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Ice Royal Glantix
Opus Arcana Covert Intervention
16
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Posted - 2014.11.08 20:53:00 -
[1] - Quote
Dropsuit Command, Dropsuit Upgrades, and Weaponry.
Of these skills, only one (Weaponry) is worth taking to level 5. Level 5 of Dropsuit Upgrades is useless, alongside level 4 and 5 of Dropsuit Command.
I feel there should be a point to maxing out these skill, so here is my proposal:
Dropsuit Command - 1% reduction to ISK prices of dropsuits per level
Dropsuit Uprades - 1% reduction to ISK prices of modules and equipment per level
Weaponry - 1% reduction to ISK prices of weapons per level
This idea grants a small benefit to those players who have taken these skills to max level, and gives another small skill sink to the players who haven't.
If anyone has a better idea, or would like to improve mine, please post you idea here and I will edit this post to include your idea.
Sincerely,
Glantix / Ice
"Don't be dead; be happy!"
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
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Posted - 2014.11.08 20:58:00 -
[2] - Quote
I'd like for Logistics frames to be rebalanced onto an even-keel with the rest of the frames and roles, then be made a Dropsuit Command Level 5 unlock to discourage "tourists" and abusers.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Ice Royal Glantix
Opus Arcana Covert Intervention
16
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Posted - 2014.11.08 21:00:00 -
[3] - Quote
el OPERATOR wrote:I'd like for Logistics frames to be rebalanced onto an even-keel with the rest of the frames and roles, then be made a Dropsuit Command Level 5 unlock to discourage "tourists" and abusers.
So would you want there to be another basic medium frame skill that leads to the logistics skill? Or would it be better to just remove the basic frame skills altogether?
"Don't be dead; be happy!"
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
437
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Posted - 2014.11.08 22:02:00 -
[4] - Quote
Ice Royal Glantix wrote:el OPERATOR wrote:I'd like for Logistics frames to be rebalanced onto an even-keel with the rest of the frames and roles, then be made a Dropsuit Command Level 5 unlock to discourage "tourists" and abusers. So would you want there to be another basic medium frame skill that leads to the logistics skill? Or would it be better to just remove the basic frame skills altogether?
No, not an adjustment or addition of basic frames, just that Logistics frame access starts after DSC 5. Currently its the racial level 3 and DSC level 3. I'd like to see it be racial level 3 BUT DSC level 5.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14317
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Posted - 2014.11.08 22:03:00 -
[5] - Quote
Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Assault Dropships.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
437
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Posted - 2014.11.08 22:06:00 -
[6] - Quote
And again, its purely to create a dis-incentive for the tourists/abusers. If it costs more SP (and the subsequent WP) to enter the class then fewer people will look to flock to Logistics to WP farm, and the frame can be buffed like it should with less worry about tourists or abusers. Yes, obviously, the most egregious of those will still remain, but the casual spammers/WP whores will need to find another frame.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Ice Royal Glantix
Opus Arcana Covert Intervention
16
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Posted - 2014.11.08 23:03:00 -
[7] - Quote
True Adamance wrote:Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Assault Dropships.
Edited original post to include these as well. Does 5% reduction per level sound good?
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
24
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Posted - 2014.11.09 06:11:00 -
[8] - Quote
Is this something people are just not interested in?
Should I give it a better, catchy title? Suggestions?
If you support this, please give a like and/or a reply so I at least know that I came up with a decent idea.
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
27
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Posted - 2014.11.23 19:26:00 -
[9] - Quote
Bump.
I don't know if this is hotfixable, but maybe we could see something like this in 1.10 or whatever we are going to call it?
"Don't be dead; be happy!"
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
558
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Posted - 2014.11.23 21:12:00 -
[10] - Quote
All skills should feel like they're worth buying, regardless of what exactly they give you. Dead skills are a massive player retention killer, especially when you consider how hard it is for a casual player to grind out sp through playing. And the basic skills should have really strong rewards, too, so that new players can gain a competitive foothold in the game without having to horde vast amounts of sp.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14961
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Posted - 2014.11.23 21:14:00 -
[11] - Quote
Foot in mouth.......
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14961
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Posted - 2014.11.23 21:15:00 -
[12] - Quote
Ice Royal Glantix wrote:True Adamance wrote:Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Assault Dropships. Edited original post to include these as well. Does 5% reduction per level sound good?
ISK wise?
Now way. I don't want HAV to be cheaper I want them to be more expensive!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Ice Royal Glantix
Opus Arcana Covert Intervention
29
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Posted - 2014.11.23 21:58:00 -
[13] - Quote
True Adamance wrote:Ice Royal Glantix wrote:True Adamance wrote:Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Assault Dropships. Edited original post to include these as well. Does 5% reduction per level sound good? ISK wise? Now way. I don't want HAV to be cheaper I want them to be more expensive!
I have a sneaking suspicion that most of the community would not enjoy that............
Could just be my imagination.........
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
29
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Posted - 2014.11.23 22:00:00 -
[14] - Quote
Kierkegaard Soren wrote:All skills should feel like they're worth buying, regardless of what exactly they give you. Dead skills are a massive player retention killer, especially when you consider how hard it is for a casual player to grind out sp through playing. And the basic skills should have really strong rewards, too, so that new players can gain a competitive foothold in the game without having to horde vast amounts of sp.
Is the ISK reduction too small? Or should the bonus be something completely different?
If you have any suggestions please do share. Any idea that improves the game is a good idea.
"Don't be dead; be happy!"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14962
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Posted - 2014.11.23 22:40:00 -
[15] - Quote
Ice Royal Glantix wrote:True Adamance wrote:Ice Royal Glantix wrote:True Adamance wrote:Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Assault Dropships. Edited original post to include these as well. Does 5% reduction per level sound good? ISK wise? Now way. I don't want HAV to be cheaper I want them to be more expensive! I have a sneaking suspicion that most of the community would not enjoy that............ Could just be my imagination.........
Community will whine about anything.
Give us 2.5 Million ISK a pop Marauders back!
I said, "Empress, I do this, I thought that you knew this.
Can't stand non-believers and honest, the truth is...
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
558
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Posted - 2014.11.23 22:51:00 -
[16] - Quote
I think we need to really look at the "core skills" as a whole again, because at the moment were asking new players to spend sp on dead skills like those mentioned and then even more on shield, armour and fitting skills just to be able to get away from being perpetually pubstomped. I wasn't even remotely competitive until I had around 7mil sp under my belt, and that's a hell of a grind. So. To remedy, we take these skills that give nothing and give them two or three bonuses per rank purchased; drop suit command could give shield and armour buffs to the tune of 3% per rank! and then the the shield and armour skills can be scaled back to a smaller bonuses. Essentially we need to give new players a competitive edge as quickly as possible, and then allow specialisation to give smaller and more focused benefits.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Ice Royal Glantix
Opus Arcana Covert Intervention
30
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Posted - 2014.11.23 23:33:00 -
[17] - Quote
Kierkegaard Soren wrote:I think we need to really look at the "core skills" as a whole again, because at the moment were asking new players to spend sp on dead skills like those mentioned and then even more on shield, armour and fitting skills just to be able to get away from being perpetually pubstomped. I wasn't even remotely competitive until I had around 7mil sp under my belt, and that's a hell of a grind. So. To remedy, we take these skills that give nothing and give them two or three bonuses per rank purchased; drop suit command could give shield and armour buffs to the tune of 3% per rank! and then the the shield and armour skills can be scaled back to a smaller bonuses. Essentially we need to give new players a competitive edge as quickly as possible, and then allow specialisation to give smaller and more focused benefits.
Interesting idea, I like the concept and practicality of it.
But for now I will stick by my idea of ISK reduction, simply because your idea would warrant another topic entirely. I leave the creation of said topic in your hands, if you choose to do so.
"Don't be dead; be happy!"
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1275
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Posted - 2014.11.23 23:57:00 -
[18] - Quote
Ice Royal Glantix wrote:Dropsuit Command, Dropsuit Upgrades, and Weaponry.
Of these skills, only one (Weaponry) is worth taking to level 5. Level 5 of Dropsuit Upgrades is useless, alongside levels 4 and 5 of Dropsuit Command.
I feel there should be a point to maxing out these skill, so here is my proposal:
Dropsuit Command - 1% reduction to ISK prices of dropsuits per level
Dropsuit Uprades - 1% reduction to ISK prices of modules and equipment per level
Weaponry - 1% reduction to ISK prices of weapons per level
Edit: Same or similar bonus for LAV, HAV, and Dropship operation skills as well. Probably should be something more drastic, like 5% reduction per level.
This idea grants a small benefit to those players who have taken these skills to max level, and gives another small skill sink to the players who haven't.
If anyone has a better idea, or would like to improve mine, please post you idea here and I will edit this post to include your idea.
Sincerely,
Glantix / Ice
this is because the suits are made incorrectly eve has a purpose for standard ships/suits. dust deviates from this and this the terrible wasted skills occur.
standard suits are supposed to have 2 bonuses locked to the suit so multiple standard medium suits would all have 2 bonuses that are unique to each suit and apply per level for dropsuit command.
then the specialized tech 2 variants each have 4 bonuses that are unique to each suit and apply per level of dropsuit command for the first 2 bonuses, and then the assault skill, for the last 2 bonuses. and finally a large blanket role bonus that only that specific role has. (the scout, assault, logi, commando, sentinel.)
simplified:
standard suit skill a unlocks suit and affects bonus 1 and bonus 2
specialized suit
skill a affects bonus 1 and bonus 2 skill b unlocks suit and affects an additional bonus 3 and 4 role bonus.
the problem in dust is all suits are treated as tech1s which is incorrect fundamentally. not sure what the developers were thinking giving standard suits no bonuses and tech 2 suits 3/5's of their bonuses.
this is why this situation exists where there is no reason to level that skill up. because no bonuses are tied to it. and the proto standard suit serves no purpose because its expensive and has garbage stats from a lack of bonuses.
hopefully this makes sense for you, i tried to be as simple and straightforward as i could, if you have a question on something i said feel free to ask and ill try to explain it better.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1275
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Posted - 2014.11.24 00:02:00 -
[19] - Quote
Ice Royal Glantix wrote:Is this something people are just not interested in?
Should I give it a better, catchy title? Suggestions?
If you support this, please give a like and/or a reply so I at least know that I came up with a decent idea.
its not that its not interesting or that it needs a catchy title. i just think its that players who know how eve works already have identified this as a problem and why and its been known for a long time and ccp just refuses to fix it.
and new players who dont know any better havent really noticed it under the thought eh its just a prerequisite skill. just gotta unlock it to get the higher stuff..
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Ice Royal Glantix
Opus Arcana Covert Intervention
30
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Posted - 2014.11.24 00:03:00 -
[20] - Quote
Auris Lionesse wrote:-snip-
That makes sense, but I think we have passed the point of no return when it comes to adding tech II / changing tech I dropsuits.
My solution is a simple change (idk about the coding side of it) that will grant some incentive into skilling up the currently useless skills.
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
30
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Posted - 2014.11.24 00:04:00 -
[21] - Quote
Auris Lionesse wrote:Ice Royal Glantix wrote:Is this something people are just not interested in?
Should I give it a better, catchy title? Suggestions?
If you support this, please give a like and/or a reply so I at least know that I came up with a decent idea. its not that its not interesting or that it needs a catchy title. i just think its that players who know how eve works already have identified this as a problem and why and its been known for a long time and ccp just refuses to fix it. and new players who dont know any better havent really noticed it under the thought eh its just a prerequisite skill. just gotta unlock it to get the higher stuff..
Fair enough.
"Don't be dead; be happy!"
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1275
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Posted - 2014.11.24 00:11:00 -
[22] - Quote
Ice Royal Glantix wrote:Auris Lionesse wrote:-snip- That makes sense, but I think we have passed the point of no return when it comes to adding tech II / changing tech I dropsuits. My solution is a simple change (idk about the coding side of it) that will grant some incentive into skilling up the currently useless skills.
thats just subjective, im a bit of an eve parity advocate and a purist at that. if eve has it this game needs to have a direct version of it.
the skills need to apply the same, weapons need to apply the same, races need to use the right stuff, we need the same number of slots, and the same modules and so on
example being the minmatar having ownership of the repair tool. in eve the minmatar and caldari have shield repair tools and gallente and amarr both have armor repair tools. it makes no sense for minmatar to have sole ownership of a tool that their race doesnt even use. all logis should have equal access and efficiency with their races preferred rep tool first and foremost.
dust is just eve on the ground. it needs to be a direct reflection of all of eves mechanics and lore. just balanced towards making an fps. afterall the name of the game is EVE dust 514
anyway im getting off topic. really the suits are already tech 2's by name and roles alone. ive been saying it for months but no ones ever acknowledged it as a mistake despite it being one. i guess its because they went off and did thise basic, advanced, prototype nonsense. instead of just going with eve and doing tech 1 modules, and tech 2 modules which are the same module just more expensive and slightly better. its puzzling thats for sure.
its just my personal reasoning that if we are going to bother fixing it at this late stage of the game we might as well do it right rather than halfass it as a bandage.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Ice Royal Glantix
Opus Arcana Covert Intervention
30
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Posted - 2014.11.24 20:20:00 -
[23] - Quote
So do people not like this, or are they too lazy to commemt and/or like?
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
30
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Posted - 2014.11.25 16:14:00 -
[24] - Quote
Anyone? :(
"Don't be dead; be happy!"
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Ice Royal Glantix
Opus Arcana Covert Intervention
33
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Posted - 2014.11.29 23:01:00 -
[25] - Quote
Another shameful bump.
"Don't be dead; be happy!"
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Ice Royal Glantix
Subsonic Synthesis RISE of LEGION
55
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Posted - 2015.01.10 23:41:00 -
[26] - Quote
Time to bring this back after close to a month and a half of letting slip down the forum chain.
Please refrain from trying to compare this to Eve, I do not support comparing Eve and Dust, and that is not what this topic is about.
I simply want to know if the idea I proposed is something people would like to see in game, or if there is a better, alternative bonus we can add to the three(six if you include vehicles) skills I mentioned.
"Don't be dead; be happy!"
Aim to please. Shoot to kill.
Grenades taste best cooked.
Fluxes are too spicy for me.
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Nothing Certain
Bioshock Rejects
1457
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Posted - 2015.01.11 00:05:00 -
[27] - Quote
I am mulling it over. My first thought is that protostomping is the bane of this game for many. ISK is the only prevention right now and this lowers the ISK cost, but only for those who can afford to spend SP they don't really need. It makes a bad problem worse.
I do think using those wasted skills for something is a good idea. I'd kind of like to see something that improves only militia gear, but has diminishing returns for any other tier. A Tier Modifier that makes militia gear better but is worthless for those with ADV or Proto.
Because, that's why.
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Pages: 1 :: [one page] |