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Riptalis
Horizons' Edge Proficiency V.
65
|
Posted - 2014.11.07 17:25:00 -
[1] - Quote
...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments.
Python pilot
PSN: Riptalis
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Ripley Riley
Incorruptibles
4599
|
Posted - 2014.11.07 17:36:00 -
[2] - Quote
Timed delay, and you should only be able to switch dropsuits conditionally... like when you are at full shields or X% of armor or higher.
My advice to you, playa...
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Thor Odinson42
Molon Labe. General Tso's Alliance
5208
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Posted - 2014.11.07 17:36:00 -
[3] - Quote
Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments.
If it bothers you, you should kill the supply depot before killing infantry or other vehicles.
I wish my avatar was Minmatar.
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Riptalis
Horizons' Edge Proficiency V.
66
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Posted - 2014.11.07 17:40:00 -
[4] - Quote
Thor Odinson42 wrote:Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. If it bothers you, you should kill the supply depot before killing infantry or other vehicles. I find it extremely impossible to destroy a Supply Depot in the middle of the battlefield. Plus, it will take way tok long unless I'm somewhere high off.
Python pilot
PSN: Riptalis
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sir RAVEN WING
Horizons' Edge Proficiency V.
130
|
Posted - 2014.11.07 17:40:00 -
[5] - Quote
I would say yes, but sometimes I need to change and I get attacked right after, normally I barely survive so if there was a delay I would be dead...
"That's what I like to see, 0 kills and still #1!"
MPT Vet.
514 lottery tickets half off!
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Riptalis
Horizons' Edge Proficiency V.
66
|
Posted - 2014.11.07 17:44:00 -
[6] - Quote
sir RAVEN WING wrote:I would say yes, but sometimes I need to change and I get attacked right after, normally I barely survive so if there was a delay I would be dead... I don't think it's right to switch to a suit more suitable for what you're about to do next with full ammo and health. You're able to change the battlefield every few seconds currently and I don't like that.
Python pilot
PSN: Riptalis
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Apothecary Za'ki
Biomass Positive
1661
|
Posted - 2014.11.07 17:45:00 -
[7] - Quote
Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it?
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Riptalis
Horizons' Edge Proficiency V.
66
|
Posted - 2014.11.07 17:47:00 -
[8] - Quote
Apothecary Za'ki wrote:Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it? A ton, but this has been an issue since the beginning. But no one has ever bothered to look into it... :(
Python pilot
PSN: Riptalis
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Atiim
Heaven's Lost Property
13496
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Posted - 2014.11.07 17:48:00 -
[9] - Quote
I don't need a Supply Depot to switch to AV.
The 1st Matari Commando
-HAND
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Riptalis
Horizons' Edge Proficiency V.
66
|
Posted - 2014.11.07 17:52:00 -
[10] - Quote
Atiim wrote:I don't need a Supply Depot to switch to AV. *slowly claps*
Python pilot
PSN: Riptalis
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Thumb Green
Raymond James Corp
1668
|
Posted - 2014.11.07 17:53:00 -
[11] - Quote
I don't agree with there being any kind of delay but I do think you shouldn't get full HP and a moment of invincibility after changing suits. I made a thread about this a bit ago with my rough idea on how it should be if anyone is interested in looking at it.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Raptor Princess
ALLOTEC INC
78
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Posted - 2014.11.07 17:55:00 -
[12] - Quote
This is why I destroy all red installations when I go into a battle.
It isn't that hard to do either- sure you may need to contend with an AV merc by a supply depot, but all you've got to do is get cover til your shields recharge and try again. |
Apothecary Za'ki
Biomass Positive
1662
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Posted - 2014.11.07 17:57:00 -
[13] - Quote
Riptalis wrote:Apothecary Za'ki wrote:Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it? A ton, but this has been an issue since the beginning. But no one has ever bothered to look into it... :( well tbh iv pulled out the big swarms before and been squished by pythons since delta hotfix because they get 80% resist to explosive on shields with a hardner meaning they can shrug off dozens of swarms and kill the people easly, its a little harder for tankers but same principal swarms suck vs shields.
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Dubya Guy
Abandoned Privilege Top Men.
10
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Posted - 2014.11.07 17:58:00 -
[14] - Quote
I like the OP's idea on several fronts.
1) I know many players who run Sentinals for 99% of the match. The first 1% is a super speedy scout run with uplinks. This is a very effective strategy. While I appreciate the SP accrual and experience that allows players to switch roles so dramatically throughout a battle, I think it would add to the team aspect of the game if switching roles had a little higher price. Those 60M skill point master-of-all players (bless their little hearts) might instead make a choice to allow a dedicated scout teammate to do that first sprint-to-point.
2) My second reason for liking a delay in switching suits is it might reduce, ever so slightly, equipment spamming.
3) A third reason is it will (in a small way) restore some of the value of a rep tool to a team, considering the shift to native armor repair in all suits will make it less helpful to any but heavies.
In general, I am a proponent of making hard choices in fits and having all the niches covered by a squad, rather than having individuals able to make penalty-free switches as the circumstances change.
FPS = First Person Support. Kills win battles but it's kinda hard to kill if you're dead and out of ammo.
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Riptalis
Horizons' Edge Proficiency V.
67
|
Posted - 2014.11.07 18:14:00 -
[15] - Quote
Apothecary Za'ki wrote:Riptalis wrote:Apothecary Za'ki wrote:Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it? A ton, but this has been an issue since the beginning. But no one has ever bothered to look into it... :( well tbh iv pulled out the big swarms before and been squished by pythons since delta hotfix because they get 80% resist to explosive on shields with a hardner meaning they can shrug off dozens of swarms and kill the people easly, its a little harder for tankers but same principal swarms suck vs shields. Seems like every Swarm does a lot of damage against my Python. Haven't tried Hardeners since Bravo so I'll take another swing at it.
Python pilot
PSN: Riptalis
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Thumb Green
Raymond James Corp
1671
|
Posted - 2014.11.07 18:28:00 -
[16] - Quote
Riptalis wrote:Apothecary Za'ki wrote:Riptalis wrote:Apothecary Za'ki wrote:Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it? A ton, but this has been an issue since the beginning. But no one has ever bothered to look into it... :( well tbh iv pulled out the big swarms before and been squished by pythons since delta hotfix because they get 80% resist to explosive on shields with a hardner meaning they can shrug off dozens of swarms and kill the people easly, its a little harder for tankers but same principal swarms suck vs shields. Seems like every Swarm does a lot of damage against my Python. Haven't tried Hardeners since Bravo so I'll take another swing at it. A hardener is a must for any shield vehicle as far as I'm concerned.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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John Demonsbane
Unorganized Ninja Infantry Tactics
4454
|
Posted - 2014.11.07 18:28:00 -
[17] - Quote
Your reasoning is horribly flawed, but the final conclusion is more reasonable. The switching in the middle of a firefight is stupid, and those who swap out of their scout suits to a sentinel are a special kind of scrubtactular.
But being able to switch to AV when a bunch of ADS or HAV's show up is absolutely necessary. I imagine you'd rather we just run straight at you so you can farm a few kills first, then we can respawn with our AV?
(The godfather of tactical logistics)
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Booby Tuesdays
Tuesdays With Boobies
946
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Posted - 2014.11.07 18:30:00 -
[18] - Quote
Ripley Riley wrote:Timed delay, and you should only be able to switch dropsuits conditionally... like when you are at full shields or X% of armor or higher. I disagree. I was running to a supply depot yesterday in my Sever Logi to switch to my AV commando, when I was ambushed by not one, but two cloaked scouts that were camping the supply depot. Lucky for me they did not attack together, but more like a kung fu movie where the good guy is surrounded, yet they attack individually. Anywho, I dispatched the first scout, but the second one got the jump on me. I got him with just over 90 armor left, and finally was able to switch out to my AV fit. Almost as soon as I switched out, I got shotgunned in the back by a third scout.
My point is, should I have not been allowed to change my fit, because I had just survived a scout ambush? I feel like my reward was surviving to be ABLE to change my fit out. Until I got shotgunned anyway that is, lol.
( . )( . )
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Riptalis
Horizons' Edge Proficiency V.
73
|
Posted - 2014.11.07 18:59:00 -
[19] - Quote
John Demonsbane wrote:Your reasoning is horribly flawed, but the final conclusion is more reasonable. The switching in the middle of a firefight is stupid, and those who swap out of their scout suits to a sentinel are a special kind of scrubtactular.
But being able to switch to AV when a bunch of ADS or HAV's show up is absolutely necessary. I imagine you'd rather we just run straight at you so you can farm a few kills first, then we can respawn with our AV? Team tactics. Your answers should not be given to you that fast. No, I do not expect you to kill yourself and switch to AV; hence the delay only on my op. I do expect for time to be ensued, or another type of delay, when switching suits.
Python pilot
PSN: Riptalis
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Riptalis
Horizons' Edge Proficiency V.
73
|
Posted - 2014.11.07 19:01:00 -
[20] - Quote
Booby Tuesdays wrote:Ripley Riley wrote:Timed delay, and you should only be able to switch dropsuits conditionally... like when you are at full shields or X% of armor or higher. I disagree. I was running to a supply depot yesterday in my Sever Logi to switch to my AV commando, when I was ambushed by not one, but two cloaked scouts that were camping the supply depot. Lucky for me they did not attack together, but more like a kung fu movie where the good guy is surrounded, yet they attack individually. Anywho, I dispatched the first scout, but the second one got the jump on me. I got him with just over 90 armor left, and finally was able to switch out to my AV fit. Almost as soon as I switched out, I got shotgunned in the back by a third scout. My point is, should I have not been allowed to change my fit, because I had just survived a scout ambush? I feel like my reward was surviving to be ABLE to change my fit out. Until I got shotgunned anyway that is, lol. Your "reward" in a war should only be the points, not full health and ammo in seconds.
Python pilot
PSN: Riptalis
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Baal Omniscient
Onslaught Inc RISE of LEGION
2088
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Posted - 2014.11.07 19:07:00 -
[21] - Quote
Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments. You call in a vehicle and expect people not to do anything to fight back against you? Seriously? So.... we should just remain cannon fodder for your enjoyment? Yeah.... I think not.
As for instant switching to recover health, that's BS, but you're a vehicle pilot. You are my prey. I have no sympathy for people being able to switch for AV purposes.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4651
|
Posted - 2014.11.07 19:11:00 -
[22] - Quote
If you are in a vehicle and you see the following message in the killfeed:
Breakin Stuff has committed suicide
I probably noticed you. My forge gun will likely be lodged up your tailpipe shortly.
Please report to the nearest red dot for express processing.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ShinyJay
Daricle
165
|
Posted - 2014.11.07 19:11:00 -
[23] - Quote
well if you want to switch suits at a supply depot at certain delay points or % of armor/shield, it should also be fair that vehicles users gets a delay when entering and exiting said vehicles. like an animation of sorts so it's more fair when that heavy leaves a lav and not spray his hmg in your face
The bunneh minnie scout sniper, hopping along and leaving blood trails
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DeadlyAztec11
Ostrakon Agency
5863
|
Posted - 2014.11.07 19:13:00 -
[24] - Quote
Son. I'm always AV
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Kallas Hallytyr
Skullbreakers
901
|
Posted - 2014.11.07 19:13:00 -
[25] - Quote
Apothecary Za'ki wrote:on behalf of every one who has ever been abused by vehicles in the past.. BWAHAHAHAHAHAHAHAHAHA!!! sucks dont it? I love how idiots like you forget the AV horror of 1.6 and earlier. 400m swarms with more damage, 600m Railguns sitting in the redline, faster firing FGs...
1.7 was an abortion of a balance patch and where we are currently is a lot better, but AV has had it's time being ridiculously broken. You just seem to never admit that and take it as a given that you deserve to kill vehicles with one swarm missile or something.
Personally, I hate the Depot switching whether I'm in a vehicle or on the ground. You can do it too often, too quickly and with little/no downside. I think if you've taken damage in the last 3 to something seconds, you shouldnt be able to switch. If the Depot is that heavily contested, you shouldn't be allowed to get a few moments of invincibility (I've actually fought people for a good few seconds afterwards that took no damage, even when moving and murdering me and my allies) as well as max health, on what is most likely a Sentinel...then immediately switch back to whatever suit you were before.
My favourite idea is that you keep the percentages of your shields/armour from your previous suit. So a Scout that has 0% shields/5% armour - let's say that equates to 0/100 shields and 5/100, just for simplicity - the Sentinel they jump into only has 0/500 shields and 25/500 armour. If they switched back, same deal: the Scout still has 0/100 and 5/100. Might need something else, like adding armour repping radius for dropsuits as vehicles get.
Edit: As an avowed and vehement ADS pilot, I should point out that I have no problem with people switching to AV, just that depot switching to get full health/invincibility is BS and broken as balls. Also, I would love it if pilots of all vehicles had a 3-5 second delay in jumping out. I, 90% of the time, go down with my ship unless I'm, 1) in a position to call in a new ship, 2) in a tactically useful situation (able to drop and hack a point) or 3) able to kill the AV suit (and considering my pilot suit is equipped with a single SMG on a scout suit, that's pretty limited.)
Alt of Halla Murr. Sentinel.
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Booby Tuesdays
Tuesdays With Boobies
947
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Posted - 2014.11.07 19:40:00 -
[26] - Quote
Riptalis wrote:Booby Tuesdays wrote:Ripley Riley wrote:Timed delay, and you should only be able to switch dropsuits conditionally... like when you are at full shields or X% of armor or higher. I disagree. I was running to a supply depot yesterday in my Sever Logi to switch to my AV commando, when I was ambushed by not one, but two cloaked scouts that were camping the supply depot. Lucky for me they did not attack together, but more like a kung fu movie where the good guy is surrounded, yet they attack individually. Anywho, I dispatched the first scout, but the second one got the jump on me. I got him with just over 90 armor left, and finally was able to switch out to my AV fit. Almost as soon as I switched out, I got shotgunned in the back by a third scout. My point is, should I have not been allowed to change my fit, because I had just survived a scout ambush? I feel like my reward was surviving to be ABLE to change my fit out. Until I got shotgunned anyway that is, lol. Your "reward" in a war should only be the points, not full health and ammo in seconds. I disagree. In the case of "I have chased you down, got you to a sliver of health, and then you change out to your HMG Heavy in the blink of an eye and smoke me", I completely agree with you.
However, in my case, I was going to the supply depot with the specific purpose of changing my fit to fill a tactical roll as the battle called for it. I had to fight another smaller battle on my own just to be able to try and help my team. Are you saying that to punish the exploiters, we must punish everyone that has ever played multiple rolls in any given battle?
( . )( . )
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4657
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Posted - 2014.11.07 19:52:00 -
[27] - Quote
The only reason forge gun RoF got nerfed was because you could area deny hack points with impunity from a position where retaliation was almost impossible.
Wasn't because they were chopping vehicles to chutney no matter how much you drivers think otherwise.
And 1.7 was a perfect example of why reactionary nerfs to AV are a BAD IDEA.
I'm bluntly amazed at the fact that the vehicle community has stopped the butthurt ranting about how unfair it is for infantry to be able to retaliate and kill them.
At least you don't say it DIRECTLY anymore.
But bluntly my sympathy level about swapping to AV is zero.
Regular infantry CANNOT HARM YOU. This lets you kill with impunity until some smart nerd lightbulbs and says "I can kill him if I can just reach the supply depot..."
Sympathy level...
------->.<------- the dot contains the sympathy. There is room to spare.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Baal Omniscient
Onslaught Inc RISE of LEGION
2088
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Posted - 2014.11.07 19:55:00 -
[28] - Quote
Breakin Stuff wrote:The only reason forge gun RoF got nerfed was because you could area deny hack points with impunity from a position where retaliation was almost impossible.
Wasn't because they were chopping vehicles to chutney no matter how much you drivers think otherwise.
And 1.7 was a perfect example of why reactionary nerfs to AV are a BAD IDEA.
I'm bluntly amazed at the fact that the vehicle community has stopped the butthurt ranting about how unfair it is for infantry to be able to retaliate and kill them.
At least you don't say it DIRECTLY anymore.
But bluntly my sympathy level about swapping to AV is zero.
Regular infantry CANNOT HARM YOU. This lets you kill with impunity until some smart nerd lightbulbs and says "I can kill him if I can just reach the supply depot..."
Sympathy level...
------->.<------- the dot contains the sympathy. There is room to spare. ^My AV hero and forum poster since closed beta.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4658
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Posted - 2014.11.07 20:04:00 -
[29] - Quote
Entitled rant posting brings out the best in me.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Nothing Certain
Bioshock Rejects
1272
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Posted - 2014.11.07 21:19:00 -
[30] - Quote
I'm all for getting rid of the ability to switch suits. It only hurts the tactical decision making aspect of the game and is the root of several exploits. However, it is a bit hypocritical for a vehicle user to use AV as an example given that they can jump in and out of their "fit" whenever they want or recall it and get another, any time, any place.
Because, that's why.
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Will Driver
Horizons' Edge Proficiency V.
210
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Posted - 2014.11.07 23:08:00 -
[31] - Quote
This is an interesting idea but as an A/V guy, I'm not in favor.
Controlling the supply depot is a huge tactical advantage, and the ability to switch suits/gear is a big part of it. I'd rather see teams develop tactics to cope with these advantages, not remove the advantage. For instance, how about having your blues capture the supply depot before you go near it? Or how about blowing it up first?
I know if the reds' have a supply depot and I can't get to it, I will try to blow it up. Now watcha' gonna do, reds?
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Pocket Rocket Girl
Psygod9
87
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Posted - 2014.11.07 23:16:00 -
[32] - Quote
Riptalis wrote:...using the Supply Depot in the middle of the battlefield: I hate you! As soon as I kill a few ants it seems like about 3-5 enemies run to the Supply Depot and switch quickly to their proto AV suit just to take me out and then quickly switch back out.
From this I propose a request: a timed delay when switching suits on the Supply Depot's around the objective. I feel like switching suits is way too fast and way too deadly. This will also decrease the scum who switch in the middle of a fire-fight; or Scouts who switch to a Heavy when they're just about to die. I feel like this change might seem like a flaw to many people but it's one I'm willing to fight for. Anyways, this is just my proposition and I want to see YOUR thoughts and comments.
Sure no problem then i propose that tankers take 5 seconds before getting out of their tank. when at 1/2 armor so you can just jump out right before your tank goes boom or even a quick time event would be cool i think
The Little Girl with the HMG
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Derpty Derp
Dead Man's Game RUST415
635
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Posted - 2014.11.07 23:24:00 -
[33] - Quote
I think AV should tie into the Vehicle limit... Make teams chose between Vehicle or AV... This wouldn't change a lot, because most pubs have 1 guy dedicated vehicle and av anyway... Just means the guy running 2 swarm launchers while in a tank counts for 3 to the limit.
Would add more strategy to getting the right team balance instead of just, vehicle on the field all 6 squadies change to swarms and kill you before you even see a missile (they still don't sync up or render all the time.)
Also gives multiple turret vehicles a purpose as you wouldn't want your whole limit taken up by vehicles... Or vice versa.
You can still outnumber the 1 tank, but not if everyone meets the limits (as they should, but rarely do... Instead they just complain about getting stomped by vehicles, rather than the obvious flaw, being the lack of vehicles on their own team.) |
Joel II X
Bacon with a bottle of Quafe
4413
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Posted - 2014.11.07 23:26:00 -
[34] - Quote
Those 5 or 6 guys are sacrificing something to take down a single pilot, so no. |
Kallas Hallytyr
Skullbreakers
910
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Posted - 2014.11.08 12:22:00 -
[35] - Quote
Will Driver wrote:I'd rather see teams develop tactics to cope with these advantages, not remove the advantage. For instance, how about having your blues capture the supply depot before you go near it? Or how about blowing it up first? Biggest problem here is that the depot is exploitable: switch to sentinels, spray bullets, step back, switch to new suit, spray bullets, step back, switch suits...
It's irrelevant whether we're talking about AV or just switching suits in general: it's exploitable and removes certain elements of skill from gameplay.
Pocket Rocket Girl wrote:Sure no problem then i propose that tankers take 5 seconds before getting out of their tank. when at 1/2 armor so you can just jump out right before your tank goes boom or even a quick time event would be cool i think Done. As a pilot, I wholeheartedly agree: with LAVs and DSs passengers should have a shorter wait time, but LAV/HAV/DS pilots should all have a good 3-5s wait when trying to get out.
Joel II X wrote:Those 5 or 6 guys are sacrificing something to take down a single pilot, so no. I think you mean 1 or 2 guys. AV has rarely been in a better place.
Alt of Halla Murr. Sentinel.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
902
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Posted - 2014.11.08 12:30:00 -
[36] - Quote
Ripley Riley wrote:Timed delay, and you should only be able to switch dropsuits conditionally... like when you are at full shields or X% of armor or higher. I can see it now...
CCP implements.
It's actually bugged and when you switch suits, you lose them now.
Or
It's bugged and the delay timer goes negative, effectively locking you out of the Supply Depot for the rest of the battle.
Or
The health of your suit is not being read properly, causing you to be unable to switch suits at all for the entire battle.
Also
Because of these changes, ammo resupply was bugged and now it give you 1 bullet per 20 seconds.
Thanks Ripley.
Closed Beta Vet // Logi Bro // @KazeEyrou
Chief Intelligence Officer (Forum Warrior)
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lorask semaj
G0DS AM0NG MEN General Tso's Alliance
1
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Posted - 2014.11.08 12:57:00 -
[37] - Quote
What next u cant use the cru to spawn av builds. It is fiar the way it is i can take a guy runing to the sd before he gets a taste
I am the banana in the darknes i am lorask rrrrrraaaawwwww
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Riptalis
Horizons' Edge Proficiency V.
76
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Posted - 2014.11.08 14:45:00 -
[38] - Quote
lorask semaj wrote:What next u cant use the cru to spawn av builds. It is fiar the way it is i can take a guy runing to the sd before he gets a taste By fair do you mean that it's fair for someone to repeatedly continue switching suits to control their whole area? You can't argue that this is an exploit, you just can't. SD needs a fix.
Python pilot
PSN: Riptalis
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