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Thor Odinson42
Molon Labe. General Tso's Alliance
5200
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Posted - 2014.11.07 01:24:00 -
[1] - Quote
Just as the title says. Notifications that can be turned on for factions when people are searching for battle.
I could see myself canceling deployment into a pub to run factionals if they became available. I've been trying to get a min FW match for 3 days.
I wish my avatar was Minmatar.
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Kallas Hallytyr
Skullbreakers
899
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Posted - 2014.11.07 07:51:00 -
[2] - Quote
FW used to be generated and put in the FW tab like PCs are now. Bring that back: bam, instantly more coordinated too. Just choose your faction(s) and get to see what battles are available.
Alt of Halla Murr. Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14270
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Posted - 2014.11.07 09:00:00 -
[3] - Quote
A feature I could see as interesting would be the following.
Players can choose to sign up for the Militia. By doing this they are able to select and attack specific planets and regions after a set amount of time has passed.
When team A for Amarr Q-Syncs one day, it sends alerts to other registered members of the opposing militia indicating that a contract has been created and that the Minmatar Militia team B has X minutes to prepare for the attack.
Would you quit playing a Pub for that?
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Thor Odinson42
Molon Labe. General Tso's Alliance
5202
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Posted - 2014.11.07 12:50:00 -
[4] - Quote
True Adamance wrote:A feature I could see as interesting would be the following.
Players can choose to sign up for the Militia. By doing this they are able to select and attack specific planets and regions after a set amount of time has passed.
When team A for Amarr Q-Syncs one day, it sends alerts to other registered members of the opposing militia indicating that a contract has been created and that the Minmatar Militia team B has X minutes to prepare for the attack.
Would you quit playing a Pub for that?
Right now you can't get FW going unless someone is queuing the opposing faction. If I knew there other min players queuing up or Amarr players were ready to fight then I'd cancel a pub search to finally jump into a FW match.
I wish my avatar was Minmatar.
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Kain Spero
Goonfeet
3754
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Posted - 2014.11.07 14:03:00 -
[5] - Quote
The rewards for FW (ISK, LP, Salvage) need to be all around better than pubs. Unfortunately FW is looked at by CCP as an ISK sink and we all know how well that has done making it a good game mode. With friendly fire, generally more organized players, and top earnings only if you win the risk in playing FW is MUCH greater so the reward should be too.
As long as CCP looks at FW as an ISK sink rather than the next tier of gameplay it is going to remain forever anemic and unused.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Lazer Fo Cused
Shining Flame Amarr Empire
105
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Posted - 2014.11.07 14:20:00 -
[6] - Quote
1. FW needs to better than pubs 1a. Pubs for me is to play for SP mainly, ISK is terrible so i dont tryhard at all, i use BPO because cheap and easy
2. FW is for organized teams i would like to think 2a. Problem i can go solo and go against 16man team from the same corp or i can be on the otherside in the 16man team against randoms - Its fun when you stomp but not on the recieving end and overall can be boring on both sides when they dont push or nothing happens because you stomp 2b. Terrible matchmaking or it simply doesnt exist
3. FW rewards 3a. In EVE i get ISK, LP and standing but thats PVE with a risk of PVP coming into play but not really if you stay as a SB and cloak up. In DUST its LP but half the vehicles and modules are missing and they come prefit with all turrets which i cant take off so pilots are put off because its pointless 3b. For the LP you may recieve it will not cover any losses you may throw into battle, pilots get nothing in the LP to replace apart from the turret and infantry have a wide selection but not enough LP to make it worthwhile depending on fits 3c. No market - Cant take advantage of the LP to flog any of your goods which then may cover your losses 3d. Pillots again - Infantry get guns with lower PG/CPU standards, why can pilots get in some of this action with the turrets or faction hulls wth more PG/CPU or module slots, they really miss out in the LP store, CCP might aswell replace it with a giant middle finger to pilots
4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best |
Kain Spero
Goonfeet
3754
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Posted - 2014.11.07 14:25:00 -
[7] - Quote
Actually I really like the idea of an SP bonus in FW. It would need to be applied to WP though not passive match SP to prevent a flood of AFKers.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
151
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Posted - 2014.11.07 18:25:00 -
[8] - Quote
+1 |
June Arethusa
PillowBrigade Inc Heiian Conglomerate
0
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Posted - 2014.11.08 01:10:00 -
[9] - Quote
Quote:4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best
From an EVE perspective, I have to disagree. DUST influence can make or break a system siege. I'm a Director in an EVE FW Corp, and I'm playing DUST for exactly that reason. Sadly, the system I'm looking at now just isn't that useful to EVE players, without the ability to properly direct attacks, it's pot luck whether the battle has any impact on the warzone. Being able to actually control which systems mercs hit would be great, but would require a fine balancing act to prevent it from being exploited, because the bonus you gain from DUST is really that important. You'd see a lot more interaction between EVE and DUST if this were the case.
From the DUST side of things, you're right. There really isn't that much of an indication as to what a win or loss means. Instead you're bombarded with largely unimportant stats, with a few key bits of information hidden in the midst of all this mess. Streamlining the information somewhat, and including more meaningful stats (like militia pilots killed, etc) would help tighten the link between the two. Being able to quickly identify that a system is under siege with militia kills, contestation level, etc would help make the battles feel more meaningful. |
Lady MDK
Kameira Lodge Amarr Empire
167
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Posted - 2014.11.08 03:13:00 -
[10] - Quote
June Arethusa wrote:Quote:4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best From an EVE perspective, I have to disagree. DUST influence can make or break a system siege. I'm a Director in an EVE FW Corp, and I'm playing DUST for exactly that reason. Sadly, the system I'm looking at now just isn't that useful to EVE players, without the ability to properly direct attacks, it's pot luck whether the battle has any impact on the warzone. Being able to actually control which systems mercs hit would be great, but would require a fine balancing act to prevent it from being exploited, because the bonus you gain from DUST is really that important. You'd see a lot more interaction between EVE and DUST if this were the case. From the DUST side of things, you're right. There really isn't that much of an indication as to what a win or loss means. Instead you're bombarded with largely unimportant stats, with a few key bits of information hidden in the midst of all this mess. Streamlining the information somewhat, and including more meaningful stats (like militia pilots killed, etc) would help tighten the link between the two. Being able to quickly identify that a system is under siege with militia kills, contestation level, etc would help make the battles feel more meaningful.
I think eve players should be able to select a planet and have a contest option the creates a dust contract for each district.
They should then be able to more clearly see the battles occurring or maybe even receive notification via eves new notification system the battles on planet x district y have begun.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Thor Odinson42
Molon Labe. General Tso's Alliance
5215
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Posted - 2014.11.08 03:20:00 -
[11] - Quote
As much as I want more of a connection it's simply not going to happen. I'd rather them completely disconnect it and come up with a way to more reliably deploy multiple squads/teams.
A notification system and/or some sort of queue would help eliminate the randomness of FW availability.
I wish my avatar was Minmatar.
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Lady MDK
Kameira Lodge Amarr Empire
167
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Posted - 2014.11.08 03:28:00 -
[12] - Quote
They should allow dust players to contest a world as well via a similar interface to PC. Then notify eve FW players that mercs need support. Maybe this should have team deploy as well.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Lazer Fo Cused
Shining Flame Amarr Empire
118
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Posted - 2014.11.08 13:08:00 -
[13] - Quote
June Arethusa wrote:Quote:4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best From an EVE perspective, I have to disagree. DUST influence can make or break a system siege. I'm a Director in an EVE FW Corp, and I'm playing DUST for exactly that reason. Sadly, the system I'm looking at now just isn't that useful to EVE players, without the ability to properly direct attacks, it's pot luck whether the battle has any impact on the warzone. Being able to actually control which systems mercs hit would be great, but would require a fine balancing act to prevent it from being exploited, because the bonus you gain from DUST is really that important. You'd see a lot more interaction between EVE and DUST if this were the case. From the DUST side of things, you're right. There really isn't that much of an indication as to what a win or loss means. Instead you're bombarded with largely unimportant stats, with a few key bits of information hidden in the midst of all this mess. Streamlining the information somewhat, and including more meaningful stats (like militia pilots killed, etc) would help tighten the link between the two. Being able to quickly identify that a system is under siege with militia kills, contestation level, etc would help make the battles feel more meaningful.
1. As you said you cannot direct attacks on a system that would be benificial to EVE pilots so it makes FW useless for EVE pilots if you do not get the matches which are random to the system that you need 1a. Because of above the DUST player just bounces around randomly fighting with no purpose even if it is a 16man que sync because they cannot help EVE pilots
2. EVE players need the ability to put out contracts on systems that DUST mercs can pick up and maybe even vice versa DUST mercs putting out contracts for OB support but if its an organized push then its best coming from EVE pilots with the additional extra support from mercs on the ground
3. The incentive - DUST mercs dont care unless they roleplay, the goal is ISK and items in most cases and in EVE the more space you own the more your LP rewards go further because you get discounts and more LP the higher the tier is, this NEEDS to apply to the DUST LP store for mercs because it gives another reason for fighting but it would only work if EVE/DUST can co-ordinate attacks on systems and planets since it would benefit both parties
4. Flash alerts - If a system gets heavily contested to say 90% then flash alerts appear for the defending side in which they can hit up various contracts for that system and help decontest it, it would have to have an incentive like maybe an ISK payout for example to try and get the mercs into the battle |
Lady MDK
Kameira Lodge Amarr Empire
169
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Posted - 2014.11.08 19:40:00 -
[14] - Quote
Lazer Fo Cused wrote:June Arethusa wrote:Quote:4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best From an EVE perspective, I have to disagree. DUST influence can make or break a system siege. I'm a Director in an EVE FW Corp, and I'm playing DUST for exactly that reason. Sadly, the system I'm looking at now just isn't that useful to EVE players, without the ability to properly direct attacks, it's pot luck whether the battle has any impact on the warzone. Being able to actually control which systems mercs hit would be great, but would require a fine balancing act to prevent it from being exploited, because the bonus you gain from DUST is really that important. You'd see a lot more interaction between EVE and DUST if this were the case. From the DUST side of things, you're right. There really isn't that much of an indication as to what a win or loss means. Instead you're bombarded with largely unimportant stats, with a few key bits of information hidden in the midst of all this mess. Streamlining the information somewhat, and including more meaningful stats (like militia pilots killed, etc) would help tighten the link between the two. Being able to quickly identify that a system is under siege with militia kills, contestation level, etc would help make the battles feel more meaningful. 1. As you said you cannot direct attacks on a system that would be benificial to EVE pilots so it makes FW useless for EVE pilots if you do not get the matches which are random to the system that you need 1a. Because of above the DUST player just bounces around randomly fighting with no purpose even if it is a 16man que sync because they cannot help EVE pilots 2. EVE players need the ability to put out contracts on systems that DUST mercs can pick up and maybe even vice versa DUST mercs putting out contracts for OB support but if its an organized push then its best coming from EVE pilots with the additional extra support from mercs on the ground 3. The incentive - DUST mercs dont care unless they roleplay, the goal is ISK and items in most cases and in EVE the more space you own the more your LP rewards go further because you get discounts and more LP the higher the tier is, this NEEDS to apply to the DUST LP store for mercs because it gives another reason for fighting but it would only work if EVE/DUST can co-ordinate attacks on systems and planets since it would benefit both parties 4. Flash alerts - If a system gets heavily contested to say 90% then flash alerts appear for the defending side in which they can hit up various contracts for that system and help decontest it, it would have to have an incentive like maybe an ISK payout for example to try and get the mercs into the battle
3 - Increased LP and ISK payouts based on system occupancy maybe - whats to stop you fighting for the wnning side? maybe once you are signed upto one militia thats in instead of the current sysem of selecting which faction you want. EVE players aren't so different and once you are signed up in eve you standing to the other factions are destroyed.
4 - Maybe have a subtle siren effect sound in the quarters similar to when there is an incursion in system in EVE.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Middas Betancore
Kirjuun Heiian
162
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Posted - 2014.11.08 23:20:00 -
[15] - Quote
Im behind the registering for a militia idea, individual mercs and/or corps
Perhaps giving bonus standing per win bonus LP per win ? Also comes with eve style militia channels, or do u dare link it with the eve one?
CEO-Kirjuun Heiian-Caldari Faction Warfare Corp
Join our public chat channel. Kirjuun Heiian
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1091
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Posted - 2014.11.09 10:20:00 -
[16] - Quote
FW needs the "estimated time" removed.
It should instead list the number of people in queue for each faction you selected. This would solve the stupid 00:00 junk as well as allow the FW hoppers to move around to the understaffed faction to get matches running. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14323
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Posted - 2014.11.09 11:11:00 -
[17] - Quote
June Arethusa wrote:Quote:4. FW doesnt really seem to effect anything in EVE, the infantry dont have a clue they win or lose and that is it, no real connection whatsoever, that guy in space is there for someone else and only them not the team but thats always the case because EVE pilots dont care tho myself in EVE made quite a bit of LP when i did it when i worked with a squad but the time it took to get around was annoying at best From an EVE perspective, I have to disagree. DUST influence can make or break a system siege. I'm a Director in an EVE FW Corp, and I'm playing DUST for exactly that reason. Sadly, the system I'm looking at now just isn't that useful to EVE players, without the ability to properly direct attacks, it's pot luck whether the battle has any impact on the warzone. Being able to actually control which systems mercs hit would be great, but would require a fine balancing act to prevent it from being exploited, because the bonus you gain from DUST is really that important. You'd see a lot more interaction between EVE and DUST if this were the case. From the DUST side of things, you're right. There really isn't that much of an indication as to what a win or loss means. Instead you're bombarded with largely unimportant stats, with a few key bits of information hidden in the midst of all this mess. Streamlining the information somewhat, and including more meaningful stats (like militia pilots killed, etc) would help tighten the link between the two. Being able to quickly identify that a system is under siege with militia kills, contestation level, etc would help make the battles feel more meaningful.
I would like to suggest I can but more often than not FW ownership Dust side is far too transient to be of true use in a Siege.
Earlier this year we (the Amarr Militia) rolled in Huola trying to besiege the system and tear down the Min Militia who have resided there for over two years now. We noted during the siege that FW was ruled Dust 514 side for the Amarr Militia during our peak plexing hours ( the times we drew the system up into 40-60% contestation) however as soon as it hit peak US timezones it would bounce around uncontrollably.
Amarr Militia was completely unable to rely on those bonuses throughout the siege.
Moreover as you said we could not direct out battles to Huola and thus were forced to spend hours jumping in and out of battles just to attain individual fights in system.
I can certainly see why a 10% VP modifier would aid EVE pilots in sieges but how often do sieges really occur. In a year off EVE piloting I've come across all of 1...... the rest being easy gradual system flips.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Lady MDK
Kameira Lodge Amarr Empire
169
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Posted - 2014.11.09 12:41:00 -
[18] - Quote
Personally I think system ownership should not be achievable unless there is ground superiority (in dust) and air superiority (in eve) currently it's usefull to have mercs involved but not essential.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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