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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 19:11:00 -
[1] - Quote
Let me just say this is ******** before i post this Cal assault proto 508 shield 66 rep 342 armor 20.25 rep So why is armor reping so fast again?
We fight for the future of the State not our
personal goals
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![True Adamance True Adamance](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14379
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Posted - 2014.11.10 19:14:00 -
[2] - Quote
Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
Basically the result is.
All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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![Thumb Green Thumb Green](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Thumb Green
Raymond James Corp
1694
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Posted - 2014.11.10 19:21:00 -
[3] - Quote
Jacques Cayton II wrote:Let me just say this is ******** before i post this Cal assault proto 508 shield 66 rep 342 armor 20.25 rep So why is armor reping so fast again?
Max armor rep skill and ~3 (iirc) armor rep modules.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 19:26:00 -
[4] - Quote
Hmm well now my rep is 29.62 is their not a stacking penalty?
We fight for the future of the State not our
personal goals
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![CUSE WarLord CUSE WarLord](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CUSE WarLord
KILL-EM-QUICK RISE of LEGION
75
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Posted - 2014.11.10 19:28:00 -
[5] - Quote
Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 19:34:00 -
[6] - Quote
CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up
We fight for the future of the State not our
personal goals
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![Xocoyol Zaraoul Xocoyol Zaraoul](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Xocoyol Zaraoul
Superior Genetics
2707
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Posted - 2014.11.10 20:38:00 -
[7] - Quote
To be fair, a shield user with proper high regen, mobility and cover will trash an armor suit 90% of the time.
Armor is still a buffer, and shields are still a quick bounce-back as long as you don't brick-fit it with extenders.
As for as stacking reps in the lows, you can really do better if you use other modules if using a CalAss or CalScout.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
4503
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Posted - 2014.11.10 20:42:00 -
[8] - Quote
Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates. |
![castba castba](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
castba
Holdfast Syndicate Amarr Empire
636
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Posted - 2014.11.10 20:57:00 -
[9] - Quote
Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? no, because reppers are a fixed value, not percentage based like rechargers and energizers.
"When everything is OP, nothing is" - CCP Ratatti
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![Jack McReady Jack McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Jack McReady
DUST University Ivy League
1614
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Posted - 2014.11.10 21:07:00 -
[10] - Quote
castba wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? no, because reppers are a fixed value, not percentage based like rechargers and energizers. beside that, the repair value is alot lower and the fitting requirements for armor repairers are harsh |
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![Soldner VonKuechle Soldner VonKuechle](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Soldner VonKuechle
SAM-MIK General Tso's Alliance
931
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Posted - 2014.11.10 21:13:00 -
[11] - Quote
True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
Basically the result is.
All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
I think I called stuff like this dual-tank dual-regen happening in the discussion thread.
yup, I did.
#balance tanks better
Give me ammo types or give me burst RRs! Death is irrelevant.
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 21:17:00 -
[12] - Quote
Joel II X wrote:Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates. Delay bdog extenders make delay longer
We fight for the future of the State not our
personal goals
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 21:18:00 -
[13] - Quote
castba wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? no, because reppers are a fixed value, not percentage based like rechargers and energizers. Almost every module has stacking penaltys. Look at extenders and plates one is speed other delay
We fight for the future of the State not our
personal goals
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![Killer's Coys Killer's Coys](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Killer's Coys
Prima Gallicus
135
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Posted - 2014.11.10 21:20:00 -
[14] - Quote
I think at the moment The Shield vs Armor battle is balanced
Good : Shield tankers have a really good regen Armor tankers have a lot of armor and a good regen & never wait for repair
Bad : Shield has a delay penality & normaly less HP Armor has a speed penality & normaly less repair than shield
So for me, the balancing is really good.
Ho, I hope I'm not the only one who is scaried about a caldassault fit like that ?! ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) For shield it can be good (but I think you can put more than 1 enhanced shield energizer and 1 enhanced shield recharger) BUT ! 342 HP armor with 29,.. HP/s armor regen ?? How do you do ?
And as a Caldasault (for more than 1 year) I can tell you now : A caldari shield tanked and with shield energizer & regulator is more more better than a caldari double tanking, really.
Welcome to CAMPER 514
The game where you never touch the ground.
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1038
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Posted - 2014.11.10 21:23:00 -
[15] - Quote
Killer's Coys wrote:I think at the moment The Shield vs Armor battle is balanced Good : Shield tankers have a really good regen Armor tankers have a lot of armor and a good regen & never wait for repair Bad : Shield has a delay penality & normaly less HP Armor has a speed penality & normaly less repair than shield So for me, the balancing is really good. Ho, I hope I'm not the only one who is scaried about a caldassault fit like that ?! ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) For shield it can be good (but I think you can put more than 1 enhanced shield energizer and 1 enhanced shield recharger) BUT ! 342 HP armor with 29,.. HP/s armor regen ?? How do you do ? And as a Caldasault (for more than 1 year) I can tell you now : A caldari shield tanked and with shield energizer & regulator is more more better than a caldari double tanking, really. Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
We fight for the future of the State not our
personal goals
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![zzZaXxx zzZaXxx](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
zzZaXxx
Vengeance Unbound
648
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Posted - 2014.11.10 21:23:00 -
[16] - Quote
Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up You 're getting both. What's your complaint? |
![Midas Fool Midas Fool](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Midas Fool
Prophets of the Velocirapture
526
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Posted - 2014.11.11 00:59:00 -
[17] - Quote
True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
Basically the result is.
All suits now have passive reps, shields simply have more reason to stack reppers in their lows.
This is all I've wanted from the start. I knew it would work well.
[Ironically generic forum signature here]
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![Lynn Beck Lynn Beck](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Lynn Beck
Delta Vanguard 6
2202
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Posted - 2014.11.11 01:11:00 -
[18] - Quote
As a minassault(part-time, maining mincommando/scout) Having 40% of my tank in armor and NOT repairing was horrendous, especially for those times i wanted to TRULY shield tank, or even speed tank. Pretty much constantly requiring a Prototype repairer on even a Basic commando was extremely limiting, as i had 50% of my health be unreparable wasnt an option.
With this new change, im free to fit my assault how i want it, rather than ALWAYS having an Armor module installed(which was also half my lows on mincom/sault and olderMinja.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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![Eruditus 920 Eruditus 920](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Eruditus 920
Nemo Malus Felix
773
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Posted - 2014.11.11 01:31:00 -
[19] - Quote
Jacques Cayton II wrote:Let me just say this is ******** before i post this Cal assault proto 508 shield 66 rep 342 armor 20.25 rep So why is armor reping so fast again?
Au revoir Jacques!
"Stay gold, Ponyboy..."
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![maluble maluble](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
maluble
Art.of.Death VP Gaming Alliance
152
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Posted - 2014.11.11 02:29:00 -
[20] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Because the argument was made to CCP Rattati that shield tankers were at a disadvantage because they have to make use of repper modules to rep their low armour levels once their shields go down.
To my understanding the passive reps were supposed to be a means to discourage the use of armour modules in the low slots on shield tanked suits. Instead as you have identified it it simply possible now to make better use of low slot repper modules......
Basically the result is.
All suits now have passive reps, shields simply have more reason to stack reppers in their lows. I think I called stuff like this dual-tank dual-regen happening in the discussion thread. yup, I did.#balance tanks better
#tanks need nothing its a fps not world of tanks. |
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![Joel II X Joel II X](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Joel II X
Bacon with a bottle of Quafe
4512
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Posted - 2014.11.11 04:15:00 -
[21] - Quote
Jacques Cayton II wrote:Joel II X wrote:Jacques Cayton II wrote:CUSE WarLord wrote:Jacques Cayton II wrote:Hmm well now my rep is 29.62 is their not a stacking penalty? nope Wtf? And we shield users get delay and hp subtracted all they get is speed wtf this is fcked up Um, shield extenders don't have a stacking penalty on the hp part? Only thing that takes away shields are the energizers, but they add a good boost to shield recharge rates. Delay bdog extenders make delay longer And regular plates slow you down. Also, bdog? Really? |
![Blueprint For Murder Blueprint For Murder](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Blueprint For Murder
Immortal Guides
247
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Posted - 2014.11.11 04:19:00 -
[22] - Quote
Did you say only speed... (Slowly turns and walks away)
The Impossible Dream and Wizard Talk
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![Killer's Coys Killer's Coys](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Killer's Coys
Prima Gallicus
139
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Posted - 2014.11.11 18:09:00 -
[23] - Quote
Jacques Cayton II wrote: Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
Yeah on Heavy I guess ?
But I really wanna know what you put in others slots/weapons Because I've never seen a Caldheavy with thoses HP + HP regen and with a boundless and complex shield regulator (If I good remember)
Ho and yes, humm... I don't play heavies, so I can't tell about that. I was talking about Assault ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) Because I think that is balanced
Welcome to CAMPER 514
The game where you never touch the ground.
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![Jacques Cayton II Jacques Cayton II](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Jacques Cayton II
Fatal Absolution General Tso's Alliance
1042
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Posted - 2014.11.11 19:34:00 -
[24] - Quote
Killer's Coys wrote:Jacques Cayton II wrote: Dude im running a suit that has 868 ehp with 86.25 rep rate that is ridiculous
Yeah on Heavy I guess ? But I really wanna know what you put in others slots/weapons Because I've never seen a Caldheavy with thoses HP + HP regen and with a boundless and complex shield regulator (If I good remember) Ho and yes, humm... I don't play heavies, so I can't tell about that. I was talking about Assault ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png) Because I think that is balanced No actually its assault dumb dumb thats total regen and hp.
We fight for the future of the State not our
personal goals
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