Joseph Ridgeson
WarRavens Capital Punishment.
2394
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Posted - 2014.11.06 20:18:00 -
[1] - Quote
Failure to communicate. Rattati thought Boosters only accelerated SP rather than just giving more above and beyond the cap. He brought up Triple Boosters as he thought it would allow people to cap REALLY fast. To make up for that, he decided to increase the cap to 750. Here is what he thought versus what the CPM and all of us thought:
Rattati: "Not everyone will hit 750k a week. The veteran can just play as much as they want and not worry about it too much. A new player can put in boosters to be sure to ALWAYS cap every week to catch up to proto players in just a few weeks. And you could just grind it out. Fair for everyone."
CPM/Us: "This is a windfall of SP. I guess Rattati really wants people to get into the game faster. The Veteran will probably not care about Boosters and the new player can power through Boosters if they want to immediately get competitive. Triple Boosters mean that a new player could get a full Prototype Role in a month of capping out. Once everyone hits about 10 million in a role, SP doesn't matter as much because you grow Fat rather than Tall."
These two thoughts obviously don't work out together. It clearly cannot stay because even "we added a whole lot more skills!" will still continue this line of "FEED ME AURUM FOR BOOSTERS!" My guess is that it will move towards what Rattati originally thought: Active Boosters will provide faster SP but not above the cap and the cap will stay at 750k. Unless I wanted something really nice, I would not grind out that 750k past the point I was enjoying the game as I am rocking 40 million SP and have everything I want (Hell, I have 5 million floating!). New players can grind or boost to ensure 750k a week. 750k a week means that in about a month they have advanced in a single role. 504k in 30 days Passive (more if boosted) and 3 million for capping 4 times. 3.5 million is pretty much full Advanced in a role. So in a month a new player is very competitive, two months they are extremely dangerous, and in three they ARE the Protostomper. Again, in one role.
That being said: I would have been absolutely furious if they had not said "this will stay for at least 30 days but we reserve the right to change it." I am one of those greedy bastards that looked at it and immediately dropped 3 boosters into for that 2 million a week. By them not changing how it worked, at least for 30 days, means that CCP didn't just go "Sorry for the miscommunication. Thanks for the money!" which I will give credit for.
Thanks for putting up these numbers. It is very interesting to see. I don't want these numbers to stick around. Getting millions in a week is going to be cute for this week, maybe next. By the end of the month when I am Prototype in 5 more roles than I was before (Incoming all Caldari Suits to Proto!), after that I would just be done. Throwing out new Skills would just LITERALLY be SP Sinks to stop the tide of ~11 million a month. We are toddlers with candy and CCP needs to be the responsible parent and be sure that we don't gorge ourselves to death.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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