| Pages: [1]  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 19:11:00 -
          [1] - Quote 
 Let me just say this is ******** before i post this
 Cal assault proto
 508 shield 66 rep
 342 armor 20.25 rep
 So why is armor reping so fast again?
 
 
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 14379
 
 
      | Posted - 2014.11.10 19:14:00 -
          [2] - Quote 
 Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
 
 To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
 
 Basically the result is.
 
 All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
 
 "HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this." -Kador Ouryon | 
      
      
        |  Thumb Green
 Raymond James Corp
 
 1694
 
 
      | Posted - 2014.11.10 19:21:00 -
          [3] - Quote 
 
 Jacques Cayton II wrote:Let me just say this is ******** before i post thisCal assault proto
 508 shield 66 rep
 342 armor 20.25 rep
 So why is armor reping so fast again?
 
 
 Max armor rep skill and ~3 (iirc) armor rep modules.
 
 I'm surprised Maynard hasn't been assassinated yet. Join us in our Pumpkin Crushing | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 19:26:00 -
          [4] - Quote 
 Hmm well now my rep is 29.62 is their not a stacking penalty?
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  CUSE WarLord
 KILL-EM-QUICK
 RISE of LEGION
 
 75
 
 
      | Posted - 2014.11.10 19:28:00 -
          [5] - Quote 
 
 Jacques Cayton II wrote:nopeHmm well now my rep is 29.62 is their not a stacking penalty? 
 | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 19:34:00 -
          [6] - Quote 
 
 CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty?  nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Xocoyol Zaraoul
 Superior Genetics
 
 2707
 
 
      | Posted - 2014.11.10 20:38:00 -
          [7] - Quote 
 To be fair, a shield user with proper high regen, mobility and cover will trash an armor suit 90% of the time.
 
 Armor is still a buffer, and shields are still a quick bounce-back as long as you don't brick-fit it with extenders.
 
 As for as stacking reps in the lows, you can really do better if you use other modules if using a CalAss or CalScout.
 
 "You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 4503
 
 
      | Posted - 2014.11.10 20:42:00 -
          [8] - Quote 
 
 Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty?  nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up  Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates.
 | 
      
      
        |  castba
 Holdfast Syndicate
 Amarr Empire
 
 636
 
 
      | Posted - 2014.11.10 20:57:00 -
          [9] - Quote 
 
 Jacques Cayton II wrote:no, because reppers are a fixed value, not percentage based like rechargers and energizers.Hmm well now my rep is 29.62 is their not a stacking penalty? 
 "When everything is OP, nothing is" - CCP Ratatti | 
      
      
        |  Jack McReady
 DUST University
 Ivy League
 
 1614
 
 
      | Posted - 2014.11.10 21:07:00 -
          [10] - Quote 
 
 castba wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? no, because reppers are a fixed value, not percentage based like rechargers and energizers. beside that, the repair value is alot lower and the fitting requirements for armor repairers are harsh
 | 
      
      
        |  Soldner VonKuechle
 SAM-MIK
 General Tso's Alliance
 
 931
 
 
      | Posted - 2014.11.10 21:13:00 -
          [11] - Quote 
 
 True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
 To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
 
 Basically the result is.
 
 All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
 
 
 I think I called stuff like this dual-tank dual-regen happening in the discussion thread.
 
 yup, I did.
 
 #balance tanks better
 
 Give me ammo types or give me burst RRs! Death is irrelevant. | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 21:17:00 -
          [12] - Quote 
 
 Joel II X wrote:Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty?  nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up  Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates.  Delay bdog extenders make delay longer
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 21:18:00 -
          [13] - Quote 
 
 castba wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? no, because reppers are a fixed value, not percentage based like rechargers and energizers. Almost every module has stacking penaltys. Look at extenders and plates one is speed other delay
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  Killer's Coys
 Prima Gallicus
 
 135
 
 
      | Posted - 2014.11.10 21:20:00 -
          [14] - Quote 
 I think at the moment
 The Shield vs Armor battle is balanced
 
 Good :
 Shield tankers have a really good regen
 Armor tankers have a lot of armor and a good regen & never wait for repair
 
 Bad :
 Shield has a delay penality & normaly less HP
 Armor has a speed penality & normaly less repair than shield
 
 So for me, the balancing is really good.
 
 Ho, I hope I'm not the only one who is scaried about a caldassault fit like that ?!
  For shield it can be good (but I think you can put more than 1 enhanced shield energizer and 1 enhanced shield recharger)
 BUT ! 342 HP armor with 29,.. HP/s armor regen ??
 How do you do ?
 
 And as a Caldasault (for more than 1 year) I can tell you now :
 A caldari shield tanked and with shield energizer & regulator is more more better than a caldari double tanking, really.
 
 Welcome to CAMPER 514
The game where you never touch the ground. | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1038
 
 
      | Posted - 2014.11.10 21:23:00 -
          [15] - Quote 
 
 Killer's Coys wrote:I think at the moment  The Shield vs Armor  battle is balanced Good : Shield tankers have a really good regen Armor tankers have a lot of armor and a good regen & never wait for repair Bad :  Shield has a delay penality & normaly less HP Armor has a speed penality & normaly less repair than shield So for me, the balancing is really good. Ho, I hope I'm not the only one who is scaried about a caldassault fit like that ?!   For shield it can be good (but I think you can put more than 1 enhanced shield energizer and 1 enhanced shield recharger) BUT ! 342 HP armor with 29,.. HP/s armor regen ?? How do you do ? And as a Caldasault (for more than 1 year) I can tell you now :  A caldari shield tanked and with shield energizer & regulator is more more better than a caldari double tanking, really. Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
 
 We fight for the future of the State not our 
personal goals | 
      
      
        |  zzZaXxx
 Vengeance Unbound
 
 648
 
 
      | Posted - 2014.11.10 21:23:00 -
          [16] - Quote 
 
 Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty?  nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up  You 're getting both. What's your complaint?
 | 
      
      
        |  Midas Fool
 Prophets of the Velocirapture
 
 526
 
 
      | Posted - 2014.11.11 00:59:00 -
          [17] - Quote 
 
 True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
 To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
 
 Basically the result is.
 
 All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
 
 This is all I've wanted from the start. I knew it would work well.
 
 [Ironically generic forum signature here] | 
      
      
        |  Lynn Beck
 Delta Vanguard 6
 
 2202
 
 
      | Posted - 2014.11.11 01:11:00 -
          [18] - Quote 
 As a minassault(part-time, maining mincommando/scout)
 Having 40% of my tank in armor and NOT repairing was horrendous, especially for those times i wanted to TRULY shield tank, or even speed tank. Pretty much constantly requiring a Prototype repairer on even a Basic commando was extremely limiting, as i had 50% of my health be unreparable wasnt an option.
 
 With this new change, im free to fit my assault how i want it, rather than ALWAYS having an Armor module installed(which was also half my lows on mincom/sault and olderMinja.
 
 General John Ripper -BAM! I'm Emeril Lagasse. This message was approved by the 'Nobody Loved You' Foundation | 
      
      
        |  Eruditus 920
 Nemo Malus Felix
 
 773
 
 
      | Posted - 2014.11.11 01:31:00 -
          [19] - Quote 
 
 Jacques Cayton II wrote:Let me just say this is ******** before i post thisCal assault proto
 508 shield 66 rep
 342 armor 20.25 rep
 So why is armor reping so fast again?
 
 
 
 Au revoir Jacques!
 
 
 "Stay gold, Ponyboy..." | 
      
      
        |  maluble
 Art.of.Death
 VP Gaming Alliance
 
 152
 
 
      | Posted - 2014.11.11 02:29:00 -
          [20] - Quote 
 
 Soldner VonKuechle wrote:True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
 To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
 
 Basically the result is.
 
 All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
 I think I called stuff like this dual-tank dual-regen happening in the discussion thread.yup, I did. #balance tanks better 
 #tanks need nothing its a fps not world of tanks.
 | 
      
      
        |  Joel II X
 Bacon with a bottle of Quafe
 
 4512
 
 
      | Posted - 2014.11.11 04:15:00 -
          [21] - Quote 
 
 Jacques Cayton II wrote:Joel II X wrote:Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty?  nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up  Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates.  Delay bdog extenders make delay longer And regular plates slow you down. Also, bdog? Really?
 | 
      
      
        |  Blueprint For Murder
 Immortal Guides
 
 247
 
 
      | Posted - 2014.11.11 04:19:00 -
          [22] - Quote 
 Did you say only speed... (Slowly turns and walks away)
 
 The Impossible Dream and Wizard Talk | 
      
      
        |  Killer's Coys
 Prima Gallicus
 
 139
 
 
      | Posted - 2014.11.11 18:09:00 -
          [23] - Quote 
 
 Jacques Cayton II wrote:Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
 
 Yeah on Heavy I guess ?
 
 But I really wanna know what you put in others slots/weapons
 Because I've never seen a Caldheavy with thoses HP + HP regen and with a boundless and complex shield regulator (If I good remember)
 
 
 Ho and yes, humm... I don't play heavies, so I can't tell about that.
 I was talking about Assault
  Because I think that is balanced
 
 Welcome to CAMPER 514
The game where you never touch the ground. | 
      
      
        |  Jacques Cayton II
 Fatal Absolution
 General Tso's Alliance
 
 1042
 
 
      | Posted - 2014.11.11 19:34:00 -
          [24] - Quote 
 
 Killer's Coys wrote:Jacques Cayton II wrote:Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
 Yeah on Heavy I guess ? But I really wanna know what you put in others slots/weapons Because I've never seen a Caldheavy with thoses HP + HP regen and with a boundless and complex shield regulator (If I good remember) Ho and yes, humm... I don't play heavies, so I can't tell about that. I was talking about Assault   Because I think that is balanced No actually its assault dumb dumb thats total regen and hp.
 
 We fight for the future of the State not our 
personal goals | 
      
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