a number of things upset me..
- New dot for sniper rifle is too tiny (you lose sight of it on white backgrounds) hurts target acquisition on moving targets, too small to tell you're on target by direct line of sight color change. I would like to propose changing it back to the original dot.
-Charge sniper rifle noise is ultra annoying, headache inducing, this never got "fixed" because nobody with influence ever cared or sniped for that matter.
-Sniper rifle range on some of the larger maps created scenarios where I could see enemies that I could not shoot. i.e. 6 tower map.. from the tower top closest my MCC to the middle tower top across the center of the map overlooking the domination objective, was out of range of each other. 350m+ away. Stupid.
-Headshot damage is way too high on sniper rifles, eliminating the whole "gun game" / "gun play" between sniper on sniper. If someone decides to counter snipe you after you kill them on the ground, they can come back from any direction and line up a headshot. In the past it took more than 1 bullet to kill a sniper, allowing for the one being shot to have a small window to move, possibly make it to cover and return fire. The better sniper would win out usually. THIS IS NO LONGER THE CASE. My proposed changes wouldn't have created this zero skill scenario. (Good job IWS)
See this link!-The removal of the old Charge Sniper Rifle from the game. High damage body shots with enough bullets in the clip to allow you to miss a shot without having the huge penalty of reloading and reacquiring your target + stabilization time. You added the "executioner" and the "wanna be quickscoping tactical" but at the cost of removing the most solid sniper rifle from the game. !@#% me. Nobody asked for those two additional sniper rifle types at the cost of removing the Charge. I know you do what you want, I also know you listen from time to time. My proposed changes weren't complicated, and certainly not drastic. The game state for a sniper I feel is as awful as it has ever been. Since I know you like solutions, I suggest going back to Charlie sniper rifles / ranges / damage and increase the base damage and headshot damage each slightly. Instead of creating new gun types that aren't even good enough for PC matches. The 5 round clip Charge was at best a bad Thale's. Now there is seriously nothing close.
You went all in on making the sniper rifle a "precision / lucky bullet weapon" and it's horrible (in my humble opinion). I wish things were different, and above all I wish I found this game more appealing. I cannot recreate the fluidity and finesse of my Dust 514 sniping videos in the current game state. (
someone at CCP please watch one)
I'm hating sniping, and therefore Dust 514.