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Hansei Kaizen
The Jackson Five
274
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Posted - 2014.11.08 16:12:00 -
[1] - Quote
I'd be interested if someone is into Gamedevelopment or something and can tell me about Matchmaking, and why it doesnt happen in Dust?
I imagine it to be extremely simple, like putting guys with similar SP levels together. Or put squadded and not squadded in different matches. Just common sense stuff.
The question is, why dont they? Is it some monetization stuff? Putting noobs and pros together, so pros feel even more pro and pay more? Or noobs feel the need to pay to catch up? Something like that?
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4694
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Posted - 2014.11.08 16:21:00 -
[2] - Quote
Hansei Kaizen wrote:I'd be interested if someone is into Gamedevelopment or something and can tell me about Matchmaking, and why it doesnt happen in Dust?
I imagine it to be extremely simple, like putting guys with similar SP levels together. Or put squadded and not squadded in different matches. Just common sense stuff.
The question is, why dont they? Is it some monetization stuff? Putting noobs and pros together, so pros feel even more pro and pay more? Or noobs feel the need to pay to catch up? Something like that?
While there are lots of distinct players, there aren't enough on all at once to make serious matchmaking a thing without evicting a lot of players at both ends of the spectrum out of anything more than one match per day
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Cyzad4
Blackfish Corp.
466
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Posted - 2014.11.08 16:22:00 -
[3] - Quote
Hansei Kaizen wrote:I'd be interested if someone is into Gamedevelopment or something and can tell me about Matchmaking, and why it doesnt happen in Dust?
I imagine it to be extremely simple, like putting guys with similar SP levels together. Or put squadded and not squadded in different matches. Just common sense stuff.
The question is, why dont they? Is it some monetization stuff? Putting noobs and pros together, so pros feel even more pro and pay more? Or noobs feel the need to pay to catch up? Something like that? Ahh the eternal questions
Look on my works, ye mighty, and despair.
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Hansei Kaizen
The Jackson Five
275
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Posted - 2014.11.08 16:45:00 -
[4] - Quote
Breakin Stuff wrote: While there are lots of distinct players, there aren't enough on all at once to make serious matchmaking a thing without evicting a lot of players at both ends of the spectrum out of anything more than one match per day
I would buy into that, if someone would show how many players there actually are. But I've never seen that statement backed up by data. My guess is, you could do decent matchmaking with a playercount starting with 3 parallel full matches (32 players x 3 = 96 players playing at the same time). You would tier the SP in as many fragments as the presently active player count allows. Only if there are no more than 32 players playing at one moment there is absolutely no matchmaking possible. Theoretically.
I really dont buy that argument at all.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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hfderrtgvcd
1089
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Posted - 2014.11.08 20:13:00 -
[5] - Quote
Because skill points doesnt directly correlate to skill. I know a guy with 60 million sp who is absolutly terrible at the game and a guy with 8 million sp who gets 20+ kills every game. Its also very diificult to balance when you have so few players. ccp is trying to improve it however. https://forums.dust514.com/default.aspx?g=posts&t=172410&find=unread
You can't fight in here! This is the war room.
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
52
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Posted - 2014.11.08 21:46:00 -
[6] - Quote
hfderrtgvcd wrote:Because skill points doesnt directly correlate to skill. I know a guy with 60 million sp who is absolutly terrible at the game and a guy with 8 million sp who gets 20+ kills every game. Its also very diificult to balance when you have so few players. ccp is trying to improve it however. https://forums.dust514.com/default.aspx?g=posts&t=172410&find=unread Who do you know with 60 mill plus who's terrible :/
Yet another slave of Mortedeamor
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DeadlyAztec11
Ostrakon Agency
5870
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Posted - 2014.11.08 21:54:00 -
[7] - Quote
The deal is that matching people up depends on more than just SP or connection. It's probably a long equation that would surely melt brains if seen directly. So you might need a mirror.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Stefan Stahl
Seituoda Taskforce Command
834
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Posted - 2014.11.08 22:09:00 -
[8] - Quote
Hansei Kaizen wrote:Breakin Stuff wrote: While there are lots of distinct players, there aren't enough on all at once to make serious matchmaking a thing without evicting a lot of players at both ends of the spectrum out of anything more than one match per day
I would buy into that, if someone would show how many players there actually are. But I've never seen that statement backed up by data. My guess is, you could do decent matchmaking with a playercount starting with 3 parallel full matches (32 players x 3 = 96 players playing at the same time). You would tier the SP in as many fragments as the presently active player count allows. Only if there are no more than 32 players playing at one moment there is absolutely no matchmaking possible. Theoretically. I really dont buy that argument at all. Let's see, at average we have about 3000 people online concurrently (at least since 1.9 dropped, less before). Source is at http://eve-offline.net/?server=dust.
Those are now distributed around three regions. Let's say the region that currently has rush-hour has 50% of those. That's 1500 people on that server right now. Those people are queuing up for three different types of matches, assuming that all of them are playing pubs. That's 500 people left in the queue you were looking at. Let's say each match takes 20 minutes of playtime and people are in their main menu for 5 minutes fiddling with their fittings on average. That means only 400 people are actually ready to play in your matchtype right now.
At 32 players per match that means we have 12.5 concurrent matches per queue on your regional server at rush-hour. That means on average every 96 seconds a match finishes. In other words, if the game wants to match you with other people than the ones you played with, it'd have to wait for 96 seconds on average until the next match ends and those people queue up again. Since the game seems to be geared towards short queue times it just keeps matching you against the same players, switching out those who went to their fittings screen for those that just came from it. |
DAAAA BEAST
BEAST EMPIRE
234
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Posted - 2014.11.08 22:50:00 -
[9] - Quote
Dust matchmaking is based on skill balancing and not on connection like in the other games. You might get lage , but at least your not getting stomped by veterans. On the other side if Pablo from Guatemala decides he wants to play , everyone is f***** !
You can die of lag or of better player.
Proficiency V Sniper Hunter
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Michael Arck
5998
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Posted - 2014.11.09 00:25:00 -
[10] - Quote
Hansei Kaizen wrote:Breakin Stuff wrote: While there are lots of distinct players, there aren't enough on all at once to make serious matchmaking a thing without evicting a lot of players at both ends of the spectrum out of anything more than one match per day
I would buy into that, if someone would show how many players there actually are. But I've never seen that statement backed up by data. My guess is, you could do decent matchmaking with a playercount starting with 3 parallel full matches (32 players x 3 = 96 players playing at the same time). You would tier the SP in as many fragments as the presently active player count allows. Only if there are no more than 32 players playing at one moment there is absolutely no matchmaking possible. Theoretically. I really dont buy that argument at all.
You really don't need data, just some common sense. CODAW can have better matchmaking because of its large playerbase. Dust 514's playerbase is much smaller and within it, there's this huge divide between vets who have been here for years or a year and noobies that just started two months ago.
It's not like you manually make it work besides the formulas they have in place. If Dust were to get a even bigger playerbase, that would in turn help chances that better players would be found, which would lead to more evenly matched games.
What you have now is a product of what we have in the current playerbase standing. Matchmaking does wonders for a large playerbase where there isn't much of a skill divide.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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