Meeko Fent
Kirkinen Risk Control Caldari State
2069
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Posted - 2014.11.11 15:27:00 -
[1] - Quote
Stefan Stahl wrote:Ripley Riley wrote:Soraya Xel wrote:FacWar should've NEVER been an ISK sink. What will stop inflation if we don't provide some kind of ISK sinks? 1. The amount of ISK in the economy is reduced through destruction of assets, of course. 2. How can there be inflation if prices are fixed? If I get killed 5 times in Pubs, and get 100K back, I've made my money back.
If I get killed 5 times in Pubs, but make 200K, then I've made a profit.
If I keep making a profit, over, and over, and over, then we run into that issue of the corps feeding money from clone sales to the members.
I have so much ISK by the time I played a good number of matches, that I could by a 4-5 Tanks and then just swallow the loss.
While I'm not going to go and say its bad NOW, IF we get the open market (which we may, considering Its apparent Shanghai is still working on DUST), then it will outright snap the system in two unless we have someplace for the ISK to die, permanently; OR have another Character Reset, only on ISK.
With the Events in FW that often crop up, and the other incentives to go there (FW Gear, Loot, etc.), FW has been doing that quite well. Providing a place where people can throw ISK to help a higher cause. And to get a better fight. And in hope of sweet loot. Etc, etc, etc.
Because you wanted to be something you're not.
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Meeko Fent
Kirkinen Risk Control Caldari State
2069
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Posted - 2014.11.11 15:35:00 -
[2] - Quote
Lazer Fo Cused wrote:Breakin Stuff wrote:Please consider the following:
1: Remove Faction Warfare as an ISK Sink entirely and make it profitable. People who play DUST by and large don't care about the actual winning teams in EVE. They care whether or not they will be rewarded for play. Making an entire game mode into an ISK penalty devalues it to most players. Right now FW is the closest thing to "endgame" we have. There isn't enough there to draw attention.
2: Control scheme improvements. We lost a lot of players when the DS3 and KB/M "upgrades" went live in uprising 1.0. Making the controls more intuitive, customizable and fluid should be a priority for playability. Compared to many other games, dust controls are sluggish and unresponsive, contributing to massive player frustrations.
3: Limit uplinks in high places. The uplink spam in hard-to-reach places makes it impossible to engage tactics other than "get the links up high as fast as you can."
4: Fix the LAVs BEFORE they become a problem like last year. Remember the numerous threads from tank and dropship pilots about how they couldn't get their vehicles deployed because of LAVs? I do.
5: Sharply reduce scout spam. Removing the second equipment slot will remove the ability to stealth attack whole squads with RE after decloaking.
6: Sharply reduce sentinel spam. Because once the game gets to a certain point seeing nothing but fatsuits is frustrating for everyone. I suggest normalizing HMG heat so that all HMGs overheat at the rate of the STD model HMGs.
7: Finish iterating Logi survivability and Commando utility. I consider commando Utility the lowest on this list for priority.
8: New content such as missing weapons/vehicles. Some of this would go a long way towards recovering players.
9: Tiericide on dropsuits. Let the fittings and weapons be varied but having three dropsuits that do the exact same thing are UI clutter. 5. Also stop being able to throw the RE 20m will help, it frankly should be dropped at the feet or removed completely because its a better grenade than a grenade is I approve of this.
This has been an issue for a LONG, LONG time.
RE's should be thrown, at max, 5m.
Because you wanted to be something you're not.
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