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Nirwanda Vaughns
919
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Posted - 2014.11.09 13:52:00 -
[1] - Quote
Are what Wiyrkomis should be! whoever came up with the stats for it i thank thee. just a shame its an officer drop.
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nirwanda Vaughns
919
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Posted - 2014.11.09 15:17:00 -
[2] - Quote
swarms vs shields are awful. with a built in -20% damage to shields from the off and then a -40% from a hardener a Pyhton/Gunloggi are near impossible to take down before they run off to the redline to hide. if you're repeatedly dying from swarms in a shield vehicle then you're not as good a pilot/tanker as you believe yourself to be or you have 4-5 swarms/forge guns shooting at you. if you're in an armour tanking vehicle then i feel sorry for you and you should support the need to bring AV damage profiles more neutral with slight modifications to vehicle HPs to counter balance it because you guys get tore up. my ideas for the AV were
Make AV +/- 0% to shields/armour
increase shield vehicle HP by 10% to compensate for the increased damage
reduce armour HP by 15% to compensate for the 25%-35% damage reduction they'd receive from the armour damage bonus AV gets
Change proficiency from damage increase to bonus that helps the item example - Forge gun +1 to clip size, reduce base clip size to 3 (8 in a clip at prof 5) Swarms - 15m per level lock range and 5% increase swarm flight time
Make swarms appear on mini map so pilots can see where they're coming from
at least until we some more racial parity. i don't really class Plasma Cannon as AV, sure i guess thats how it can be used but it has bonus of a plasma weapon like shotties and AR's and not explosive and i see it more as an anti infantry/area denial weapon not AV, same as with MDs
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nirwanda Vaughns
919
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Posted - 2014.11.09 15:26:00 -
[3] - Quote
ResistanceGTA wrote:Nirwanda Vaughns wrote:swarms vs shields are awful. with a built in -20% damage to shields from the off and then a -40% from a hardener a Pyhton/Gunloggi are near impossible to take down before they run off to the redline to hide. if you're repeatedly dying from swarms in a shield vehicle then you're not as good a pilot/tanker as you believe yourself to be or you have 4-5 swarms/forge guns shooting at you. if you're in an armour tanking vehicle then i feel sorry for you and you should support the need to bring AV damage profiles more neutral with slight modifications to vehicle HPs to counter balance it because you guys get tore up. my ideas for the AV were
Make AV +/- 0% to shields/armour
increase shield vehicle HP by 10% to compensate for the increased damage
reduce armour HP by 15% to compensate for the 25%-35% damage reduction they'd receive from the armour damage bonus AV gets
Change proficiency from damage increase to bonus that helps the item example - Forge gun +1 to clip size, reduce base clip size to 3 (8 in a clip at prof 5) Swarms - 15m per level lock range and 5% increase swarm flight time
Make swarms appear on mini map so pilots can see where they're coming from
at least until we some more racial parity. i don't really class Plasma Cannon as AV, sure i guess thats how it can be used but it has bonus of a plasma weapon like shotties and AR's and not explosive and i see it more as an anti infantry/area denial weapon not AV, same as with MDs 8 Round Forge Gun...No...
Seeing as it would take 1.5m sp to get to 8 then yes, but also the new officer has 6 as standard which requires prof 3 so its in line with that so how would be overpowered? if someone is going to put the effort to get a proficiency to 5 then why shouldn't they be rewarded?
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
919
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Posted - 2014.11.09 15:32:00 -
[4] - Quote
JARREL THOMAS wrote:Apothecary Za'ki wrote:Kallas Hallytyr wrote:Nirwanda Vaughns wrote:Are what Wiyrkomis should be! whoever came up with the stats for it i thank thee. just a shame its an officer drop. Because Swarms need to be even more effective yes they do.. have you tried to take down a proto fit 25m+SP ADS with a competent pilot in a python which gets up to 80% resist to swarms? its a nightmare.. you barely scratch em and they can zip off as fast as all hell if they feel the threat is great enough No because when ever you guys can't kill a skilled ads pilot you guys buff it and it gets bad for Ads's and hell for hav's
no problems with a skilled ADS pilot, if he's flying an incubus then the guy deserves a medal cos those things crumble to a solo proto swarm pretty easily without a hardener. the issue is damage vs shields not the vehicles or the swarms but the damage profile.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
919
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Posted - 2014.11.09 15:49:00 -
[5] - Quote
to be honest all i seem to see is shield tankers trying to defend that shields are 'fine' when they're not. a skilled ADS/Tank pilot can evade both swarms and forge rounds becasue i've seen it and had some great too-n-fro's with tankers and DS pilots. the main tactic is that as soon as a pilot takes a few hits from swarms they start to make an escape. no denying it because only an idiot would stay in an open space and fight when you're getting AV'd. the damge vs shield and armour is far too unbalanced when there isn't any valid option vs shields. yeah the PLC may be used as AV, hell i've done it myself vs a loggi but it's on the scale as an MD its more of mixed role not specifically aimed at AV like Forge/Swarms. until we see Amarr, Gallente Swarms and Forge guns then armour tankers will continue to be facing a disadvatage vs forge and swarms, hell its why everyone is jumping into caldari vehicles is because everyone knows they have the advantage over armour when it comes to AV
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
919
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Posted - 2014.11.09 16:01:00 -
[6] - Quote
Kallas Hallytyr wrote:Nirwanda Vaughns wrote:no problems with a skilled ADS pilot, if he's flying an incubus then the guy deserves a medal cos those things crumble to a solo proto swarm pretty easily without a hardener. the issue is damage vs shields not the vehicles or the swarms but the damage profile. You have that sentiment entirely backwards: the problem is your thinking that the explosive profile (-20/+20) should be effective against shields. It should not be.The damage profiles are there to stop one weapon/tanking type being the be-all end-all weapon. Swarms are anti-armour. Stop trying to argue that it should be anti-everything.Look at the combat rifle before it got the -15/+15 profile: everyone and their dog used it because it was so effective against everything.
but there isn't any 'valid' AV thats directed towards shield. only flux nades and PLC. its not about swarms/forge being anti everything if you looked at the post i clearly stated raising shield hp to compensate slightly for the increased damage they'd receive as well as lowering armour hp.
for every 10-15 armour vehicle i take down only 1 or none shield vehicle will go down, i'm not trying to make swarms/FG's all powerful if i was then i'd be saying "ahh f**k the extra HP change swarms to 8 missiles and put damage to 500 per missile wah wah wah" when currently with the tools available the only way to balance AV is to alter damage profile slightly on the 2 main AV weapons because when it comes to AV the only winner is a shield tanking vehicle. because currently swarms and forge are OP vs Armour and if you wasn't so scared of your shield vehicles getting 'nerfed' then you'd realize that damage profiles need to be changed at least until other racial swarms/FGs are introduced.
how is it balanced that out of 4 'AV' wepaons only 1 has a proficiency vs shields? (PLC)
Mass driver - Explosive (-20% shields) Forge - Rail weapon (-10% shields) Swarms - Explosive (-20% sheilds) PLC Plasma (+10% shields)
then you have grenades, AV is explosive again so -20% shields and then flux whick is 100% shields. because yeah AV is totally balanced
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
919
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Posted - 2014.11.09 16:04:00 -
[7] - Quote
JARREL THOMAS wrote:Nirwanda Vaughns wrote:to be honest all i seem to see is shield tankers trying to defend that shields are 'fine' when they're not. a skilled ADS/Tank pilot can evade both swarms and forge rounds becasue i've seen it and had some great too-n-fro's with tankers and DS pilots. the main tactic is that as soon as a pilot takes a few hits from swarms they start to make an escape. no denying it because only an idiot would stay in an open space and fight when you're getting AV'd. the damge vs shield and armour is far too unbalanced when there isn't any valid option vs shields. yeah the PLC may be used as AV, hell i've done it myself vs a loggi but it's on the scale as an MD its more of mixed role not specifically aimed at AV like Forge/Swarms. until we see Amarr, Gallente Swarms and Forge guns then armour tankers will continue to be facing a disadvatage vs forge and swarms, hell its why everyone is jumping into caldari vehicles is because everyone knows they have the advantage over armour when it comes to AV Fg's are incredibly strong if your using adv or basic then they are kind of weak (I means the first adv fg) and swarms are lock on weapons already fire fast and now you want swarms to be shields and armor? This becoming worse than 1.6 swarms
Nirwanda Vaughns wrote: increase shield vehicle HP by 10% to compensate for the increased damage
reduce armour HP by 15% to compensate for the 25%-35% damage reduction they'd receive from the armour damage bonus AV gets
how? yes you bring the damage profile inlone but i sugegsted bringing HP up/down to compensate for the increase/decrease damage. the only downside is that shield vehicles wouldn't be so much powerful compared to armour and pilots wwould have a valid choice between armour or shield, not everyone having to go shields because armour vehicles suck a**. as i say its hsield users just worried their pythins and gunloggis won't be the be all eand end all
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
919
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Posted - 2014.11.09 16:12:00 -
[8] - Quote
JARREL THOMAS wrote:Nirwanda Vaughns wrote:Kallas Hallytyr wrote:Nirwanda Vaughns wrote:no problems with a skilled ADS pilot, if he's flying an incubus then the guy deserves a medal cos those things crumble to a solo proto swarm pretty easily without a hardener. the issue is damage vs shields not the vehicles or the swarms but the damage profile. You have that sentiment entirely backwards: the problem is your thinking that the explosive profile (-20/+20) should be effective against shields. It should not be.The damage profiles are there to stop one weapon/tanking type being the be-all end-all weapon. Swarms are anti-armour. Stop trying to argue that it should be anti-everything.Look at the combat rifle before it got the -15/+15 profile: everyone and their dog used it because it was so effective against everything. but there isn't any 'valid' AV thats directed towards shield. only flux nades and PLC. its not about swarms/forge being anti everything if you looked at the post i clearly stated raising shield hp to compensate slightly for the increased damage they'd receive as well as lowering armour hp. for every 10-15 armour vehicle i take down only 1 or none shield vehicle will go down, i'm not trying to make swarms/FG's all powerful if i was then i'd be saying "ahh f**k the extra HP change swarms to 8 missiles and put damage to 500 per missile wah wah wah" when currently with the tools available the only way to balance AV is to alter damage profile slightly on the 2 main AV weapons because when it comes to AV the only winner is a shield tanking vehicle. because currently swarms and forge are OP vs Armour and if you wasn't so scared of your shield vehicles getting 'nerfed' then you'd realize that damage profiles need to be changed at least until other racial swarms/FGs are introduced. how is it balanced that out of 4 'AV' wepaons only 1 has a proficiency vs shields? (PLC) Mass driver - Explosive (-20% shields) Forge - Rail weapon (-10% shields) Swarms - Explosive (-20% sheilds) PLC Plasma (+10% shields) then you have grenades, AV is explosive again so -20% shields and then flux whick is 100% shields. because yeah AV is totally balanced I'm not sure how you used Plc but they are effective in teamwork Might I ad that I believe that av should require teamwork do you use it while you are using Plc?
have you ever used one vs a Python? vs ground based it can be used well and yeah i've used it with a guy i've ran with for the past 2yrs who's a FGer, if we're going up against loggis i'll either have my galmando with PLC and hit it with a PLC as he's charging the FG, soon as i hit he fires. other option is i'll use cloacked scout with proto flux nades and basically stand/run next to the logi holding the nade and then he fires when the nade goes off.
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nirwanda Vaughns
919
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Posted - 2014.11.09 16:17:00 -
[9] - Quote
VikingKong iBUN wrote:Get a buddy to help you, or find a blueberry with AV and shoot at the same time as him. Then you'll destroy the dropship in 1 volley and be like "lol that was incredibly easy."
a viper has 2500 shields. proto swarms on a proto minmando with 2 complex DMs will do about 1100. but thanks to your logic you help my case. if i, solo, can take down a madrugar but 3 AVers struggle to take down a gunloggi how is it balanced?
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
924
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Posted - 2014.11.09 16:32:00 -
[10] - Quote
JARREL THOMAS wrote:Nirwanda Vaughns wrote:VikingKong iBUN wrote:Get a buddy to help you, or find a blueberry with AV and shoot at the same time as him. Then you'll destroy the dropship in 1 volley and be like "lol that was incredibly easy." a viper has 2500 shields. proto swarms on a proto minmando with 2 complex DMs will do about 1100. but thanks to your logic you help my case. if i, solo, can take down a madrugar/incubus but 3 AVers struggle to take down a gunloggi/python how is it balanced? as i keep trying to stress, the tools themselves arn't the issue its the damage between the 2 defense types and a lack of other options thats causing unbalance. That's because you avers did that you turned maddies into crap much more different in 1.7 I believe all tanks should require atleast 2 people to destroy a tank and if 3 people can't destroy a gunlogi then he's really good or....well you know
because it couldn't in no way be down to forge and swarms doing +35% to armour (with prof 5)?
a dumb gunloggi can be taken down with reasonable ease, by dumb i mean one who thinks he's invincible cos he has a hardener running and he's in a loggi and stays to fight. th emain issue is that a clever loggi can get away for too easily and out of range of both forge and swarms because of the reduced damage and charge/flight times of the AV. armour vehicles though then generally if i've shot my 3 rounds from my proto swarms in my AV suit they're usually dead
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
924
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Posted - 2014.11.09 17:01:00 -
[11] - Quote
JARREL THOMAS wrote:Nirwanda Vaughns wrote:JARREL THOMAS wrote:Nirwanda Vaughns wrote:VikingKong iBUN wrote:Get a buddy to help you, or find a blueberry with AV and shoot at the same time as him. Then you'll destroy the dropship in 1 volley and be like "lol that was incredibly easy." a viper has 2500 shields. proto swarms on a proto minmando with 2 complex DMs will do about 1100. but thanks to your logic you help my case. if i, solo, can take down a madrugar/incubus but 3 AVers struggle to take down a gunloggi/python how is it balanced? as i keep trying to stress, the tools themselves arn't the issue its the damage between the 2 defense types and a lack of other options thats causing unbalance. That's because you avers did that you turned maddies into crap much more different in 1.7 I believe all tanks should require atleast 2 people to destroy a tank and if 3 people can't destroy a gunlogi then he's really good or....well you know because it couldn't in no way be down to forge and swarms doing +35% to armour (with prof 5)? a dumb gunloggi can be taken down with reasonable ease, by dumb i mean one who thinks he's invincible cos he has a hardener running and he's in a loggi and stays to fight. th emain issue is that a clever loggi can get away for too easily and out of range of both forge and swarms because of the reduced damage and charge/flight times of the AV. armour vehicles though then generally if i've shot my 3 rounds from my proto swarms in my AV suit they're usually dead We don't go that fast ground vehicles HAVs have no chance of escape if we're running around corners that's the only way we can escape on a strait path we would lose that rase and I forgot the forge gun but has an increased charged time
loggis are quick enough trust me. swarms only have a lock range of 175m and forge range was dropped to about 200-250m i think. when you take into account that most AV takes place at around 90m range from AV to target its not too tough to get away from and you only have to dip down a small hill for swarms to plough into floor or a forge round to whiz over your head. at most with charge times and a loggi moving off you can get off about 1-2 round before its out of range. also the FG guy may miss as you speed off seeign as its not a guided shot.
buy again thats a clever loggi driver and again the issue i'm making is that a poor armour vehicle pilot wouldn't even get the chance to think of driving off. the idea isn't to buff swarms or nerf shields but alter damage in order to bring balance to each vehicle defense type.
because if AV and vehicle defense types are balanced then lets, for a laugh, swap proficiencies and damage profiles of swarms and forge over from armour to shields and vice-versa with PLC. seeing as they're so balanced it shouldn't make any difference should it? because if as you claim, they're so balanced then there shouldn't be any issue with swarms doing +35% damage to a python or gunloggis shields should there?
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Nirwanda Vaughns
925
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Posted - 2014.11.09 17:29:00 -
[12] - Quote
Kallas Hallytyr wrote:Nirwanda Vaughns wrote:because if AV and vehicle defense types are balanced then lets, for a laugh, swap proficiencies and damage profiles of swarms and forge over from armour to shields and vice-versa with PLC. seeing as they're so balanced it shouldn't make any difference should it? because if as you claim, they're so balanced then there shouldn't be any issue with swarms doing +35% damage to a python or gunloggis shields should there? No, it wouldn't make a difference, it would make the meta switch around. As before, what we need is the full gamut of AV weaponry. Your point about making the profiles neutral is stupid because it means shields/armour are no different, making armour far superior (passive, persistent reps and higher HP pools versus low HP and interruptable regeneration.)
exactly so they're not balanced, everyone would move from shields to armour because its unbalanced, there has to be a reason to choose one defense over the other but currently there isn't. armour is supposed to be long engagements taking in a lot of damage and shields are fast vehicles, quick in-out attack style but it doesn't work like that and armour vehicles die very very quickly. infantry we have various suits and weapons. if you come up against caldari you don't use CR or RR because of the weakness to shields, you'd use a laser or AR, thing is with AV there isn't really that option and for heavies its the FG or none. if we had a gallente forge then it'd be balanced but we don't so bringing the damage to neutral but arranging vehicle hitpoints to compensate then it allows a more equal balance between shields and armour instead of there being too much favour for one over the other
armour maddys used to be a pain, simple solutions? make armour repairers active modules again but increase the cycle to allow for the sustained engagement, but it has to run when time starts ticking out on its reppers. not rocket science
Never argue with an idiot. they bring you down to their level and beat you through experience
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