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manboar thunder fist
Dead Man's Game RUST415
223
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Posted - 2014.11.10 00:05:00 -
[1] - Quote
Kind of ridiculous though when you get 2 shots into a heavy and they turn around and spray you down in half a second before the third can be fired.
Shotguns need high dps because range is a huge limiting factor, as range vs dps is the best way to create balance the shotgun should have highest dps of all weapons. The heavy machine gun needs a dps/overheat nerf in order to reduce heavy spam. With less heavies being spammed, less shot gunners need to be present, as they are counters to each other. A heavy can kill any other suit 1 v 1 in its effective range very easily, but this range is too high, it needs more spread or shorter range. Currently using the AR is very hard to kill heavy since few M and heavy has advantage. The hmg range is too high
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manboar thunder fist
Dead Man's Game RUST415
225
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Posted - 2014.11.10 00:36:00 -
[2] - Quote
One thing you have to consider victor is that most times
1400 armour heavy 450 shields with a gun with HIGHER dps than scout
Vs
150 shield 150 armour scout with an extremely short range weapon that takes over 4 shots to kill the heavy
All the heavy has to do is turn and spray and he will instakill the scout, in pc this is prevalent as heavies destroy even good shotgun scouts . In order to remain balanced between killing assaults and killing heavies the alpha damage Cannot be too high, therefore the dps has to be. Landing more shots takes more skill than one large shot since players react, strafe and jump while back-pedalling.
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manboar thunder fist
Dead Man's Game RUST415
225
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Posted - 2014.11.10 00:44:00 -
[3] - Quote
My suggestion:
Fix heavy spam by increasing spread of hmg and overheat Shotgunners running kincats are already nerfed due to active team scans Increase shotgun range on breach to 15 m, add a slug effect and increase ammo capacity Besides, now shotguns have a cloak shooting delay
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manboar thunder fist
Dead Man's Game RUST415
225
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Posted - 2014.11.10 00:53:00 -
[4] - Quote
Roughly is not accurate enough, you have to look at exact times because short range dps is very hit or die.
I.e if you miss your shotgun shot you die
Heavies are much more forgiving because they can kill 20 scouts in a single overheat
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manboar thunder fist
Dead Man's Game RUST415
225
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Posted - 2014.11.10 01:08:00 -
[5] - Quote
0.4 shots rounds down not up. You don't get 2 shots a second
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manboar thunder fist
Dead Man's Game RUST415
225
|
Posted - 2014.11.10 01:19:00 -
[6] - Quote
This will need further testing and slow mo proof
Regardless The disparity between target hp and target dps And shotgun HP and shotgun dps is still present
The shotgun is an alpha weapon, the hmg is not Yet the hmg can kill a scout in a second too
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manboar thunder fist
Dead Man's Game RUST415
225
|
Posted - 2014.11.10 01:21:00 -
[7] - Quote
You also have to land all shots, which is considerably harder after the first shot against any decent player Once you play in pc you will understand how easy it is to counter a shotgun with a heavy
Personally I almost never get shot gunned Just. About situational awareNess
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manboar thunder fist
xTHExKKKx
235
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Posted - 2014.11.10 23:33:00 -
[8] - Quote
UNTIL heavies are nerfed there is no justification for nerfing shotguns. Landing 4 shots takes roughly the same time as killing a proto suit in a boundless hmg heavy, in fact it's a lot easier for heavy to kill the scout than the scout the heavy.
The shotgun is a surprise high damage short range weapon, in most shooters it is a one shot kill and is the most lethal weapon in the close quarters. Any scout with a shotgun is not a threat. Any player with a heavy machine gun is a very very dangerous threat, even militia heavies can kill other players and proto suits in less than the time it takes to kill them. Every match today I find 50% heavies 20% logis 10% assaults 20% scouts.
Any one can use an hmg where as using a scout require a whole bunch of skills such as dampening. My basic Amarr heavy with mh82 goes 5.0 kdr regularly, yet even though I consider myself a decent shotgunner I die to even militia heavies if they get their sights on me. Even with such the shotgun is not as effective as other guns because of its niche. You can't run into a room and shotgun everyone because you have low HP, this balances the shotgun. You can go in and kill 10 players with an hmg and that's fine? What about when 10 people are using hmgs. I am sick of heavy spam, all you can do is use remotes or shotgun, and even then it is more costly for you because their basic heavy fits are worthless.
The shotgun doesn't need a nerf, it has been around for ages and continues to be a niche weapon that requires skill. The breach shotgun continues to be the most underused weapon in dust, buff it. The hmg needs a nerf first if shotgun gets nerfed, that thing is seriously op and accounts for majority of Isk spent and kills in dust I reckon.
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manboar thunder fist
xTHExKKKx
235
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Posted - 2014.11.10 23:37:00 -
[9] - Quote
All I see in this thread are forum warriors who want to once again buff heavy spam until it breaks dust forever. So many people are leaving already because of these "cowardly tactics". Many of the vets claim there is "no gun game" anymore, and shotgun Is not as easy it seems, I bet half of the people here don't even use a shotgun yet complain about it, trust me missing is easier than you think, much easier.
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manboar thunder fist
xTHExKKKx
235
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Posted - 2014.11.10 23:39:00 -
[10] - Quote
And not for a second do you consider how forgiving other weapons are....
If you miss a shotgun shot that's SO MUCH of your alpha strike gone, 400 damage gone just like that, missing causes death in 90% of cases. Yet hmg is so forgiving you can gun down 10 ppl in a row
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manboar thunder fist
xTHExKKKx
236
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Posted - 2014.11.10 23:54:00 -
[11] - Quote
Shorter range higher damage is much better than high range lower damage, imagine if knives did a bit less of the damage but could be thrown across the room. Would be a bit ridiculous.
Other scouts rely on staying outside 10m to kill shotgunners Assaults backpedal and jump back, increasing range would result in more medium frame kills not less Heavies are just op
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manboar thunder fist
xTHExKKKx
237
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Posted - 2014.11.11 00:00:00 -
[12] - Quote
YeS but Kensal my dear, this will lead to further nerfs
If damage is reduced like many are secretly pushing for heavies will have 1 of 2 counters removed If range is increased medium and light frames will die even more since their evasive speed will be a negligible factor
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manboar thunder fist
xTHExKKKx
237
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Posted - 2014.11.11 00:06:00 -
[13] - Quote
I think people are just reluctant to try new fits I use knives on assault suits so shotguns can definitely be done,just takes some imagination. And you'll be surprised at the effective combo of speed tank and damage mods
Ps. Breach needs 4 round clip
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manboar thunder fist
xTHExKKKx
241
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Posted - 2014.11.11 16:53:00 -
[14] - Quote
If the range changes, your "short range weapon" becomes a general purpose bolt pistol for short range. Why the hell are you trying to reduce a shotgun to a bolt pistol that is inefficient as well. The shotgun doesn't dominate heavies like you claim, in fact between landing consecutive shots, the range, the hit detection, the noise and obvious nature, the cloak delay and the stealth needed to execute its use it is much much harder to use than an hmg, I think behind all your "statistical" aka straw man argument, you are just a heavy or assault user who got shotgunned, raged at your lack of skill, and decided to spam the forums about it. The shotgun is a powerful gun but it fits its damage profile, range, dps values are sufficient for close quarters and it can be used effectively only on paper thin suits, which is a BALANCING factor. If every joe and billy could use the shotgun with ease it would be a problem, but it is unlike the hmg and rifles as in it takes more than a. Decent level of skill to be good at. If 800 hp assaults could use a shotgun effectively it would need a nerf, the fact that a good shot gunning fit requires kincats and damps to get to that short optimal range is a huge factor in balancing the gun.
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manboar thunder fist
Dead Man's Game RUST415
248
|
Posted - 2014.11.17 01:43:00 -
[15] - Quote
Shotguns are nt even a problem...
Using a gun beats shotgun Easily Using a gun does not beat heavy or sniper 90% of time
With a basic shotgun on a basic scout such as Apex serpent you die ridiculously fast and ridiculously easily... All you need to do is jump back and the shotgun scout is rendered useless.
Range is a limiting factor, like the ion pistol and hmg, the highest damage is dealt up close... The only thing shotgun can one shot is ewar scouts... All other frames take at least 2 shots with many assaults taking 3 and heavies taking 4+. In order to get this close scouts need damps and kin cats, which are very fitting intensive and take away HP, no other role requires this sacrifice....
In all other games shotguns are 1 shot kills and have longer ranges and HIT DETECTION Be thankful your officer weapon works I think this thread is a noob with low situational awareness moan thread. Anyone who's half decent at the game will notice and eliminate shotgunners before they reach them
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manboar thunder fist
Dead Man's Game RUST415
249
|
Posted - 2014.11.17 04:19:00 -
[16] - Quote
This is already in effect. Cloaking now means you can't charge your knives or fire your shotgun when you decloak
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