|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6494
 |
Posted - 2014.11.07 12:55:00 -
[1] - Quote
An amusing note:
Always see players complaining how certain classes/gear should do something due to it being their 'named role', problem being that no single class has and specific 'job' they're restricted to other than AV. (even then just swarms/AVnades and proximity mines)Look up the meaning of the class names, I guarantee you'll either be surprised of go 'huh that's not how it's used in game.'
So let's talk about it shall we? How it's largely used now, what would be a good way to make each class best in it's role, and see how they would effect the playstyle of current users.
Hopefully we can come up with some usefull feedback.
Remote explosives.
Proximity mines.
Mass driver.
Shotguns.
Lazor rifle.
Sniper.
Scrambler rifle.
Plasma rifle.
Combat rifle.
Flaylock.
Magsec.
Smg.
Hmg.
Bolt.
Ion.
Scout.
Commando.
Assault.
Sentinel.
Logistics.
Anti vehicle.
Lav. (possible changes)
Heavy armor.(tanks)
Deployed turrets. (Vs vehicles)
Dropships.
Assault dropships.
Ion large turret.
Rail-gun large turret.
Missile large turret.
Scanners.
^ Just to get us started.
Back to college classes for me, learning creative media. 
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|

Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6494
 |
Posted - 2014.11.07 13:08:00 -
[2] - Quote
Breakin Stuff wrote:Sweet jesus this topic is trying to do too much at once.
I would do these discussions in blocks because an assault rifle on an assault or scout isn't likely to be employed the same way by a commando.
I'd discuss one deployment platform per thread. That way it doesn't turn into a complete clusterflux Noted, was attempting to pump the idea out so pardons for that.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|

Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6498
 |
Posted - 2014.11.07 16:59:00 -
[3] - Quote
Edited, thanks to Mr.Stuff. 
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|

Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6502
 |
Posted - 2014.11.07 20:32:00 -
[4] - Quote
Ghost Kaisar wrote:Not sure if this is what you are asking for but:
Assault: Rapid Response troops made to move from objective to objective
Logistics: Equipment specialists who allow prolonged fighting in area's with little resources to do so.
Sentinel: Point Defense specialists who force teams to bring in more firepower to take a point
Commando: Breaching specialists who bring in the heavier firepower to take down a point.
Scout: Reconnaissance specialists whose job is to maintain eWAR superiority through scanning troops and removing other scouts and equipment.
This is what I envision the suits as.
Most suits don't fit these roles well.
That needs to change. *nods* Trying to stimulate constructive conversation, reach a common ground if possible, so the classes can be balanced rather than squashed.
That's the idea anyway, harder in practice.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|

Sinboto Simmons
Bloodline Rebellion Capital Punishment.
6503
 |
Posted - 2014.11.08 10:59:00 -
[5] - Quote
Perhaps, assaults do have a granada bonus, perhaps a side bonus that reduces granada delay time?
granada!!!!!!!
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|
|
|
|