suit simply because of Confirmation Bias. I run heavy. I take note of when I am killed by a medium suit. Compared to Shotgun, RE, NK and HMG? Not often. However, Forge guns aren't high on my list of deaths. I think I eat maybe five forge shots a week when I'm not in a vehicle. But usually if I get killed by a medium suit it means that I'm wounded (usually), distracted (trying to kill someone else), or they're one of the ones who know how to use the strafe glitching tricks properly (you thought scouts were the only ones?). most of the time in straight 1v1's it's HMG sentinels or getting surprise buttsex from a scout. True. But you still have the (somewhat) legitimate argument of "Well, duh you are only killed by Scouts or Sentinels! Sentinels are the only ones that can both take and do the damage necessary to drop you in close range while Scouts are able to sneak up on you."
Of course, the question that could be raised then is "What the hell is the Assault supposed to counter if Sentinels and Scouts counter Sentinels and Scouts?"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4833
|
Posted - 2014.11.10 22:33:00 -
[31] - Quote
Joseph Ridgeson wrote:Breakin Stuff wrote:Joseph Ridgeson wrote:I actually think there are less Heavies and Scouts than we think in a particular. However, they are getting more kills. When I am playing in either Tank or Infantry, I notice a lot of Medium suits too. But when it comes to the Infantry game, Mr. Close Range Sentinel and Ms. Sultry Scout are the ones that seem to kill me more.
HOWEVER, this could be just the fact that we are more likely to take note of a Heavy or Scout to kill us than a Medium suit simply because of Confirmation Bias. I run heavy. I take note of when I am killed by a medium suit. Compared to Shotgun, RE, NK and HMG? Not often. However, Forge guns aren't high on my list of deaths. I think I eat maybe five forge shots a week when I'm not in a vehicle. But usually if I get killed by a medium suit it means that I'm wounded (usually), distracted (trying to kill someone else), or they're one of the ones who know how to use the strafe glitching tricks properly (you thought scouts were the only ones?). most of the time in straight 1v1's it's HMG sentinels or getting surprise buttsex from a scout. True. But you still have the (somewhat) legitimate argument of "Well, duh you are only killed by Scouts or Sentinels! Sentinels are the only ones that can both take and do the damage necessary to drop you in close range while Scouts are able to sneak up on you." Of course, the question that could be raised then is "What the hell is the Assault supposed to counter if Sentinels and Scouts counter Sentinels and Scouts?"
Honestly I think I figured out how Rattati can change the HMGs without needing a damn client patch, and scouts need to lose the second equipment slot. they can be assassins, they can be eyes, or they can be frisbee tossing b*tches, but not all three at once.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Meeko Fent
Kirkinen Risk Control Caldari State
2068
|
Posted - 2014.11.10 22:56:00 -
[32] - Quote
It's not a question of philosophy if there's a right answer.
Because you wanted to be something you're not.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4836
|
Posted - 2014.11.10 22:57:00 -
[33] - Quote
Meeko Fent wrote:It's not a question of philosophy if there's a right answer.
It's DUST, unless the answer is "Find another hobby" it's not the right answer.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
PLAYSTTION
GamersForChrist
271
|
Posted - 2014.11.10 22:58:00 -
[34] - Quote
they came at the same time, they were buffed at the same time.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 31mil sp -
R.I.P Dust 514
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4836
|
Posted - 2014.11.10 22:59:00 -
[35] - Quote
PLAYSTTION wrote:they came at the same time, they were buffed at the same time. And now they need to be punched in the nads at the same time
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Mex-0
Molon Labe. General Tso's Alliance
139
|
Posted - 2014.11.10 23:00:00 -
[36] - Quote
*Gets killed by scout* "Scouts OP!" *Gets killed by sentinel* "Heavies OP!" *Gets killed by tank* "Tanks OP!" *Gets killed* "Dust sucks! Everything is OP!"
The story of dust haters.
I used the bolt pistol before it was (OP) cool.
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4836
|
Posted - 2014.11.10 23:02:00 -
[37] - Quote
Mex-0 wrote: *Gets killed by sentinel* "Heavies OP!"
in this case, I'm the heavy. It's not as fun without the diversity of feature.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Apothecary Za'ki
Biomass Positive
1785
|
Posted - 2014.11.10 23:05:00 -
[38] - Quote
Breakin Stuff wrote:Which came first, Sentinel Spam or Scout Spam?
Answer.....
It doesn't f**king MATTER, both of them are a PROBLEM that need to be FIXED. actually i find scout spam much more frequant and problematic then sentinels.. because sentinels are fat, slow and easy to kill if you know how..
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
Blueprint For Murder
Immortal Guides
243
|
Posted - 2014.11.10 23:10:00 -
[39] - Quote
I think that the hmg needs more dispersion and scouts need to be side arm only. This would make sents and scouts limited to short mid range leaving them as the hard counters for each other and give the assaults and commandos the real versatility they were meant to have.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
934
|
Posted - 2014.11.10 23:11:00 -
[40] - Quote
Killar-12 wrote: If we're going on what we expect... 1 Dedicated Vehicle (HAV or ADS) 2 Dedicated Scouts 2 Dedicated HMG Sents 1 Dedicated FG Sent 3 Dedicated Logis (Two for heavies, one for general stuff) 3 Dedicated Assaults/Commandos But... that's 12 yep 4 Jacks of all Trades +30M SP chars or for Pubs just two more assaults one more logi one more vehicle
Then put against the same team comp in skirmish 1.0, renamed vigilance with an elongated battle time and viola, new content!
yay killar doing something positive!
Give me ammo types or give me burst RRs! Death is irrelevant.
|
|
Apothecary Za'ki
Biomass Positive
1785
|
Posted - 2014.11.10 23:11:00 -
[41] - Quote
Mex-0 wrote:*Gets killed by scout* "Scouts OP!" *Gets killed by sentinel* "Heavies OP!" *Gets killed by tank* "Tanks OP!" *Gets killed* "Dust sucks! Everything is OP!"
The story of dust haters. tanks are somewhat balanced atm.
heavys are balanced, people are just stupid and like to deepthroat that HMG.
ADS on HIGH sp characters with good skill and well fit ADS is godlike and a hellish time to even scratch as 80% resist vs swarms on shields.
ADS/DS are still effected by explosions/impacts too much even flaylock sends DS flying
AR needs a proficiency change from +shield to +armor to make them more worthwhile in CQB as only 1 of them is somewhat half decent atm.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14392
|
Posted - 2014.11.10 23:14:00 -
[42] - Quote
Apothecary Za'ki wrote: tanks are somewhat balanced atm.
If by balanced you mean lacking in creativity, viable fitting options, racial content, and meta level modules and turrets..... then yes.... balance for HAV is fan-damtastic.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
|
MythTanker
Fatal Absolution General Tso's Alliance
232
|
Posted - 2014.11.11 00:02:00 -
[43] - Quote
All you bitches need some Quafe...
Drink Quafe Fagget -CCP Awox
|
|
|
|
Pages: 1 2 :: [one page] |