Ripley Riley
Incorruptibles
4675
|
Posted - 2014.11.10 19:40:00 -
[1] - Quote
Breakin Stuff wrote:Please consider the following:
1: Remove Faction Warfare as an ISK Sink entirely and make it profitable. People who play DUST by and large don't care about the actual winning teams in EVE. They care whether or not they will be rewarded for play. Making an entire game mode into an ISK penalty devalues it to most players. Right now FW is the closest thing to "endgame" we have. There isn't enough there to draw attention.
2: Control scheme improvements. We lost a lot of players when the DS3 and KB/M "upgrades" went live in uprising 1.0. Making the controls more intuitive, customizable and fluid should be a priority for playability. Compared to many other games, dust controls are sluggish and unresponsive, contributing to massive player frustrations.
3: Limit uplinks in high places. The uplink spam in hard-to-reach places makes it impossible to engage tactics other than "get the links up high as fast as you can."
4: Fix the LAVs BEFORE they become a problem like last year. Remember the numerous threads from tank and dropship pilots about how they couldn't get their vehicles deployed because of LAVs? I do.
5: Sharply reduce scout spam. Removing the second equipment slot will remove the ability to stealth attack whole squads with RE after decloaking.
6: Sharply reduce sentinel spam. Because once the game gets to a certain point seeing nothing but fatsuits is frustrating for everyone. I suggest normalizing HMG heat so that all HMGs overheat at the rate of the STD model HMGs. 1. Keep the "ISK sink" aspect, just remove/heavily reduce the ISK cost from FW gear. ISK needs a place to disappear into. FW can fulfill that role, but allow FW people to live in FW if they want to.
2. Yeah... not seeing a downside to appealing to more players with better controls.
3. Allow uplinks to only be placed on the ground and not within 10m of an installation or objective. Using the term "ground" loosely here; metal floor, dirt, maybe on top of crates. Anything not on top of a goddamned tower 2km in the ******* sky.
4. LAV damage reduction could be reduced a little. Just allow multiple vehicles to be flown in by the RDV instead of one at a time.
5. RE scouts are like stealth bombers. They are magical murder pixies. With the cloaking nerf(s) they are now less of an issue. Light-assault strafe scouts are the thing. Fix that thing, not your thing.
6. I personally liked the reduction to HMG turning speed you proposed, but sure, higher heat build-up is fine.
My advice to you, playa...
|