Victor Moody Stahl
Amarr Templars Amarr Empire
102
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Posted - 2014.11.10 00:21:00 -
[1] - Quote
manboar thunder fist wrote:Kind of ridiculous though when you get 2 shots into a heavy and they turn around and spray you down in half a second before the third can be fired.
Shotguns need high dps because range is a huge limiting factor, as range vs dps is the best way to create balance the shotgun should have highest dps of all weapons. The heavy machine gun needs a dps/overheat nerf in order to reduce heavy spam. With less heavies being spammed, less shot gunners need to be present, as they are counters to each other. A heavy can kill any other suit 1 v 1 in its effective range very easily, but this range is too high, it needs more spread or shorter range. Currently using the AR is very hard to kill heavy since few M and heavy has advantage. The hmg range is too high
HMG range is, in fact, too low. Consider just what the HMG is supposed to be- a heavy machine gun. As in, the kind of ordnance that one creative US Marine once used as sniper weapon. Incredible range and firepower... but similarly incredible weight, bulk, and ungainliness.
You should check out Breakin Stuff's thread on that for more information.
With that out of the way... I cannot in any way agree that the shotgun in its present state is a good weapon. The fact that it requires a scout suit to actually make use of it, and is more-or-less useless for medframes and of very limited utility for commandos is simply bad game design. Now, I'm not sure of a 20 meter optimal range; 15 seems like it would be better to at least start with, and then iterate on from there- Rattati has shown a great deal of interest in continued iteration... as evidenced by the continued changes to the racial rifles, and the similar iterations on the Burst HMG and regular HMG heat buildup.
So, overall, I think that the proposed changes are very desirable. 20 meters is, IMO, a tad too much, and 15 would be a better starting point, but that's my opinion on just the range- a rate of fire nerf is pretty desirable IMO, since it keeps the DPS from getting too far out of hand, and the optimal range tweak will nicely compensate for that while also making it much more viable to use on medium frames in general as well as the commandos (most especially GalMando).
Buff Logis | Nerf Scouts
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