Victor Moody Stahl
Amarr Templars Amarr Empire
99
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Posted - 2014.11.08 06:04:00 -
[1] - Quote
Ghost Kaisar wrote:Other Stats worth noting:
Headshot Multiplier Can charge shots for insta-kills (Especially with headshots)
Just snipped down the relevant part, but Scrambler rifles do not have any extra super-special headshot bonus. It will, admittedly, look higher than other weapons; however, this is due to the +20% shield damage bonus. Like almost all light weapons, the ScR actually has a 1.5x headshot multiplier.
In practice, this will turn into a 180% efficiency for headshots against shields, and 120% efficiency for headshots against armor. However, you are correct that charge shots to the head are incredibly deadly. Against lightly shield tanked suits, the charge shot could potentially blap them, without aiming for the head... but I'd say it's just not something to count on.
As a general rule of using the charge shot on the scrambler rifle, you should try to either cover-duel or volley fire; in the former case you're repeatedly using the charge shot by ducking out of cover just long enough to fire, and then ducking back into cover to regen and charge up again.
For the latter, you charge, then fire the charge shot and fire several additional follow-up shots. It's a good way to get a substantial alpha strike downrange, and is potentially so lethal against shield suits that they might not be able to react.
Now, on-topic:
I find I have pretty much stopped using the regular RR. It feels like the hipfire recoil builds up to uncontrollable levels very quickly, especially when considering the screen shake effect- TBH, I feel like it's the screenshake that really does it in in terms of hipfire effectiveness.
The ARR isn't as bad; it takes dumping about half the magazine for the recoil to become overly difficult to control; I find that stopping and then respooling and resuming fire at about that point is very helpful, and also helps conserve ammo. That last part is now very important- the ARR is an ammo hog, nearly as bad- or perhaps even worse- than the ACR is.
Of course, all that being said, I have actually found that I much prefer the ARR to the ACR on my AmLogi... it took some fiddling and sacrifices, as well as getting Dropsuit Engineering to L4, in order to actually fit it without risking my equipment payload being ineffective- and I'm now starting to experiment with using a scout suit as a "link layer" and then switching to my logi fit to bonus the links into awesomeness. What makes this somewhat surprising is that the ACR/CR's very low grid requirements make them a suspiciously perfect choice for the grid-starved AmLogi....
About the only thing I dislike about the ARR is the sights- I wish we could get the bolt pistol's reflex-style sight onto the ARR, though naturally it would be limited to the current ARR's zoom level.
For the regular RR though... I haven't really touched it any more. I feel like it wouldn't sync well with my AmLogi fits, where I prefer the greater area-denial function of the LR and MD, and that it wouldn't be a good fit with my Amarr Commando fits, where the ARR has actually replaced the ACR as my preferred secondary light weapon*. Maybe it would work as an armor-damage long range weapon for the Amarr Assault... but I haven't really invested into the AmSalt that much; I'm preferring the logi and commando more ATM.
*I find the ARR syncs better with the scrambler rifle, since they have moderately comparable range, and the ARR offers some fine armor damage- as well as supplemental CQB firepower- to complement the scrambler.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
100
|
Posted - 2014.11.09 00:03:00 -
[2] - Quote
Yeah, the Scrambler rifle never had an extra special headshot bonus. It might have seemed like it, but that's probably more due to the fact that the charge shot/semi-auto mechanics always made it desirable to maximize damage by going for the head.
Charge shot alpha, particularly on a headshot, likely fueled the common myth of scramrifle HS multiplier superiority.
Mike Ox Bigger wrote:The RR is still the dominant rifle in Ambush, hands down. It's still great for wide open engagements where it's range trumps other weapons but in CQC you're better off with any of the other rifles. Stick to nades and your sidearm up close and you'll be fine.
While I despise spambush, the RR is still going to be the best general-purpose long-range rifle. The only other weapon with a similar engagement profile is the LR, and quite frankly the RR is just easier to use than a LR.
If you are absolutely in love with the RR though, and you want a close quarters rifle option, then at least give the ARR a try- I've found that the only thing I really miss about the CR/ACR I used to fit on my Amarr Logi is that the latter two just have so little PG requirement. Other than that... the ARR, for me, has become a practical replacement of both the CR and ACR.
I'll fully admit that that is a fully preferential thing, especially since I just really like the RR/ARR aesthetic design and effects.
Buff Logis | Nerf Scouts
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