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DeadlyAztec11
Ostrakon Agency
5878
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Posted - 2014.11.09 05:57:00 -
[1] - Quote
Currently I use the Amarr Assault with two Myofibril stimulants for 300+ damage and two Kinetic Catalyzers. With that speed and stamina I can outrun and out distance most scouts. My only problem is my health is only at around 500. When you have zero stealth this is an issue.
So the question is, what is the best Melee suit?
The Commando suits? Caldari Commando for high slots? Minmatar Commando for speed?
Or
A scout suit? Amarr Scout for stamina and health? Minmatar Scout for speed?
I'd really appreciate some direction. Aztec,
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DeadlyAztec11
Ostrakon Agency
5882
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Posted - 2014.11.09 20:11:00 -
[2] - Quote
Kaze Eyrou wrote:Calmando for Falcon Punches. (990.66 HP melee w/ Blue Bottles) Minmando for a more versatile punch suit. (693.77 HP melee) One thing I never knew about until just recently concerning scouts. The Amarr, Caldari, and Gallente scouts have a base melee damage of 80. The Minmatar Scout has base melee damage of 120. With mods, you can bring that to 495.33 melee. Kudos to the first boxing scout I've ever seen: mono kuro with a ridiculously awe-inspiring melee run. 990? Do stacking penalties not apply? If they do then the maximum you could do on a commando with three Myofibril Stimulants is 679.128.
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DeadlyAztec11
Ostrakon Agency
5882
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Posted - 2014.11.09 21:43:00 -
[3] - Quote
Kaze Eyrou wrote:You forgot the Hand-to-Hand Combat skill bonus. +10% Efficacy to Myrofibrl Stimulants per level That first Complex Myrofibrl is not increasing your melee by 50%. (Does math magic.) It's 75% (with the skill at 5). Stacking penalties come in to play with them as well, people just don't realize how effective they are with the passive skills in place. Also, another thing people might not realize. Cloaking delays are being put in place to all weapons. My theory? You will still be able to punch while cloaked (at which point you decloak, but the damage is already done). I did it with 75 and that means your modules would look like this:
First is 75%
Second is 65.18%
Third is 42.79%
Add them up and multiply them by 240 then add that value to 240 and you get 679.128 not 900+
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DeadlyAztec11
Ostrakon Agency
5906
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Posted - 2014.11.12 23:45:00 -
[4] - Quote
Kaze Eyrou wrote:And done.Thinking back, I do have a Militia Myofibril Stimulant BPO. I'll strap that to my suits and see how it modifies the damage. Not saying you are wrong, but there might be a possibility we are right, but CCP could have forgotten stacking penalties on them or a plethora of things that CCP can usually get wrong. (For example, the Proto BPOs released could have modules attached to it when you weren't supposed to. I think they hotfixed it today though.) Therefore, testing ahoy! I hope that CCP instead was smart and decided to use a different formula that benefitted melee better.
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DeadlyAztec11
Ostrakon Agency
5924
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Posted - 2014.11.14 14:32:00 -
[5] - Quote
Verek Locusti wrote:Maxed hand-to-hand, numbers on protofits are correct.
The math says otherwise.
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